LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/OceanRuinPieces.hpp
2022-09-21 19:47:03 +08:00

48 lines
2.2 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class OceanRuinPieces {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_OCEANRUINPIECES
public:
class OceanRuinPieces& operator=(class OceanRuinPieces const &) = delete;
OceanRuinPieces(class OceanRuinPieces const &) = delete;
OceanRuinPieces() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_OCEANRUINPIECES
#endif
//private:
MCAPI static void _addClusterRuins(class StructureManager &, class Random &, enum Rotation const &, class BlockPos const &, struct OceanRuinConfiguration const &, std::vector<std::unique_ptr<class StructurePiece>> &);
MCAPI static void _addPiece(class StructureManager &, class BlockPos const &, enum Rotation const &, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &, struct OceanRuinConfiguration const &, bool, float);
MCAPI static std::vector<class BlockPos> _allPositions(class Random &, int, int, int);
private:
MCAPI static class gsl::basic_string_span<char const, -1> BIG_RUIN_LOOT;
MCAPI static class gsl::basic_string_span<char const, -1> RUIN_LOOT;
MCAPI static class gsl::basic_string_span<char const, -1> STRUCTURE_BIG_RUIN1_BRICK;
MCAPI static class gsl::basic_string_span<char const, -1> STRUCTURE_BIG_RUIN8_BRICK;
MCAPI static class gsl::basic_string_span<char const, -1> STRUCTURE_RUIN_2_BRICK;
MCAPI static class gsl::basic_string_span<char const, -1> STRUCTURE_RUIN_3_BRICK;
MCAPI static class gsl::basic_string_span<char const, -1> bigRuinsBrick[];
MCAPI static class gsl::basic_string_span<char const, -1> bigRuinsCracked[];
MCAPI static class gsl::basic_string_span<char const, -1> bigRuinsMossy[];
MCAPI static class gsl::basic_string_span<char const, -1> bigWarmRuins[];
MCAPI static class LegacyStructureSettings mSettings;
MCAPI static class gsl::basic_string_span<char const, -1> ruinsBrick[];
MCAPI static class gsl::basic_string_span<char const, -1> ruinsCracked[];
MCAPI static class gsl::basic_string_span<char const, -1> ruinsMossy[];
MCAPI static class gsl::basic_string_span<char const, -1> warmRuins[];
};