mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
48 lines
2.2 KiB
C++
48 lines
2.2 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class OceanRuinPieces {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_OCEANRUINPIECES
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public:
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class OceanRuinPieces& operator=(class OceanRuinPieces const &) = delete;
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OceanRuinPieces(class OceanRuinPieces const &) = delete;
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OceanRuinPieces() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_OCEANRUINPIECES
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#endif
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//private:
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MCAPI static void _addClusterRuins(class StructureManager &, class Random &, enum Rotation const &, class BlockPos const &, struct OceanRuinConfiguration const &, std::vector<std::unique_ptr<class StructurePiece>> &);
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MCAPI static void _addPiece(class StructureManager &, class BlockPos const &, enum Rotation const &, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &, struct OceanRuinConfiguration const &, bool, float);
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MCAPI static std::vector<class BlockPos> _allPositions(class Random &, int, int, int);
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private:
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MCAPI static class gsl::basic_string_span<char const, -1> BIG_RUIN_LOOT;
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MCAPI static class gsl::basic_string_span<char const, -1> RUIN_LOOT;
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MCAPI static class gsl::basic_string_span<char const, -1> STRUCTURE_BIG_RUIN1_BRICK;
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MCAPI static class gsl::basic_string_span<char const, -1> STRUCTURE_BIG_RUIN8_BRICK;
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MCAPI static class gsl::basic_string_span<char const, -1> STRUCTURE_RUIN_2_BRICK;
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MCAPI static class gsl::basic_string_span<char const, -1> STRUCTURE_RUIN_3_BRICK;
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MCAPI static class gsl::basic_string_span<char const, -1> bigRuinsBrick[];
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MCAPI static class gsl::basic_string_span<char const, -1> bigRuinsCracked[];
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MCAPI static class gsl::basic_string_span<char const, -1> bigRuinsMossy[];
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MCAPI static class gsl::basic_string_span<char const, -1> bigWarmRuins[];
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MCAPI static class LegacyStructureSettings mSettings;
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MCAPI static class gsl::basic_string_span<char const, -1> ruinsBrick[];
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MCAPI static class gsl::basic_string_span<char const, -1> ruinsCracked[];
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MCAPI static class gsl::basic_string_span<char const, -1> ruinsMossy[];
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MCAPI static class gsl::basic_string_span<char const, -1> warmRuins[];
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}; |