LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/Parrot.hpp
2022-09-21 19:47:03 +08:00

73 lines
2.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"
#include "Animal.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class Parrot : public Animal {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PARROT
public:
class Parrot& operator=(class Parrot const &) = delete;
Parrot(class Parrot const &) = delete;
Parrot() = delete;
#endif
public:
/*2*/ virtual void reloadHardcodedClient(enum Actor::InitializationMethod, class VariantParameterList const &);
/*7*/ virtual ~Parrot();
/*20*/ virtual class Vec3 getInterpolatedRidingPosition(float) const;
/*30*/ virtual void __unk_vfn_30();
/*54*/ virtual void __unk_vfn_54();
/*61*/ virtual void __unk_vfn_61();
/*74*/ virtual float getShadowRadius() const;
/*76*/ virtual void __unk_vfn_76();
/*81*/ virtual void __unk_vfn_81();
/*88*/ virtual void __unk_vfn_88();
/*90*/ virtual void __unk_vfn_90();
/*98*/ virtual void __unk_vfn_98();
/*100*/ virtual void __unk_vfn_100();
/*110*/ virtual void setSitting(bool);
/*121*/ virtual void __unk_vfn_121();
/*122*/ virtual void rideLanded(class Vec3 const &, class Vec3 const &);
/*124*/ virtual bool isInvulnerableTo(class ActorDamageSource const &) const;
/*169*/ virtual void __unk_vfn_169();
/*180*/ virtual bool canBePulledIntoVehicle() const;
/*182*/ virtual void __unk_vfn_182();
/*206*/ virtual void __unk_vfn_206();
/*207*/ virtual void __unk_vfn_207();
/*228*/ virtual void __unk_vfn_228();
/*231*/ virtual void __unk_vfn_231();
/*238*/ virtual void __unk_vfn_238();
/*244*/ virtual void _playStepSound(class BlockPos const &, class Block const &);
/*246*/ virtual void __unk_vfn_246();
/*257*/ virtual void __unk_vfn_257();
/*264*/ virtual void playAmbientSound();
/*265*/ virtual enum LevelSoundEvent getAmbientSound();
/*278*/ virtual void aiStep();
/*290*/ virtual void __unk_vfn_290();
/*300*/ virtual void __unk_vfn_300();
/*330*/ virtual float _getWalkTargetValue(class BlockPos const &);
/*332*/ virtual void __unk_vfn_332();
/*348*/ virtual void __unk_vfn_348();
/*349*/ virtual bool isDarkEnoughToSpawn() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PARROT
MCVAPI bool _makeFlySound() const;
MCVAPI bool useNewAi() const;
#endif
//private:
MCAPI void _calculateFlapping();
MCAPI bool _imitateNearbyMobs();
private:
};