LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/PistonBlockActor.hpp
2022-09-21 19:47:03 +08:00

62 lines
2.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "BlockActor.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class PistonBlockActor : public BlockActor {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PISTONBLOCKACTOR
public:
class PistonBlockActor& operator=(class PistonBlockActor const &) = delete;
PistonBlockActor(class PistonBlockActor const &) = delete;
PistonBlockActor() = delete;
#endif
public:
/*0*/ virtual ~PistonBlockActor();
/*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &);
/*2*/ virtual bool save(class CompoundTag &) const;
/*7*/ virtual void tick(class BlockSource &);
/*13*/ virtual void __unk_vfn_13();
/*14*/ virtual void onRemoved(class BlockSource &);
/*17*/ virtual void __unk_vfn_17();
/*28*/ virtual class PistonBlockActor * getOwningPiston(class BlockSource &);
/*29*/ virtual void __unk_vfn_29();
/*30*/ virtual void __unk_vfn_30();
/*31*/ virtual float getDeletionDelayTimeSeconds() const;
/*32*/ virtual void __unk_vfn_32();
/*33*/ virtual void __unk_vfn_33();
/*34*/ virtual std::unique_ptr<class BlockActorDataPacket> _getUpdatePacket(class BlockSource &);
/*35*/ virtual void _onUpdatePacket(class CompoundTag const &, class BlockSource &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PISTONBLOCKACTOR
#endif
MCAPI void moveEntityLastProgress(class Actor &, class Vec3);
//protected:
MCAPI bool _shouldWaterlogAttachedBlock(class BlockSource &, class BlockPos const &, class Block const &, class Block const &) const;
//private:
MCAPI bool _attachedBlockWalker(class BlockSource &, class BlockPos const &, unsigned char, unsigned char);
MCAPI bool _checkAttachedBlocks(class BlockSource &);
MCAPI void _checkInceptionAchievement(class BlockActor &, class BlockSource &, class BlockPos const &);
MCAPI bool _handleSlimeConnections(class BlockSource &, class BlockPos const &, unsigned char, unsigned char);
MCAPI bool _hasBlockAttached(class BlockPos const &);
MCAPI void _moveCollidedEntities(class BlockSource &);
MCAPI void _moveCollidedEntitiesHelper(class BlockSource &, class AABB const &, class BlockPos const &, class Actor *, unsigned int);
MCAPI void _sortAttachedBlocks(class BlockSource &);
MCAPI void _spawnBlocks(class BlockSource &);
MCAPI void _spawnMovingBlocks(class BlockSource &);
protected:
private:
};