mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
62 lines
2.5 KiB
C++
62 lines
2.5 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "BlockActor.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class PistonBlockActor : public BlockActor {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PISTONBLOCKACTOR
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public:
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class PistonBlockActor& operator=(class PistonBlockActor const &) = delete;
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PistonBlockActor(class PistonBlockActor const &) = delete;
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PistonBlockActor() = delete;
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#endif
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public:
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/*0*/ virtual ~PistonBlockActor();
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/*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &);
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/*2*/ virtual bool save(class CompoundTag &) const;
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/*7*/ virtual void tick(class BlockSource &);
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/*13*/ virtual void __unk_vfn_13();
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/*14*/ virtual void onRemoved(class BlockSource &);
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/*17*/ virtual void __unk_vfn_17();
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/*28*/ virtual class PistonBlockActor * getOwningPiston(class BlockSource &);
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/*29*/ virtual void __unk_vfn_29();
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/*30*/ virtual void __unk_vfn_30();
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/*31*/ virtual float getDeletionDelayTimeSeconds() const;
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/*32*/ virtual void __unk_vfn_32();
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/*33*/ virtual void __unk_vfn_33();
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/*34*/ virtual std::unique_ptr<class BlockActorDataPacket> _getUpdatePacket(class BlockSource &);
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/*35*/ virtual void _onUpdatePacket(class CompoundTag const &, class BlockSource &);
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PISTONBLOCKACTOR
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#endif
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MCAPI void moveEntityLastProgress(class Actor &, class Vec3);
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//protected:
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MCAPI bool _shouldWaterlogAttachedBlock(class BlockSource &, class BlockPos const &, class Block const &, class Block const &) const;
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//private:
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MCAPI bool _attachedBlockWalker(class BlockSource &, class BlockPos const &, unsigned char, unsigned char);
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MCAPI bool _checkAttachedBlocks(class BlockSource &);
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MCAPI void _checkInceptionAchievement(class BlockActor &, class BlockSource &, class BlockPos const &);
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MCAPI bool _handleSlimeConnections(class BlockSource &, class BlockPos const &, unsigned char, unsigned char);
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MCAPI bool _hasBlockAttached(class BlockPos const &);
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MCAPI void _moveCollidedEntities(class BlockSource &);
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MCAPI void _moveCollidedEntitiesHelper(class BlockSource &, class AABB const &, class BlockPos const &, class Actor *, unsigned int);
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MCAPI void _sortAttachedBlocks(class BlockSource &);
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MCAPI void _spawnBlocks(class BlockSource &);
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MCAPI void _spawnMovingBlocks(class BlockSource &);
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protected:
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private:
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}; |