mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-04 19:33:40 +00:00
49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class ProjectileComponent {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PROJECTILECOMPONENT
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public:
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class ProjectileComponent& operator=(class ProjectileComponent const &) = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PROJECTILECOMPONENT
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#endif
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MCAPI ProjectileComponent();
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MCAPI ProjectileComponent(class ProjectileComponent &&);
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MCAPI ProjectileComponent(class ProjectileComponent const &);
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MCAPI void addAdditionalSaveData(class CompoundTag &);
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MCAPI class Vec3 getShooterAngle(class Actor &) const;
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MCAPI void handleMovementGravity(class Actor &);
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MCAPI void handleMovementHoming(class Actor &);
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MCAPI void hurt(class Actor &, class ActorDamageSource const &);
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MCAPI void initFromDefinition(class Actor &);
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MCAPI void lerpMotion(class Actor &, class Vec3 const &);
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MCAPI void onHit(class Actor &, class HitResult const &);
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MCAPI class ProjectileComponent & operator=(class ProjectileComponent &&);
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MCAPI void readAdditionalSaveData(class Actor &, class CompoundTag const &, class DataLoadHelper &);
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MCAPI void setHitResult(class HitResult);
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MCAPI void shoot(class Actor &, class Actor &);
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MCAPI void shoot(class Actor &, class Vec3 const &, float, float, class Vec3 const &, class Actor *);
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MCAPI ~ProjectileComponent();
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MCAPI static unsigned int const DELAY_ON_HIT;
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//private:
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MCAPI void _handleLightningOnHit(class Actor &);
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MCAPI bool _isLoyaltyTrident(class Actor const &) const;
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MCAPI void _selectNextMoveDirection(class Actor &, enum ProjectileComponent::EAxis);
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private:
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}; |