LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ProjectileComponent.hpp
2022-09-21 19:47:03 +08:00

49 lines
1.7 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ProjectileComponent {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PROJECTILECOMPONENT
public:
class ProjectileComponent& operator=(class ProjectileComponent const &) = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PROJECTILECOMPONENT
#endif
MCAPI ProjectileComponent();
MCAPI ProjectileComponent(class ProjectileComponent &&);
MCAPI ProjectileComponent(class ProjectileComponent const &);
MCAPI void addAdditionalSaveData(class CompoundTag &);
MCAPI class Vec3 getShooterAngle(class Actor &) const;
MCAPI void handleMovementGravity(class Actor &);
MCAPI void handleMovementHoming(class Actor &);
MCAPI void hurt(class Actor &, class ActorDamageSource const &);
MCAPI void initFromDefinition(class Actor &);
MCAPI void lerpMotion(class Actor &, class Vec3 const &);
MCAPI void onHit(class Actor &, class HitResult const &);
MCAPI class ProjectileComponent & operator=(class ProjectileComponent &&);
MCAPI void readAdditionalSaveData(class Actor &, class CompoundTag const &, class DataLoadHelper &);
MCAPI void setHitResult(class HitResult);
MCAPI void shoot(class Actor &, class Actor &);
MCAPI void shoot(class Actor &, class Vec3 const &, float, float, class Vec3 const &, class Actor *);
MCAPI ~ProjectileComponent();
MCAPI static unsigned int const DELAY_ON_HIT;
//private:
MCAPI void _handleLightningOnHit(class Actor &);
MCAPI bool _isLoyaltyTrident(class Actor const &) const;
MCAPI void _selectNextMoveDirection(class Actor &, enum ProjectileComponent::EAxis);
private:
};