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https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class RangedWeaponItem {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_RANGEDWEAPONITEM
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public:
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class RangedWeaponItem& operator=(class RangedWeaponItem const &) = delete;
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RangedWeaponItem(class RangedWeaponItem const &) = delete;
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RangedWeaponItem() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_RANGEDWEAPONITEM
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MCVAPI int getAnimationFrameFor(class Mob *, bool, class ItemStack const *, bool) const;
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MCVAPI int getEnchantValue() const;
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MCVAPI void hurtEnemy(class ItemStack &, class Mob *, class Mob *) const;
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MCVAPI bool mineBlock(class ItemStack &, class Block const &, int, int, int, class Actor *) const;
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MCVAPI void releaseUsing(class ItemStack &, class Player *, int) const;
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MCVAPI class ItemStack & use(class ItemStack &, class Player &) const;
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MCVAPI ~RangedWeaponItem();
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#endif
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}; |