LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/RedstoneTorchCapacitor.hpp
2022-09-21 19:47:03 +08:00

46 lines
1.7 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "ProducerComponent.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class RedstoneTorchCapacitor : public ProducerComponent {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_REDSTONETORCHCAPACITOR
public:
class RedstoneTorchCapacitor& operator=(class RedstoneTorchCapacitor const &) = delete;
RedstoneTorchCapacitor(class RedstoneTorchCapacitor const &) = delete;
RedstoneTorchCapacitor() = delete;
#endif
public:
/*0*/ virtual ~RedstoneTorchCapacitor();
/*1*/ virtual int getStrength() const;
/*5*/ virtual void __unk_vfn_5();
/*10*/ virtual unsigned __int64 getInstanceType() const;
/*11*/ virtual bool removeSource(class BlockPos const &, class BaseCircuitComponent const *);
/*12*/ virtual bool addSource(class CircuitSceneGraph &, class CircuitTrackingInfo const &, int &, bool &);
/*13*/ virtual bool allowConnection(class CircuitSceneGraph &, class CircuitTrackingInfo const &, bool &);
/*15*/ virtual bool evaluate(class CircuitSystem &, class BlockPos const &);
/*16*/ virtual void cacheValues(class CircuitSystem &, class BlockPos const &);
/*17*/ virtual void updateDependencies(class CircuitSceneGraph &, class BlockPos const &);
/*18*/ virtual void __unk_vfn_18();
/*19*/ virtual bool isHalfPulse();
/*21*/ virtual void __unk_vfn_21();
/*23*/ virtual unsigned char getPoweroutDirection() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_REDSTONETORCHCAPACITOR
#endif
//private:
MCAPI int FindStrongestStrength(class BlockPos const &, class CircuitSystem &, bool &);
private:
};