LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ResourcePack.hpp
2022-09-21 19:47:03 +08:00

44 lines
1.3 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Core.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ResourcePack {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_RESOURCEPACK
public:
class ResourcePack& operator=(class ResourcePack const &) = delete;
ResourcePack(class ResourcePack const &) = delete;
ResourcePack() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_RESOURCEPACK
#endif
MCAPI ResourcePack(class Pack &);
MCAPI bool areKnownFilesValid();
MCAPI void forEachIn(class Core::Path const &, class std::function<void (class Core::Path const &)>, int, bool) const;
MCAPI void generateAssetSet();
MCAPI bool getResource(class Core::Path const &, std::string &, int) const;
MCAPI bool hasResource(class Core::Path const &, int) const;
MCAPI void setLocale(std::string const &);
MCAPI ~ResourcePack();
MCAPI static class Core::PathBuffer<std::string> const RESOURCE_PACK_BUG_ICON_PATH;
MCAPI static class Core::PathBuffer<std::string> const RESOURCE_PACK_ICON_PATH;
MCAPI static class Core::PathBuffer<std::string> const TEXTURES_LIST_PATH;
//private:
MCAPI void _createSubpack(struct SubpackInfo const &);
MCAPI void _createSubpacks();
private:
};