LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/Sapling.hpp
2022-09-21 19:47:03 +08:00

87 lines
3.9 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "BushBlock.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class Sapling : public BushBlock {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SAPLING
public:
class Sapling& operator=(class Sapling const &) = delete;
Sapling(class Sapling const &) = delete;
Sapling() = delete;
#endif
public:
/*0*/ virtual ~Sapling();
/*1*/ virtual void tick(class BlockSource &, class BlockPos const &, class Random &) const;
/*18*/ virtual void __unk_vfn_18();
/*24*/ virtual void __unk_vfn_24();
/*25*/ virtual void __unk_vfn_25();
/*26*/ virtual void __unk_vfn_26();
/*27*/ virtual void __unk_vfn_27();
/*28*/ virtual void __unk_vfn_28();
/*30*/ virtual void __unk_vfn_30();
/*31*/ virtual void __unk_vfn_31();
/*32*/ virtual void __unk_vfn_32();
/*33*/ virtual void __unk_vfn_33();
/*34*/ virtual void __unk_vfn_34();
/*35*/ virtual void __unk_vfn_35();
/*36*/ virtual void __unk_vfn_36();
/*38*/ virtual void __unk_vfn_38();
/*39*/ virtual void __unk_vfn_39();
/*40*/ virtual void __unk_vfn_40();
/*42*/ virtual void __unk_vfn_42();
/*43*/ virtual void __unk_vfn_43();
/*49*/ virtual void __unk_vfn_49();
/*50*/ virtual bool canContainLiquid() const;
/*52*/ virtual void __unk_vfn_52();
/*67*/ virtual void __unk_vfn_67();
/*73*/ virtual void __unk_vfn_73();
/*75*/ virtual bool onFertilized(class BlockSource &, class BlockPos const &, class Actor *, enum FertilizerType) const;
/*77*/ virtual bool canBeFertilized(class BlockSource &, class BlockPos const &, class Block const &) const;
/*81*/ virtual bool mayPlace(class BlockSource &, class BlockPos const &) const;
/*87*/ virtual void __unk_vfn_87();
/*91*/ virtual class ItemInstance getResourceItem(class Random &, class Block const &, int) const;
/*95*/ virtual void __unk_vfn_95();
/*109*/ virtual void __unk_vfn_109();
/*116*/ virtual void __unk_vfn_116();
/*118*/ virtual void __unk_vfn_118();
/*119*/ virtual void __unk_vfn_119();
/*125*/ virtual enum BlockRenderLayer getRenderLayer() const;
/*126*/ virtual enum BlockRenderLayer getRenderLayer(class Block const &, class BlockSource &, class BlockPos const &) const;
/*127*/ virtual std::string buildDescriptionId(class Block const &) const;
/*128*/ virtual bool isAuxValueRelevantForPicking() const;
/*141*/ virtual int getVariant(class Block const &) const;
/*142*/ virtual void __unk_vfn_142();
/*158*/ virtual void __unk_vfn_158();
/*159*/ virtual class ItemInstance getSilkTouchItemInstance(class Block const &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SAPLING
#endif
MCAPI Sapling(std::string const &, int);
//protected:
MCAPI bool advanceTree(class BlockSource &, class BlockPos const &, class Random &, class Actor *) const;
//private:
MCAPI class WeakRefT<struct FeatureRefTraits> _generateJungleTree(int &, int &, bool &, class BlockPos const &, class BlockSource &, class FeatureRegistry const &) const;
MCAPI class WeakRefT<struct FeatureRefTraits> _generateOakTree(class FeatureRegistry const &, class BlockPos const &, class BlockSource &, class Random &, bool) const;
MCAPI class WeakRefT<struct FeatureRefTraits> _generateRedwoodTree(int &, int &, bool &, class BlockPos const &, class BlockSource &, class FeatureRegistry const &) const;
MCAPI class WeakRefT<struct FeatureRefTraits> _generateRoofTree(int &, int &, bool &, class BlockPos const &, class BlockSource &, class FeatureRegistry const &) const;
MCAPI bool _growTree(class BlockSource &, class BlockPos const &, class Random &, bool) const;
MCAPI bool _isNearFlowerBlock(class BlockSource &, class BlockPos const &) const;
MCAPI void _setBlockNoUpdate(class BlockSource &, class BlockPos const &, bool, int, int, class Block const &) const;
protected:
private:
};