LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ScaffoldingBlock.hpp
2022-09-21 19:47:03 +08:00

91 lines
4.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "BlockLegacy.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ScaffoldingBlock : public BlockLegacy {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SCAFFOLDINGBLOCK
public:
class ScaffoldingBlock& operator=(class ScaffoldingBlock const &) = delete;
ScaffoldingBlock(class ScaffoldingBlock const &) = delete;
ScaffoldingBlock() = delete;
#endif
public:
/*0*/ virtual ~ScaffoldingBlock();
/*1*/ virtual void tick(class BlockSource &, class BlockPos const &, class Random &) const;
/*5*/ virtual bool getCollisionShape(class AABB &, class Block const &, class BlockSource &, class BlockPos const &, class Actor *) const;
/*10*/ virtual class AABB const & getAABB(class BlockSource &, class BlockPos const &, class Block const &, class AABB &, bool) const;
/*18*/ virtual void __unk_vfn_18();
/*24*/ virtual void __unk_vfn_24();
/*25*/ virtual void __unk_vfn_25();
/*26*/ virtual void __unk_vfn_26();
/*27*/ virtual void __unk_vfn_27();
/*28*/ virtual void __unk_vfn_28();
/*29*/ virtual bool isWaterBlocking() const;
/*30*/ virtual void __unk_vfn_30();
/*31*/ virtual void __unk_vfn_31();
/*32*/ virtual void __unk_vfn_32();
/*33*/ virtual void __unk_vfn_33();
/*34*/ virtual void __unk_vfn_34();
/*35*/ virtual void __unk_vfn_35();
/*36*/ virtual void __unk_vfn_36();
/*38*/ virtual void __unk_vfn_38();
/*39*/ virtual void __unk_vfn_39();
/*40*/ virtual void __unk_vfn_40();
/*42*/ virtual void __unk_vfn_42();
/*43*/ virtual void __unk_vfn_43();
/*49*/ virtual void __unk_vfn_49();
/*50*/ virtual bool canContainLiquid() const;
/*52*/ virtual void __unk_vfn_52();
/*56*/ virtual bool checkIsPathable(class Actor &, class BlockPos const &, class BlockPos const &) const;
/*59*/ virtual void onPlace(class BlockSource &, class BlockPos const &) const;
/*67*/ virtual void __unk_vfn_67();
/*73*/ virtual void __unk_vfn_73();
/*81*/ virtual bool mayPlace(class BlockSource &, class BlockPos const &) const;
/*84*/ virtual bool breaksFallingBlocks(class Block const &) const;
/*87*/ virtual void __unk_vfn_87();
/*88*/ virtual void neighborChanged(class BlockSource &, class BlockPos const &, class BlockPos const &) const;
/*95*/ virtual void __unk_vfn_95();
/*97*/ virtual class HitResult clip(class BlockSource &, class BlockPos const &, class Vec3 const &, class Vec3 const &, bool) const;
/*99*/ virtual class Block const & getPlacementBlock(class Actor &, class BlockPos const &, unsigned char, class Vec3 const &, int) const;
/*109*/ virtual void __unk_vfn_109();
/*116*/ virtual void __unk_vfn_116();
/*118*/ virtual void __unk_vfn_118();
/*119*/ virtual void __unk_vfn_119();
/*121*/ virtual bool canSlide(class BlockSource &, class BlockPos const &) const;
/*142*/ virtual void __unk_vfn_142();
/*146*/ virtual void animateTick(class BlockSource &, class BlockPos const &, class Random &) const;
/*158*/ virtual void __unk_vfn_158();
/*164*/ virtual class Color getDustColor(class Block const &) const;
/*165*/ virtual std::string getDustParticleName(class Block const &) const;
/*166*/ virtual void __unk_vfn_166();
/*167*/ virtual void __unk_vfn_167();
/*168*/ virtual bool isFreeToFall(class BlockSource &, class BlockPos const &) const;
/*169*/ virtual void startFalling(class BlockSource &, class BlockPos const &, class Block const &, bool) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SCAFFOLDINGBLOCK
MCVAPI bool waterSpreadCausesSpawn() const;
#endif
MCAPI static int const MAX_STABILITY;
//protected:
MCAPI int calculateStability(class BlockSource const &, class BlockPos const &) const;
//private:
MCAPI bool _isAboveSupportingBlock(class BlockSource const &, class BlockPos const &) const;
MCAPI bool _updateBlockStability(class BlockSource &, class BlockPos const &) const;
protected:
private:
};