LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ScriptEquipmentComponent.hpp
2022-09-21 19:47:03 +08:00

45 lines
1.6 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "ScriptApi.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ScriptEquipmentComponent {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SCRIPTEQUIPMENTCOMPONENT
public:
class ScriptEquipmentComponent& operator=(class ScriptEquipmentComponent const &) = delete;
ScriptEquipmentComponent(class ScriptEquipmentComponent const &) = delete;
ScriptEquipmentComponent() = delete;
#endif
public:
/*0*/ virtual ~ScriptEquipmentComponent();
/*1*/ virtual void __unk_vfn_1();
/*2*/ virtual void __unk_vfn_2();
/*3*/ virtual void __unk_vfn_3();
/*4*/ virtual bool applyComponentTo(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, class Actor &, class ScriptApi::ScriptObjectHandle const &) const;
/*5*/ virtual void __unk_vfn_5();
/*6*/ virtual void __unk_vfn_6();
/*7*/ virtual void __unk_vfn_7();
/*8*/ virtual bool retrieveComponentFrom(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, class Actor &, class ScriptApi::ScriptObjectHandle &) const;
/*9*/ virtual void __unk_vfn_9();
/*10*/ virtual void __unk_vfn_10();
/*11*/ virtual void __unk_vfn_11();
/*12*/ virtual bool hasComponent(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, class Actor &, bool &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SCRIPTEQUIPMENTCOMPONENT
#endif
//private:
private:
MCAPI static class HashedString const mHash;
};