LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ServerInstance.hpp
2022-09-21 19:47:03 +08:00

55 lines
2.6 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Bedrock.hpp"
#include "Core.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ServerInstance {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SERVERINSTANCE
public:
class ServerInstance& operator=(class ServerInstance const &) = delete;
ServerInstance(class ServerInstance const &) = delete;
ServerInstance() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SERVERINSTANCE
MCVAPI void onCriticalDiskError(bool, enum Core::LevelStorageState const &);
MCVAPI void onGameModeChanged();
MCVAPI void onGameSessionReset();
MCVAPI void onInternetUpdate();
MCVAPI void onLevelCorrupt();
MCVAPI void onLevelExit();
MCVAPI void onLowDiskSpace(bool);
MCVAPI void onLowMemory();
MCVAPI void onOutOfDiskSpace(bool);
MCVAPI void onTick(int, int);
MCVAPI void updateScreens();
MCVAPI ~ServerInstance();
#endif
MCAPI ServerInstance(class IMinecraftApp &, class gsl::not_null<class Bedrock::NonOwnerPointer<class ServerInstanceEventCoordinator>> const &);
MCAPI void disconnectAllClientsWithMessage(std::string);
MCAPI bool initializeServer(class IMinecraftApp &, class Whitelist &, class PermissionsFile *, class Core::FilePathManager *, class std::chrono::duration<__int64, struct std::ratio<1, 1>>, std::string, std::string, std::string, class LevelSettings, int, bool, struct ConnectionDefinition, bool, std::vector<std::string> const &, std::string, class mce::UUID const &, class IMinecraftEventing &, class ResourcePackRepository &, class ContentTierManager const &, class ResourcePackManager &, class std::function<std::unique_ptr<class LevelStorage> (class Scheduler &)>, std::unique_ptr<class LevelLooseFileStorage>, std::string const &, class LevelData *, std::string, std::string, std::unique_ptr<class EducationOptions>, class ResourcePackManager *, class std::function<void (void)>, class std::function<void (void)>, class ServerMetrics *, class DebugEndPoint *, bool, class std::shared_ptr<class Core::FileStorageArea>, unsigned short, bool);
MCAPI void leaveGameSync();
MCAPI void queueForServerThread(class std::function<void (void)>);
MCAPI void setLevelCorruptionCallback(class std::function<void (void)>);
MCAPI void setWakeupFrequency(int);
MCAPI void startServerThread();
MCAPI static class std::chrono::duration<__int64, struct std::ratio<1, 1000000000>> const SERVER_MAX_DELAY_BEFORE_SLOWDOWN;
//private:
MCAPI void _threadSafeExecute(class std::function<void (void)>);
MCAPI void _update();
private:
};