mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-04 19:33:40 +00:00
55 lines
2.6 KiB
C++
55 lines
2.6 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "Bedrock.hpp"
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#include "Core.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class ServerInstance {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SERVERINSTANCE
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public:
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class ServerInstance& operator=(class ServerInstance const &) = delete;
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ServerInstance(class ServerInstance const &) = delete;
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ServerInstance() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SERVERINSTANCE
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MCVAPI void onCriticalDiskError(bool, enum Core::LevelStorageState const &);
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MCVAPI void onGameModeChanged();
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MCVAPI void onGameSessionReset();
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MCVAPI void onInternetUpdate();
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MCVAPI void onLevelCorrupt();
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MCVAPI void onLevelExit();
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MCVAPI void onLowDiskSpace(bool);
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MCVAPI void onLowMemory();
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MCVAPI void onOutOfDiskSpace(bool);
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MCVAPI void onTick(int, int);
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MCVAPI void updateScreens();
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MCVAPI ~ServerInstance();
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#endif
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MCAPI ServerInstance(class IMinecraftApp &, class gsl::not_null<class Bedrock::NonOwnerPointer<class ServerInstanceEventCoordinator>> const &);
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MCAPI void disconnectAllClientsWithMessage(std::string);
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MCAPI bool initializeServer(class IMinecraftApp &, class Whitelist &, class PermissionsFile *, class Core::FilePathManager *, class std::chrono::duration<__int64, struct std::ratio<1, 1>>, std::string, std::string, std::string, class LevelSettings, int, bool, struct ConnectionDefinition, bool, std::vector<std::string> const &, std::string, class mce::UUID const &, class IMinecraftEventing &, class ResourcePackRepository &, class ContentTierManager const &, class ResourcePackManager &, class std::function<std::unique_ptr<class LevelStorage> (class Scheduler &)>, std::unique_ptr<class LevelLooseFileStorage>, std::string const &, class LevelData *, std::string, std::string, std::unique_ptr<class EducationOptions>, class ResourcePackManager *, class std::function<void (void)>, class std::function<void (void)>, class ServerMetrics *, class DebugEndPoint *, bool, class std::shared_ptr<class Core::FileStorageArea>, unsigned short, bool);
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MCAPI void leaveGameSync();
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MCAPI void queueForServerThread(class std::function<void (void)>);
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MCAPI void setLevelCorruptionCallback(class std::function<void (void)>);
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MCAPI void setWakeupFrequency(int);
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MCAPI void startServerThread();
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MCAPI static class std::chrono::duration<__int64, struct std::ratio<1, 1000000000>> const SERVER_MAX_DELAY_BEFORE_SLOWDOWN;
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//private:
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MCAPI void _threadSafeExecute(class std::function<void (void)>);
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MCAPI void _update();
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private:
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}; |