mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-04 19:33:40 +00:00
147 lines
7.3 KiB
C++
147 lines
7.3 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "Actor.hpp"
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#include "Player.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class ServerPlayer : public Player {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SERVERPLAYER
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public:
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class ServerPlayer& operator=(class ServerPlayer const &) = delete;
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ServerPlayer(class ServerPlayer const &) = delete;
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ServerPlayer() = delete;
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#endif
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public:
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/*3*/ virtual void initializeComponents(enum Actor::InitializationMethod, class VariantParameterList const &);
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/*5*/ virtual void _serverInitItemStackIds();
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/*7*/ virtual ~ServerPlayer();
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/*30*/ virtual void __unk_vfn_30();
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/*39*/ virtual void normalTick();
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/*54*/ virtual void __unk_vfn_54();
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/*61*/ virtual void __unk_vfn_61();
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/*76*/ virtual void __unk_vfn_76();
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/*81*/ virtual void __unk_vfn_81();
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/*88*/ virtual void __unk_vfn_88();
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/*90*/ virtual void __unk_vfn_90();
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/*98*/ virtual void __unk_vfn_98();
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/*100*/ virtual void __unk_vfn_100();
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/*104*/ virtual bool isValidTarget(class Actor *) const;
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/*121*/ virtual void __unk_vfn_121();
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/*132*/ virtual void handleEntityEvent(enum ActorEvent, int);
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/*143*/ virtual void setArmor(enum ArmorSlot, class ItemStack const &);
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/*152*/ virtual void setOffhandSlot(class ItemStack const &);
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/*157*/ virtual bool load(class CompoundTag const &, class DataLoadHelper &);
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/*168*/ virtual bool canChangeDimensions() const;
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/*169*/ virtual void __unk_vfn_169();
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/*170*/ virtual void changeDimension(class AutomaticID<class Dimension, int>, bool);
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/*171*/ virtual struct ActorUniqueID getControllingPlayer() const;
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/*172*/ virtual void checkFallDamage(float, bool);
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/*174*/ virtual void handleFallDistanceOnServer(float, bool);
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/*182*/ virtual void __unk_vfn_182();
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/*199*/ virtual void onEffectAdded(class MobEffectInstance &);
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/*200*/ virtual void onEffectUpdated(class MobEffectInstance const &);
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/*201*/ virtual void onEffectRemoved(class MobEffectInstance &);
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/*206*/ virtual void __unk_vfn_206();
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/*207*/ virtual void __unk_vfn_207();
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/*228*/ virtual void __unk_vfn_228();
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/*231*/ virtual void __unk_vfn_231();
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/*233*/ virtual void die(class ActorDamageSource const &);
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/*238*/ virtual void __unk_vfn_238();
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/*246*/ virtual void __unk_vfn_246();
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/*257*/ virtual void __unk_vfn_257();
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/*258*/ virtual void knockback(class Actor *, int, float, float, float, float, float);
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/*278*/ virtual void aiStep();
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/*290*/ virtual void __unk_vfn_290();
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/*300*/ virtual void __unk_vfn_300();
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/*307*/ virtual void hurtArmor(class ActorDamageSource const &, int);
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/*308*/ virtual void setDamagedArmor(enum ArmorSlot, class ItemStack const &);
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/*309*/ virtual void sendArmorDamage(class std::bitset<4> const &);
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/*310*/ virtual void sendArmor(class std::bitset<4> const &);
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/*321*/ virtual void clearVanishEnchantedItems();
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/*322*/ virtual void sendInventory(bool);
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/*332*/ virtual void __unk_vfn_332();
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/*348*/ virtual void __unk_vfn_348();
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/*349*/ virtual void prepareRegion(class ChunkSource &);
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/*350*/ virtual void destroyRegion();
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/*351*/ virtual void suspendRegion();
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/*354*/ virtual void changeDimensionWithCredits(class AutomaticID<class Dimension, int>);
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/*355*/ virtual int tickWorld(struct Tick const &);
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/*356*/ virtual void __unk_vfn_356();
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/*360*/ virtual void checkMovementStats(class Vec3 const &);
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/*361*/ virtual void __unk_vfn_361();
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/*362*/ virtual void __unk_vfn_362();
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/*364*/ virtual void __unk_vfn_364();
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/*366*/ virtual void __unk_vfn_366();
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/*369*/ virtual void setPermissions(enum CommandPermissionLevel);
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/*372*/ virtual void __unk_vfn_372();
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/*373*/ virtual void __unk_vfn_373();
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/*374*/ virtual void openTrading(struct ActorUniqueID const &, bool);
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/*376*/ virtual void __unk_vfn_376();
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/*377*/ virtual void __unk_vfn_377();
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/*378*/ virtual void openInventory();
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/*379*/ virtual void __unk_vfn_379();
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/*380*/ virtual void __unk_vfn_380();
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/*381*/ virtual void displayTextObjectMessage(class TextObjectRoot const &);
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/*382*/ virtual void displayTextObjectWhisperMessage(class TextObjectRoot const &, std::string const &, std::string const &);
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/*383*/ virtual void displayWhisperMessage(std::string const &, std::string const &, std::string const &, std::string const &);
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/*385*/ virtual void stopSleepInBed(bool, bool);
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/*389*/ virtual void __unk_vfn_389();
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/*390*/ virtual void __unk_vfn_390();
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/*391*/ virtual void __unk_vfn_391();
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/*392*/ virtual bool isHostingPlayer() const;
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/*393*/ virtual bool isLoading() const;
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/*394*/ virtual bool isPlayerInitialized() const;
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/*395*/ virtual void __unk_vfn_395();
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/*398*/ virtual void setPlayerGameType(enum GameType);
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/*401*/ virtual void __unk_vfn_401();
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/*405*/ virtual void setContainerData(class IContainerManager &, int, int);
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/*406*/ virtual void slotChanged(class IContainerManager &, class Container &, int, class ItemStack const &, class ItemStack const &, bool);
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/*408*/ virtual void refreshContainer(class IContainerManager &);
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/*411*/ virtual bool isPositionRelevant(class AutomaticID<class Dimension, int>, class BlockPos const &);
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/*412*/ virtual bool isEntityRelevant(class Actor const &);
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/*413*/ virtual bool isTeacher() const;
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/*414*/ virtual void onSuspension();
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/*415*/ virtual void onLinkedSlotsChanged();
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/*419*/ virtual void sendInventoryTransaction(class InventoryTransaction const &) const;
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/*420*/ virtual void sendComplexInventoryTransaction(std::unique_ptr<class ComplexInventoryTransaction>) const;
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/*421*/ virtual void sendNetworkPacket(class Packet &) const;
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/*422*/ virtual class PlayerEventCoordinator & getPlayerEventCoordinator();
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/*423*/ virtual class MoveInputHandler * getMoveInputHandler();
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/*424*/ virtual enum InputMode getInputMode() const;
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/*425*/ virtual enum ClientPlayMode getPlayMode() const;
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/*426*/ virtual void reportMovementTelemetry(enum MovementEventType);
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SERVERPLAYER
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MCVAPI void frameUpdate(class FrameUpdateContextBase &);
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MCVAPI void openNpcInteractScreen(class Actor &);
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MCVAPI void openPortfolio();
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#endif
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MCAPI ServerPlayer(class Level &, class PacketSender &, class NetworkHandler &, class ClientBlobCache::Server::ActiveTransfersManager &, enum GameType, class NetworkIdentifier const &, unsigned char, class std::function<void (class ServerPlayer &)>, class mce::UUID, std::string const &, std::unique_ptr<class Certificate>, int, bool);
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MCAPI void checkCheating(class Vec3 const &);
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MCAPI void doDeleteContainerManager();
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MCAPI unsigned int findClientChunkRadius(unsigned int) const;
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MCAPI void handleActorPickRequestOnServer(class Actor const &, bool);
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MCAPI enum ContainerID openUnmanagedContainer();
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MCAPI bool recoverR5LostInventoryAndXP();
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MCAPI void selectItem(class ItemStack const &);
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MCAPI void sendMobEffectPackets();
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MCAPI void setClientChunkRadius(unsigned int);
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//private:
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MCAPI void _removeNearbyEntities();
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MCAPI void _scanForNearbyActors();
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MCAPI void _setContainerManager(class std::shared_ptr<class IContainerManager>);
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MCAPI void _updateNearbyActors();
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private:
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}; |