LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ServerPlayer.hpp
2022-09-21 19:47:03 +08:00

147 lines
7.3 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"
#include "Player.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ServerPlayer : public Player {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SERVERPLAYER
public:
class ServerPlayer& operator=(class ServerPlayer const &) = delete;
ServerPlayer(class ServerPlayer const &) = delete;
ServerPlayer() = delete;
#endif
public:
/*3*/ virtual void initializeComponents(enum Actor::InitializationMethod, class VariantParameterList const &);
/*5*/ virtual void _serverInitItemStackIds();
/*7*/ virtual ~ServerPlayer();
/*30*/ virtual void __unk_vfn_30();
/*39*/ virtual void normalTick();
/*54*/ virtual void __unk_vfn_54();
/*61*/ virtual void __unk_vfn_61();
/*76*/ virtual void __unk_vfn_76();
/*81*/ virtual void __unk_vfn_81();
/*88*/ virtual void __unk_vfn_88();
/*90*/ virtual void __unk_vfn_90();
/*98*/ virtual void __unk_vfn_98();
/*100*/ virtual void __unk_vfn_100();
/*104*/ virtual bool isValidTarget(class Actor *) const;
/*121*/ virtual void __unk_vfn_121();
/*132*/ virtual void handleEntityEvent(enum ActorEvent, int);
/*143*/ virtual void setArmor(enum ArmorSlot, class ItemStack const &);
/*152*/ virtual void setOffhandSlot(class ItemStack const &);
/*157*/ virtual bool load(class CompoundTag const &, class DataLoadHelper &);
/*168*/ virtual bool canChangeDimensions() const;
/*169*/ virtual void __unk_vfn_169();
/*170*/ virtual void changeDimension(class AutomaticID<class Dimension, int>, bool);
/*171*/ virtual struct ActorUniqueID getControllingPlayer() const;
/*172*/ virtual void checkFallDamage(float, bool);
/*174*/ virtual void handleFallDistanceOnServer(float, bool);
/*182*/ virtual void __unk_vfn_182();
/*199*/ virtual void onEffectAdded(class MobEffectInstance &);
/*200*/ virtual void onEffectUpdated(class MobEffectInstance const &);
/*201*/ virtual void onEffectRemoved(class MobEffectInstance &);
/*206*/ virtual void __unk_vfn_206();
/*207*/ virtual void __unk_vfn_207();
/*228*/ virtual void __unk_vfn_228();
/*231*/ virtual void __unk_vfn_231();
/*233*/ virtual void die(class ActorDamageSource const &);
/*238*/ virtual void __unk_vfn_238();
/*246*/ virtual void __unk_vfn_246();
/*257*/ virtual void __unk_vfn_257();
/*258*/ virtual void knockback(class Actor *, int, float, float, float, float, float);
/*278*/ virtual void aiStep();
/*290*/ virtual void __unk_vfn_290();
/*300*/ virtual void __unk_vfn_300();
/*307*/ virtual void hurtArmor(class ActorDamageSource const &, int);
/*308*/ virtual void setDamagedArmor(enum ArmorSlot, class ItemStack const &);
/*309*/ virtual void sendArmorDamage(class std::bitset<4> const &);
/*310*/ virtual void sendArmor(class std::bitset<4> const &);
/*321*/ virtual void clearVanishEnchantedItems();
/*322*/ virtual void sendInventory(bool);
/*332*/ virtual void __unk_vfn_332();
/*348*/ virtual void __unk_vfn_348();
/*349*/ virtual void prepareRegion(class ChunkSource &);
/*350*/ virtual void destroyRegion();
/*351*/ virtual void suspendRegion();
/*354*/ virtual void changeDimensionWithCredits(class AutomaticID<class Dimension, int>);
/*355*/ virtual int tickWorld(struct Tick const &);
/*356*/ virtual void __unk_vfn_356();
/*360*/ virtual void checkMovementStats(class Vec3 const &);
/*361*/ virtual void __unk_vfn_361();
/*362*/ virtual void __unk_vfn_362();
/*364*/ virtual void __unk_vfn_364();
/*366*/ virtual void __unk_vfn_366();
/*369*/ virtual void setPermissions(enum CommandPermissionLevel);
/*372*/ virtual void __unk_vfn_372();
/*373*/ virtual void __unk_vfn_373();
/*374*/ virtual void openTrading(struct ActorUniqueID const &, bool);
/*376*/ virtual void __unk_vfn_376();
/*377*/ virtual void __unk_vfn_377();
/*378*/ virtual void openInventory();
/*379*/ virtual void __unk_vfn_379();
/*380*/ virtual void __unk_vfn_380();
/*381*/ virtual void displayTextObjectMessage(class TextObjectRoot const &);
/*382*/ virtual void displayTextObjectWhisperMessage(class TextObjectRoot const &, std::string const &, std::string const &);
/*383*/ virtual void displayWhisperMessage(std::string const &, std::string const &, std::string const &, std::string const &);
/*385*/ virtual void stopSleepInBed(bool, bool);
/*389*/ virtual void __unk_vfn_389();
/*390*/ virtual void __unk_vfn_390();
/*391*/ virtual void __unk_vfn_391();
/*392*/ virtual bool isHostingPlayer() const;
/*393*/ virtual bool isLoading() const;
/*394*/ virtual bool isPlayerInitialized() const;
/*395*/ virtual void __unk_vfn_395();
/*398*/ virtual void setPlayerGameType(enum GameType);
/*401*/ virtual void __unk_vfn_401();
/*405*/ virtual void setContainerData(class IContainerManager &, int, int);
/*406*/ virtual void slotChanged(class IContainerManager &, class Container &, int, class ItemStack const &, class ItemStack const &, bool);
/*408*/ virtual void refreshContainer(class IContainerManager &);
/*411*/ virtual bool isPositionRelevant(class AutomaticID<class Dimension, int>, class BlockPos const &);
/*412*/ virtual bool isEntityRelevant(class Actor const &);
/*413*/ virtual bool isTeacher() const;
/*414*/ virtual void onSuspension();
/*415*/ virtual void onLinkedSlotsChanged();
/*419*/ virtual void sendInventoryTransaction(class InventoryTransaction const &) const;
/*420*/ virtual void sendComplexInventoryTransaction(std::unique_ptr<class ComplexInventoryTransaction>) const;
/*421*/ virtual void sendNetworkPacket(class Packet &) const;
/*422*/ virtual class PlayerEventCoordinator & getPlayerEventCoordinator();
/*423*/ virtual class MoveInputHandler * getMoveInputHandler();
/*424*/ virtual enum InputMode getInputMode() const;
/*425*/ virtual enum ClientPlayMode getPlayMode() const;
/*426*/ virtual void reportMovementTelemetry(enum MovementEventType);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SERVERPLAYER
MCVAPI void frameUpdate(class FrameUpdateContextBase &);
MCVAPI void openNpcInteractScreen(class Actor &);
MCVAPI void openPortfolio();
#endif
MCAPI ServerPlayer(class Level &, class PacketSender &, class NetworkHandler &, class ClientBlobCache::Server::ActiveTransfersManager &, enum GameType, class NetworkIdentifier const &, unsigned char, class std::function<void (class ServerPlayer &)>, class mce::UUID, std::string const &, std::unique_ptr<class Certificate>, int, bool);
MCAPI void checkCheating(class Vec3 const &);
MCAPI void doDeleteContainerManager();
MCAPI unsigned int findClientChunkRadius(unsigned int) const;
MCAPI void handleActorPickRequestOnServer(class Actor const &, bool);
MCAPI enum ContainerID openUnmanagedContainer();
MCAPI bool recoverR5LostInventoryAndXP();
MCAPI void selectItem(class ItemStack const &);
MCAPI void sendMobEffectPackets();
MCAPI void setClientChunkRadius(unsigned int);
//private:
MCAPI void _removeNearbyEntities();
MCAPI void _scanForNearbyActors();
MCAPI void _setContainerManager(class std::shared_ptr<class IContainerManager>);
MCAPI void _updateNearbyActors();
private:
};