LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/Shulker.hpp
2022-09-21 19:47:03 +08:00

86 lines
3.1 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"
#include "Mob.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class Shulker : public Mob {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SHULKER
public:
class Shulker& operator=(class Shulker const &) = delete;
Shulker(class Shulker const &) = delete;
Shulker() = delete;
#endif
public:
/*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &);
/*7*/ virtual ~Shulker();
/*12*/ virtual void setPos(class Vec3 const &);
/*30*/ virtual void __unk_vfn_30();
/*39*/ virtual void normalTick();
/*51*/ virtual bool isInWall() const;
/*54*/ virtual void __unk_vfn_54();
/*61*/ virtual void __unk_vfn_61();
/*74*/ virtual float getShadowRadius() const;
/*76*/ virtual void __unk_vfn_76();
/*81*/ virtual void __unk_vfn_81();
/*88*/ virtual void __unk_vfn_88();
/*90*/ virtual void __unk_vfn_90();
/*98*/ virtual void __unk_vfn_98();
/*100*/ virtual void __unk_vfn_100();
/*101*/ virtual bool canAttack(class Actor *, bool) const;
/*121*/ virtual void __unk_vfn_121();
/*123*/ virtual bool shouldRender() const;
/*124*/ virtual bool isInvulnerableTo(class ActorDamageSource const &) const;
/*133*/ virtual float getPickRadius();
/*169*/ virtual void __unk_vfn_169();
/*182*/ virtual void __unk_vfn_182();
/*206*/ virtual void __unk_vfn_206();
/*207*/ virtual void __unk_vfn_207();
/*228*/ virtual void __unk_vfn_228();
/*231*/ virtual void __unk_vfn_231();
/*235*/ virtual void updateEntitySpecificMolangVariables(class RenderParams &);
/*238*/ virtual void __unk_vfn_238();
/*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool);
/*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &);
/*243*/ virtual void addAdditionalSaveData(class CompoundTag &);
/*246*/ virtual void __unk_vfn_246();
/*256*/ virtual void _onSizeUpdated();
/*257*/ virtual void __unk_vfn_257();
/*275*/ virtual void travel(float, float, float);
/*278*/ virtual void aiStep();
/*290*/ virtual void __unk_vfn_290();
/*291*/ virtual float getMaxHeadXRot();
/*300*/ virtual void __unk_vfn_300();
/*305*/ virtual int getArmorValue();
/*332*/ virtual void __unk_vfn_332();
/*336*/ virtual std::unique_ptr<class BodyControl> initBodyControl();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SHULKER
MCVAPI bool isLeashableType();
MCVAPI bool useNewAi() const;
#endif
MCAPI void calculateBB();
MCAPI unsigned char getAttachFace() const;
MCAPI bool getAttached() const;
MCAPI bool isValidAttach(class BlockPos, unsigned char);
MCAPI void setAttachFace(unsigned char);
MCAPI void setPeekAmount(int);
MCAPI void setShulkerAttachPos(class BlockPos);
MCAPI static class std::shared_ptr<class AttributeModifier> COVERED_ARMOR_MODIFIER;
MCAPI static class mce::UUID const COVERED_ARMOR_MODIFIER_UUID;
//protected:
MCAPI bool teleportSomewhere();
protected:
};