mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
86 lines
3.1 KiB
C++
86 lines
3.1 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "Actor.hpp"
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#include "Mob.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class Shulker : public Mob {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SHULKER
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public:
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class Shulker& operator=(class Shulker const &) = delete;
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Shulker(class Shulker const &) = delete;
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Shulker() = delete;
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#endif
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public:
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/*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &);
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/*7*/ virtual ~Shulker();
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/*12*/ virtual void setPos(class Vec3 const &);
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/*30*/ virtual void __unk_vfn_30();
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/*39*/ virtual void normalTick();
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/*51*/ virtual bool isInWall() const;
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/*54*/ virtual void __unk_vfn_54();
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/*61*/ virtual void __unk_vfn_61();
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/*74*/ virtual float getShadowRadius() const;
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/*76*/ virtual void __unk_vfn_76();
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/*81*/ virtual void __unk_vfn_81();
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/*88*/ virtual void __unk_vfn_88();
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/*90*/ virtual void __unk_vfn_90();
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/*98*/ virtual void __unk_vfn_98();
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/*100*/ virtual void __unk_vfn_100();
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/*101*/ virtual bool canAttack(class Actor *, bool) const;
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/*121*/ virtual void __unk_vfn_121();
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/*123*/ virtual bool shouldRender() const;
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/*124*/ virtual bool isInvulnerableTo(class ActorDamageSource const &) const;
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/*133*/ virtual float getPickRadius();
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/*169*/ virtual void __unk_vfn_169();
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/*182*/ virtual void __unk_vfn_182();
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/*206*/ virtual void __unk_vfn_206();
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/*207*/ virtual void __unk_vfn_207();
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/*228*/ virtual void __unk_vfn_228();
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/*231*/ virtual void __unk_vfn_231();
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/*235*/ virtual void updateEntitySpecificMolangVariables(class RenderParams &);
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/*238*/ virtual void __unk_vfn_238();
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/*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool);
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/*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &);
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/*243*/ virtual void addAdditionalSaveData(class CompoundTag &);
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/*246*/ virtual void __unk_vfn_246();
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/*256*/ virtual void _onSizeUpdated();
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/*257*/ virtual void __unk_vfn_257();
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/*275*/ virtual void travel(float, float, float);
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/*278*/ virtual void aiStep();
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/*290*/ virtual void __unk_vfn_290();
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/*291*/ virtual float getMaxHeadXRot();
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/*300*/ virtual void __unk_vfn_300();
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/*305*/ virtual int getArmorValue();
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/*332*/ virtual void __unk_vfn_332();
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/*336*/ virtual std::unique_ptr<class BodyControl> initBodyControl();
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SHULKER
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MCVAPI bool isLeashableType();
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MCVAPI bool useNewAi() const;
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#endif
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MCAPI void calculateBB();
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MCAPI unsigned char getAttachFace() const;
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MCAPI bool getAttached() const;
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MCAPI bool isValidAttach(class BlockPos, unsigned char);
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MCAPI void setAttachFace(unsigned char);
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MCAPI void setPeekAmount(int);
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MCAPI void setShulkerAttachPos(class BlockPos);
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MCAPI static class std::shared_ptr<class AttributeModifier> COVERED_ARMOR_MODIFIER;
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MCAPI static class mce::UUID const COVERED_ARMOR_MODIFIER_UUID;
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//protected:
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MCAPI bool teleportSomewhere();
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protected:
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}; |