LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/SkullItem.hpp
2022-09-21 19:47:03 +08:00

54 lines
2.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Item.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class SkullItem : public Item {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SKULLITEM
public:
class SkullItem& operator=(class SkullItem const &) = delete;
SkullItem(class SkullItem const &) = delete;
SkullItem() = delete;
#endif
public:
/*0*/ virtual ~SkullItem();
/*5*/ virtual void __unk_vfn_5();
/*18*/ virtual enum BlockShape getBlockShape() const;
/*21*/ virtual int getLevelDataForAuxValue(int) const;
/*26*/ virtual void __unk_vfn_26();
/*27*/ virtual void __unk_vfn_27();
/*31*/ virtual void __unk_vfn_31();
/*32*/ virtual void __unk_vfn_32();
/*34*/ virtual void __unk_vfn_34();
/*37*/ virtual void __unk_vfn_37();
/*40*/ virtual int getEnchantSlot() const;
/*43*/ virtual void __unk_vfn_43();
/*44*/ virtual bool isValidAuxValue(int) const;
/*46*/ virtual void __unk_vfn_46();
/*47*/ virtual void __unk_vfn_47();
/*49*/ virtual void __unk_vfn_49();
/*50*/ virtual void __unk_vfn_50();
/*57*/ virtual bool dispense(class BlockSource &, class Container &, int, class Vec3 const &, unsigned char) const;
/*65*/ virtual std::string buildDescriptionId(class ItemDescriptor const &, class CompoundTag const *) const;
/*79*/ virtual void __unk_vfn_79();
/*80*/ virtual void __unk_vfn_80();
/*85*/ virtual struct TextureUVCoordinateSet const & getIcon(class ItemStackBase const &, int, bool) const;
/*90*/ virtual void __unk_vfn_90();
/*93*/ virtual std::string getAuxValuesDescription() const;
/*96*/ virtual bool _calculatePlacePos(class ItemStack &, class Actor &, unsigned char &, class BlockPos &) const;
/*97*/ virtual void __unk_vfn_97();
/*99*/ virtual bool _useOn(class ItemStack &, class Actor &, class BlockPos, unsigned char, float, float, float) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SKULLITEM
#endif
};