LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/Spider.hpp
2022-09-21 19:47:03 +08:00

63 lines
2.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"
#include "Monster.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class Spider : public Monster {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SPIDER
public:
class Spider& operator=(class Spider const &) = delete;
Spider(class Spider const &) = delete;
Spider() = delete;
#endif
public:
/*7*/ virtual ~Spider();
/*30*/ virtual void __unk_vfn_30();
/*39*/ virtual void normalTick();
/*54*/ virtual void __unk_vfn_54();
/*61*/ virtual void __unk_vfn_61();
/*71*/ virtual void makeStuckInBlock(float);
/*74*/ virtual float getShadowRadius() const;
/*76*/ virtual void __unk_vfn_76();
/*81*/ virtual void __unk_vfn_81();
/*88*/ virtual void __unk_vfn_88();
/*90*/ virtual void __unk_vfn_90();
/*98*/ virtual void __unk_vfn_98();
/*100*/ virtual void __unk_vfn_100();
/*103*/ virtual class Actor * findAttackTarget();
/*121*/ virtual void __unk_vfn_121();
/*123*/ virtual bool shouldRender() const;
/*169*/ virtual void __unk_vfn_169();
/*182*/ virtual void __unk_vfn_182();
/*197*/ virtual bool canBeAffected(class MobEffectInstance const &) const;
/*206*/ virtual void __unk_vfn_206();
/*207*/ virtual void __unk_vfn_207();
/*228*/ virtual void __unk_vfn_228();
/*231*/ virtual void __unk_vfn_231();
/*238*/ virtual void __unk_vfn_238();
/*244*/ virtual void _playStepSound(class BlockPos const &, class Block const &);
/*246*/ virtual void __unk_vfn_246();
/*257*/ virtual void __unk_vfn_257();
/*278*/ virtual void aiStep();
/*290*/ virtual void __unk_vfn_290();
/*300*/ virtual void __unk_vfn_300();
/*332*/ virtual void __unk_vfn_332();
/*348*/ virtual void __unk_vfn_348();
/*350*/ virtual float getModelScale() const;
/*351*/ virtual enum Spider::Type getSpiderType() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SPIDER
MCVAPI bool useNewAi() const;
#endif
};