mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "Command.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class SpreadPlayersCommand : public Command {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SPREADPLAYERSCOMMAND
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public:
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class SpreadPlayersCommand& operator=(class SpreadPlayersCommand const &) = delete;
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SpreadPlayersCommand(class SpreadPlayersCommand const &) = delete;
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SpreadPlayersCommand() = delete;
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#endif
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public:
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/*0*/ virtual ~SpreadPlayersCommand();
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/*1*/ virtual void execute(class CommandOrigin const &, class CommandOutput &) const;
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SPREADPLAYERSCOMMAND
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#endif
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MCAPI static void setup(class CommandRegistry &);
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//private:
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MCAPI static std::vector<class Vec2> createInitialPositions(class Random &, int, class Vec2 const &, class Vec2 const &);
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MCAPI static float setPlayerPositions(class CommandSelectorResults<class Actor> &, class BlockSource &, std::vector<class Vec2> &);
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MCAPI static bool spreadEntities(class CommandOutput &, class CommandSelectorResults<class Actor> &, class BlockSource &, class Vec2 const &, float, float);
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MCAPI static int spreadPositions(class CommandOutput &, class Random &, class BlockSource &, class Vec2 const &, float, class Vec2 const &, class Vec2 const &, std::vector<class Vec2> &);
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private:
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}; |