LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/SpreadPlayersCommand.hpp
2022-09-21 19:47:03 +08:00

38 lines
1.4 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Command.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class SpreadPlayersCommand : public Command {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SPREADPLAYERSCOMMAND
public:
class SpreadPlayersCommand& operator=(class SpreadPlayersCommand const &) = delete;
SpreadPlayersCommand(class SpreadPlayersCommand const &) = delete;
SpreadPlayersCommand() = delete;
#endif
public:
/*0*/ virtual ~SpreadPlayersCommand();
/*1*/ virtual void execute(class CommandOrigin const &, class CommandOutput &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SPREADPLAYERSCOMMAND
#endif
MCAPI static void setup(class CommandRegistry &);
//private:
MCAPI static std::vector<class Vec2> createInitialPositions(class Random &, int, class Vec2 const &, class Vec2 const &);
MCAPI static float setPlayerPositions(class CommandSelectorResults<class Actor> &, class BlockSource &, std::vector<class Vec2> &);
MCAPI static bool spreadEntities(class CommandOutput &, class CommandSelectorResults<class Actor> &, class BlockSource &, class Vec2 const &, float, float);
MCAPI static int spreadPositions(class CommandOutput &, class Random &, class BlockSource &, class Vec2 const &, float, class Vec2 const &, class Vec2 const &, std::vector<class Vec2> &);
private:
};