LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/StructureTemplate.hpp
2022-09-21 19:47:03 +08:00

56 lines
2.6 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class StructureTemplate {
#define AFTER_EXTRA
// Add Member There
// string mName;
// StructureTemplateData mStructureTemplateData;
// unsigned __int8 mStructureVersion;
// public:
// #define DISABLE_CONSTRUCTOR_PREVENTION_STRUCTURETEMPLATE
// class StructureTemplate& operator=(class StructureTemplate const&) = delete;
// StructureTemplate(class StructureTemplate const&);
// StructureTemplate() = delete;
// LIAPI static StructureTemplate fromTag(std::string name, CompoundTag const& tag);
// LIAPI static StructureTemplate fromWorld(std::string name, int dimid, BlockPos p1, BlockPos p2, bool ignoreEntities = true, bool ignoreBlocks = false);
// //LIAPI bool load(CompoundTag const& tag);
// LIAPI std::unique_ptr<CompoundTag> toTag();
// LIAPI bool toWorld(int dimid, BlockPos const& p1, Mirror mirror = Mirror::None_15, Rotation rotation = Rotation::None_14);
// LIAPI StructureTemplateData* getData();
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRUCTURETEMPLATE
public:
class StructureTemplate& operator=(class StructureTemplate const &) = delete;
StructureTemplate(class StructureTemplate const &) = delete;
StructureTemplate() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRUCTURETEMPLATE
#endif
MCAPI StructureTemplate(class gsl::basic_string_span<char const, -1>);
MCAPI void fillFromWorld(class BlockSource &, class BlockPos const &, class StructureSettings const &);
MCAPI class Block const & getBlockAtPos(class BlockPos const &) const;
MCAPI std::vector<class JigsawStructureBlockInfo> getJigsawMarkers() const;
MCAPI bool placeInWorld(class BlockSource &, class BlockPalette const &, class BlockPos const &, class StructureSettings const &, class StructureTelemetryServerData *, bool) const;
MCAPI ~StructureTemplate();
//private:
MCAPI void _fillBlockInfo(class BlockSource &, class BlockPos const &, class BlockPos const &, class BlockPos const &);
MCAPI void _fillEntityList(class BlockSource &, class BlockPos const &, class BlockPos const &);
MCAPI void _placeBlocksInWorld(class BlockSource &, class DataLoadHelper &, class StructureBlockPalette const &, class BlockPalette const &, class BlockPos, class BlockPos const &, class Vec3 const &, enum Rotation, enum Mirror, float, unsigned int, class StructureTelemetryServerData *, bool, bool) const;
MCAPI void _placeEntitiesInWorld(class BlockSource &, class DataLoadHelper &, bool) const;
private:
};