mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-04 19:33:40 +00:00
56 lines
2.6 KiB
C++
56 lines
2.6 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class StructureTemplate {
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#define AFTER_EXTRA
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// Add Member There
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// string mName;
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// StructureTemplateData mStructureTemplateData;
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// unsigned __int8 mStructureVersion;
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// public:
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// #define DISABLE_CONSTRUCTOR_PREVENTION_STRUCTURETEMPLATE
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// class StructureTemplate& operator=(class StructureTemplate const&) = delete;
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// StructureTemplate(class StructureTemplate const&);
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// StructureTemplate() = delete;
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// LIAPI static StructureTemplate fromTag(std::string name, CompoundTag const& tag);
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// LIAPI static StructureTemplate fromWorld(std::string name, int dimid, BlockPos p1, BlockPos p2, bool ignoreEntities = true, bool ignoreBlocks = false);
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// //LIAPI bool load(CompoundTag const& tag);
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// LIAPI std::unique_ptr<CompoundTag> toTag();
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// LIAPI bool toWorld(int dimid, BlockPos const& p1, Mirror mirror = Mirror::None_15, Rotation rotation = Rotation::None_14);
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// LIAPI StructureTemplateData* getData();
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRUCTURETEMPLATE
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public:
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class StructureTemplate& operator=(class StructureTemplate const &) = delete;
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StructureTemplate(class StructureTemplate const &) = delete;
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StructureTemplate() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRUCTURETEMPLATE
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#endif
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MCAPI StructureTemplate(class gsl::basic_string_span<char const, -1>);
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MCAPI void fillFromWorld(class BlockSource &, class BlockPos const &, class StructureSettings const &);
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MCAPI class Block const & getBlockAtPos(class BlockPos const &) const;
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MCAPI std::vector<class JigsawStructureBlockInfo> getJigsawMarkers() const;
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MCAPI bool placeInWorld(class BlockSource &, class BlockPalette const &, class BlockPos const &, class StructureSettings const &, class StructureTelemetryServerData *, bool) const;
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MCAPI ~StructureTemplate();
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//private:
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MCAPI void _fillBlockInfo(class BlockSource &, class BlockPos const &, class BlockPos const &, class BlockPos const &);
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MCAPI void _fillEntityList(class BlockSource &, class BlockPos const &, class BlockPos const &);
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MCAPI void _placeBlocksInWorld(class BlockSource &, class DataLoadHelper &, class StructureBlockPalette const &, class BlockPalette const &, class BlockPos, class BlockPos const &, class Vec3 const &, enum Rotation, enum Mirror, float, unsigned int, class StructureTelemetryServerData *, bool, bool) const;
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MCAPI void _placeEntitiesInWorld(class BlockSource &, class DataLoadHelper &, bool) const;
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private:
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}; |