LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/TeleportCommand.hpp
2022-09-21 19:47:03 +08:00

38 lines
1.4 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Command.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class TeleportCommand : public Command {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_TELEPORTCOMMAND
public:
class TeleportCommand& operator=(class TeleportCommand const &) = delete;
TeleportCommand(class TeleportCommand const &) = delete;
TeleportCommand() = delete;
#endif
public:
/*0*/ virtual ~TeleportCommand();
/*1*/ virtual void execute(class CommandOrigin const &, class CommandOutput &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_TELEPORTCOMMAND
#endif
MCAPI static void setup(class CommandRegistry &);
MCAPI static void teleport(class Actor &, class Vec3, class Vec3 *, class AutomaticID<class Dimension, int>, class RelativeFloat, class RelativeFloat, int, struct ActorUniqueID const &);
//private:
MCAPI enum TeleportCommand::FacingResult getFacingDirection(class CommandOrigin const &, class CommandOutput &, class Vec3 &) const;
MCAPI static enum TeleportCommand::TeleportAnalysis actorToLocationTeleportAnalysis(class CommandOrigin const &, class CommandArea const &, class CommandArea &, class Actor const &, class Vec3);
MCAPI static std::unique_ptr<class CommandArea> getCommandAreaForTargets(class CommandOrigin const &, class CommandSelectorResults<class Actor> const &, class Vec3, bool);
private:
};