LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/TheEndGenerator.hpp
2022-09-21 19:47:03 +08:00

43 lines
1.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class TheEndGenerator {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_THEENDGENERATOR
public:
class TheEndGenerator& operator=(class TheEndGenerator const &) = delete;
TheEndGenerator(class TheEndGenerator const &) = delete;
TheEndGenerator() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_THEENDGENERATOR
MCVAPI bool findNearestFeature(enum StructureFeatureType, class BlockPos const &, class BlockPos &);
MCVAPI class BlockPos findSpawnPosition() const;
MCVAPI void garbageCollectBlueprints(class buffer_span<class ChunkPos>);
MCVAPI class BiomeArea getBiomeArea(class BoundingBox const &, unsigned int) const;
MCVAPI enum StructureFeatureType getFeatureTypeAt(class BlockPos const &);
MCVAPI void loadChunk(class LevelChunk &, bool);
MCVAPI bool postProcess(class ChunkViewSource &);
MCVAPI void postProcessMobsAt(class BlockSource &, int, int, class Random &);
MCVAPI void prepareHeights(class BlockVolume &, class ChunkPos const &, bool);
#endif
MCAPI TheEndGenerator(class Dimension &, unsigned int);
MCAPI void buildSurfaces(class BlockVolume &, class ChunkPos const &, class LevelChunk &);
//private:
MCAPI void getHeights(class std::array<float, 297> &, int, int, int);
MCAPI float getIslandHeightValue(int, int, int, int);
private:
};