LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/Throwable.hpp
2022-09-21 19:47:03 +08:00

66 lines
2.4 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class Throwable : public Actor {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_THROWABLE
public:
class Throwable& operator=(class Throwable const &) = delete;
Throwable(class Throwable const &) = delete;
Throwable() = delete;
#endif
public:
/*3*/ virtual void initializeComponents(enum Actor::InitializationMethod, class VariantParameterList const &);
/*7*/ virtual ~Throwable();
/*30*/ virtual void __unk_vfn_30();
/*36*/ virtual void lerpTo(class Vec3 const &, class Vec2 const &, int);
/*37*/ virtual void lerpMotion(class Vec3 const &);
/*39*/ virtual void normalTick();
/*54*/ virtual void __unk_vfn_54();
/*61*/ virtual void __unk_vfn_61();
/*73*/ virtual float getShadowHeightOffs();
/*76*/ virtual void __unk_vfn_76();
/*81*/ virtual void __unk_vfn_81();
/*88*/ virtual void __unk_vfn_88();
/*90*/ virtual void __unk_vfn_90();
/*98*/ virtual void __unk_vfn_98();
/*100*/ virtual void __unk_vfn_100();
/*121*/ virtual void __unk_vfn_121();
/*161*/ virtual struct ActorUniqueID getSourceUniqueID() const;
/*169*/ virtual void __unk_vfn_169();
/*182*/ virtual void __unk_vfn_182();
/*206*/ virtual void __unk_vfn_206();
/*207*/ virtual void __unk_vfn_207();
/*228*/ virtual void __unk_vfn_228();
/*231*/ virtual void __unk_vfn_231();
/*238*/ virtual void __unk_vfn_238();
/*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &);
/*243*/ virtual void addAdditionalSaveData(class CompoundTag &);
/*246*/ virtual void __unk_vfn_246();
/*257*/ virtual void __unk_vfn_257();
/*258*/ virtual float getThrowPower();
/*259*/ virtual void __unk_vfn_259();
/*260*/ virtual float getThrowUpAngleOffset();
/*261*/ virtual float getGravity();
/*262*/ virtual enum ParticleType getParticleType();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_THROWABLE
MCVAPI bool canMakeStepSound() const;
MCVAPI void onHit(class HitResult const &);
MCVAPI bool stopUponGroundCollision() const;
#endif
MCAPI Throwable(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &);
MCAPI void shoot(class Mob &);
MCAPI void shoot(class Vec3 const &, float, float, class Vec3 const &);
};