mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
56 lines
1.9 KiB
C++
56 lines
1.9 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
|
|
#pragma once
|
|
#define AUTO_GENERATED
|
|
#include "../Global.h"
|
|
|
|
#define BEFORE_EXTRA
|
|
|
|
#undef BEFORE_EXTRA
|
|
|
|
class TickingArea {
|
|
|
|
#define AFTER_EXTRA
|
|
|
|
#undef AFTER_EXTRA
|
|
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_TICKINGAREA
|
|
public:
|
|
class TickingArea& operator=(class TickingArea const &) = delete;
|
|
TickingArea(class TickingArea const &) = delete;
|
|
TickingArea() = delete;
|
|
#endif
|
|
|
|
public:
|
|
/*0*/ virtual ~TickingArea();
|
|
/*1*/ virtual class mce::UUID const & getId() const;
|
|
/*2*/ virtual std::string const & getName() const;
|
|
/*3*/ virtual struct ActorUniqueID const & getEntityId() const;
|
|
/*4*/ virtual bool isEntityOwned() const;
|
|
/*5*/ virtual class BlockSource & getBlockSource();
|
|
/*6*/ virtual bool isAlwaysActive() const;
|
|
/*7*/ virtual float getMaxDistToPlayers() const;
|
|
/*8*/ virtual void __unk_vfn_8();
|
|
/*9*/ virtual void __unk_vfn_9();
|
|
/*10*/ virtual struct TickingAreaDescription getDescription() const;
|
|
/*11*/ virtual void tick(struct Tick const &, bool);
|
|
/*12*/ virtual void tickSeasons(class Random &);
|
|
/*13*/ virtual void updatePosition(class Vec3 const &);
|
|
/*14*/ virtual void center();
|
|
/*15*/ virtual class Actor * findOwner(unsigned char &);
|
|
/*16*/ virtual bool entityHasBeenFound() const;
|
|
/*17*/ virtual void setEntityFound();
|
|
/*18*/ virtual bool isRemoved();
|
|
/*19*/ virtual void remove();
|
|
/*20*/ virtual void onComponentChanged(unsigned int, float, bool);
|
|
/*21*/ virtual void onChunkDiscarded(class LevelChunk &);
|
|
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_TICKINGAREA
|
|
MCVAPI class ITickingAreaView & getView();
|
|
MCVAPI class ITickingAreaView const & getView() const;
|
|
#endif
|
|
|
|
//private:
|
|
MCAPI TickingArea(class Dimension &, class mce::UUID, std::string const &, struct ActorUniqueID, struct Bounds const &, bool, float, bool);
|
|
MCAPI void _save();
|
|
|
|
private:
|
|
|
|
}; |