LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/TropicalFish.hpp
2022-09-21 19:47:03 +08:00

59 lines
2.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"
#include "WaterAnimal.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class TropicalFish : public WaterAnimal {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_TROPICALFISH
public:
class TropicalFish& operator=(class TropicalFish const &) = delete;
TropicalFish(class TropicalFish const &) = delete;
TropicalFish() = delete;
#endif
public:
/*3*/ virtual void initializeComponents(enum Actor::InitializationMethod, class VariantParameterList const &);
/*7*/ virtual ~TropicalFish();
/*30*/ virtual void __unk_vfn_30();
/*39*/ virtual void normalTick();
/*44*/ virtual bool startRiding(class Actor &);
/*54*/ virtual void __unk_vfn_54();
/*61*/ virtual void __unk_vfn_61();
/*76*/ virtual void __unk_vfn_76();
/*81*/ virtual void __unk_vfn_81();
/*82*/ virtual void playerTouch(class Player &);
/*88*/ virtual void __unk_vfn_88();
/*90*/ virtual void __unk_vfn_90();
/*98*/ virtual void __unk_vfn_98();
/*100*/ virtual void __unk_vfn_100();
/*121*/ virtual void __unk_vfn_121();
/*169*/ virtual void __unk_vfn_169();
/*182*/ virtual void __unk_vfn_182();
/*206*/ virtual void __unk_vfn_206();
/*207*/ virtual void __unk_vfn_207();
/*228*/ virtual void __unk_vfn_228();
/*231*/ virtual void __unk_vfn_231();
/*235*/ virtual void updateEntitySpecificMolangVariables(class RenderParams &);
/*238*/ virtual void __unk_vfn_238();
/*246*/ virtual void __unk_vfn_246();
/*257*/ virtual void __unk_vfn_257();
/*290*/ virtual void __unk_vfn_290();
/*300*/ virtual void __unk_vfn_300();
/*324*/ virtual bool createAIGoals();
/*332*/ virtual void __unk_vfn_332();
/*348*/ virtual void __unk_vfn_348();
/*349*/ virtual bool isDarkEnoughToSpawn() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_TROPICALFISH
#endif
};