LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/VillageManager.hpp
2022-09-21 19:47:03 +08:00

53 lines
2.3 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class VillageManager {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_VILLAGEMANAGER
public:
class VillageManager& operator=(class VillageManager const &) = delete;
VillageManager(class VillageManager const &) = delete;
VillageManager() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_VILLAGEMANAGER
#endif
MCAPI VillageManager(class Dimension &);
MCAPI class std::weak_ptr<class Village> fetchClosestAvailableVillageContainingPosition(class BlockPos const &, int, unsigned int) const;
MCAPI class std::weak_ptr<class Village> getClosestVillageWithRaid(class BlockPos const &);
MCAPI class std::weak_ptr<class POIInstance> getPOI(class BlockPos const &) const;
MCAPI class std::weak_ptr<class Village> getVillageByID(class mce::UUID const &) const;
MCAPI bool hasPOI(class BlockPos const &, enum POIType) const;
MCAPI void insertPOI(class std::shared_ptr<class POIInstance> &&);
MCAPI bool isValidPOIType(class BlockPos const &, class Block const &) const;
MCAPI void removePOI(class std::weak_ptr<class POIInstance>);
MCAPI void tick(struct Tick const &);
MCAPI class std::shared_ptr<class POIInstance> tryCreatePOI(class BlockPos const &, class Block const &);
MCAPI ~VillageManager();
MCAPI static int const MAX_POI_TOLERANCE_DIST;
//private:
MCAPI void _addPOIWithinRadius(class BlockPos const &, class BlockSource &);
MCAPI void _assignPOIOnly(class std::shared_ptr<class POIInstance> &&);
MCAPI float _calculateDistanceFromPositionToEdgeOfVillage(class BlockPos const &, class Village const &) const;
MCAPI class std::shared_ptr<class Village> _createOrGetVillage(class mce::UUID const &, class BlockPos const &);
MCAPI class std::weak_ptr<class Village> _fetchClosestVillageContainingPosition(class BlockPos const &, int, unsigned int) const;
MCAPI void _loadPOIBlueprints();
MCAPI void _processNextUnclusteredPOIQuery();
MCAPI void _removeVillage(class Village &);
MCAPI void _tryAssignPOIOrCreateVillage(class std::shared_ptr<class POIInstance> &&);
MCAPI void _unclusterDerelictPOIs(std::vector<class std::weak_ptr<class POIInstance>> &);
private:
};