LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/VillagePiece.hpp
2022-09-21 19:47:03 +08:00

33 lines
1.4 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "PoolElementStructurePiece.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class VillagePiece : public PoolElementStructurePiece {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_VILLAGEPIECE
public:
class VillagePiece& operator=(class VillagePiece const &) = delete;
VillagePiece(class VillagePiece const &) = delete;
VillagePiece() = delete;
#endif
public:
/*0*/ virtual ~VillagePiece();
/*12*/ virtual int generateHeightAtPosition(class BlockPos const &, class Dimension &, class BlockVolume &, class std::unordered_map<class ChunkPos, std::unique_ptr<std::vector<short>>, struct std::hash<class ChunkPos>, struct std::equal_to<class ChunkPos>, class std::allocator<struct std::pair<class ChunkPos const, std::unique_ptr<std::vector<short>>>>> &) const;
/*13*/ virtual class Block const * getSupportBlock(class BlockSource &, class BlockPos const &, class Block const &) const;
/*14*/ virtual class Block const & getBeardStabilizeBlock(class Block const &) const;
/*15*/ virtual bool _needsPostProcessing(class BlockSource &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_VILLAGEPIECE
#endif
MCAPI static void addPieces(class BlockPos, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &, class JigsawStructureRegistry &, enum VanillaBiomeTypes, class Dimension &);
};