LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/WanderingTraderScheduler.hpp
2022-09-21 19:47:03 +08:00

40 lines
1.3 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class WanderingTraderScheduler {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_WANDERINGTRADERSCHEDULER
public:
class WanderingTraderScheduler& operator=(class WanderingTraderScheduler const &) = delete;
WanderingTraderScheduler(class WanderingTraderScheduler const &) = delete;
WanderingTraderScheduler() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_WANDERINGTRADERSCHEDULER
#endif
MCAPI void readSaveData();
MCAPI void tick();
MCAPI void writeSaveData() const;
//private:
MCAPI std::unique_ptr<class Actor> _createWanderingTrader(class BlockPos const &);
MCAPI bool _doesWanderingTraderExist() const;
MCAPI class std::optional<class BlockPos> _findClosestSpawnablePositionInColumn(class BlockPos const &, class BlockSource &);
MCAPI class BlockPos _getRandomXZAroundPos(class BlockPos const &, int, bool);
MCAPI class std::optional<class BlockPos> _getSpawnPosFromNearestVillageToPlayerPos(class BlockPos const &, class BlockSource &);
MCAPI bool _isPosSafeForSpawning(class BlockPos const &, class BlockSource &);
private:
MCAPI static std::vector<float> const CHANCE_TO_SPAWN_PER_DAY;
};