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https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "StructureFeature.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class WoodlandMansionFeature : public StructureFeature {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_WOODLANDMANSIONFEATURE
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public:
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class WoodlandMansionFeature& operator=(class WoodlandMansionFeature const &) = delete;
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WoodlandMansionFeature(class WoodlandMansionFeature const &) = delete;
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WoodlandMansionFeature() = delete;
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#endif
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public:
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/*0*/ virtual ~WoodlandMansionFeature();
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/*3*/ virtual bool getNearestGeneratedFeature(class Dimension &, class BiomeSource &, class BlockPos const &, class BlockPos &);
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/*4*/ virtual bool isFeatureChunk(class BiomeSource const &, class Random &, class ChunkPos const &, unsigned int);
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/*5*/ virtual std::unique_ptr<class StructureStart> createStructureStart(class Dimension &, class BiomeSource &, class Random &, class ChunkPos const &);
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_WOODLANDMANSIONFEATURE
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#endif
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}; |