LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/WorldLimitChunkSource.hpp
2022-09-21 19:47:03 +08:00

34 lines
1.1 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "ChunkSource.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class WorldLimitChunkSource : public ChunkSource {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_WORLDLIMITCHUNKSOURCE
public:
class WorldLimitChunkSource& operator=(class WorldLimitChunkSource const &) = delete;
WorldLimitChunkSource(class WorldLimitChunkSource const &) = delete;
WorldLimitChunkSource() = delete;
#endif
public:
/*0*/ virtual ~WorldLimitChunkSource();
/*1*/ virtual void shutdown();
/*3*/ virtual class std::shared_ptr<class LevelChunk> getExistingChunk(class ChunkPos const &);
/*5*/ virtual class std::shared_ptr<class LevelChunk> createNewChunk(class ChunkPos const &, enum ChunkSource::LoadMode);
/*17*/ virtual bool isWithinWorldLimit(class ChunkPos const &) const;
/*21*/ virtual bool canCreateViews() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_WORLDLIMITCHUNKSOURCE
#endif
MCAPI WorldLimitChunkSource(std::unique_ptr<class ChunkSource>, class BlockPos const &, int, int);
};