LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/Zombie.hpp
2022-09-21 19:47:03 +08:00

67 lines
2.2 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"
#include "HumanoidMonster.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class Zombie : public HumanoidMonster {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ZOMBIE
public:
class Zombie& operator=(class Zombie const &) = delete;
Zombie(class Zombie const &) = delete;
Zombie() = delete;
#endif
public:
/*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &);
/*7*/ virtual ~Zombie();
/*30*/ virtual void __unk_vfn_30();
/*43*/ virtual float getRidingHeight();
/*54*/ virtual void __unk_vfn_54();
/*61*/ virtual void __unk_vfn_61();
/*76*/ virtual void __unk_vfn_76();
/*81*/ virtual void __unk_vfn_81();
/*88*/ virtual void __unk_vfn_88();
/*90*/ virtual void __unk_vfn_90();
/*98*/ virtual void __unk_vfn_98();
/*100*/ virtual void __unk_vfn_100();
/*121*/ virtual void __unk_vfn_121();
/*169*/ virtual void __unk_vfn_169();
/*179*/ virtual bool canPickupItem(class ItemStack const &) const;
/*182*/ virtual void __unk_vfn_182();
/*206*/ virtual void __unk_vfn_206();
/*207*/ virtual void __unk_vfn_207();
/*228*/ virtual void __unk_vfn_228();
/*231*/ virtual void __unk_vfn_231();
/*233*/ virtual void die(class ActorDamageSource const &);
/*238*/ virtual void __unk_vfn_238();
/*246*/ virtual void __unk_vfn_246();
/*257*/ virtual void __unk_vfn_257();
/*282*/ virtual bool checkSpawnRules(bool);
/*290*/ virtual void __unk_vfn_290();
/*300*/ virtual void __unk_vfn_300();
/*305*/ virtual int getArmorValue();
/*332*/ virtual void __unk_vfn_332();
/*348*/ virtual void __unk_vfn_348();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ZOMBIE
MCVAPI bool useNewAi() const;
#endif
MCAPI Zombie(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &);
MCAPI void setZombieType(enum Zombie::ZombieType);
//protected:
protected:
MCAPI static class mce::UUID const SPAWN_BONUS_UUID;
MCAPI static class Attribute const SPAWN_REINFORCEMENTS_CHANCE;
};