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382 lines
13 KiB
C
382 lines
13 KiB
C
// Copyright 2016 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef UTIL_LANGUAGES_LANGUAGES_H_
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#define UTIL_LANGUAGES_LANGUAGES_H_
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// This interface defines the Language enum and functions that depend
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// only on Language values.
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// A hash-function for Language, hash<Language>, is defined in
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// i18n/languages/public/languages-hash.h
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#ifndef SWIG
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// Language enum defined in languages.proto
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// Also description on how to add languages.
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#include "util/languages/languages.pb.h"
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#else
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// TODO: Include a header containing swig-compatible enum.
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#endif
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const int kNumLanguages = NUM_LANGUAGES;
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// Return the default language (ENGLISH).
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Language default_language();
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// *******************************************
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// Language predicates
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// IsValidLanguage()
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// IS_LANGUAGE_UNKNOWN()
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// IsCJKLanguage()
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// IsChineseLanguage()
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// IsNorwegianLanguage()
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// IsPortugueseLanguage()
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// IsRightToLeftLanguage()
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// IsMaybeRightToLeftLanguage()
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// IsSameLanguage()
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// IsScriptRequiringLongerSnippets()
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// *******************************************
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// IsValidLanguage
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// ===============
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//
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// Function to check if the input is within range of the Language enum. If
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// IsValidLanguage(lang) returns true, it is safe to call
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// static_cast<Language>(lang).
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//
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inline bool IsValidLanguage(int lang) {
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return ((lang >= 0) && (lang < kNumLanguages));
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}
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// Return true if the language is "unknown". (This function was
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// previously a macro, hence the spelling in all caps.)
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//
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inline bool IS_LANGUAGE_UNKNOWN(Language lang) {
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return lang == TG_UNKNOWN_LANGUAGE || lang == UNKNOWN_LANGUAGE;
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}
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// IsCJKLanguage
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// -------------
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//
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// This function returns true if the language is either Chinese
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// (simplified or traditional), Japanese, or Korean.
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bool IsCJKLanguage(Language lang);
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// IsChineseLanguage
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// -----------------
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//
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// This function returns true if the language is either Chinese
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// (simplified or traditional)
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bool IsChineseLanguage(Language lang);
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// IsNorwegianLanguage
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// --------------------
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//
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// This function returns true if the language is any of the Norwegian
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// (regular or Nynorsk).
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bool IsNorwegianLanguage(Language lang);
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// IsPortugueseLanguage
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// --------------------
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//
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// This function returns true if the language is any of the Portuguese
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// languages (regular, Portugal or Brazil)
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bool IsPortugueseLanguage(Language lang);
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// IsSameLanguage
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// --------------
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//
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// WARNING: This function provides only a simple test on the values of
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// the two Language arguments. It returns false if either language is
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// invalid. It returns true if the language arguments are equal, or
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// if they are both Chinese languages, both Norwegian languages, or
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// both Portuguese languages, as defined by IsChineseLanguage,
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// IsNorwegianLanguage, and IsPortugueseLanguage. Otherwise it returns
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// false.
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bool IsSameLanguage(Language lang1, Language lang2);
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// IsRightToLeftLanguage
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// ---------------------
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//
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// This function returns true if the language is only written right-to-left
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// (E.g., Hebrew, Arabic, Persian etc.)
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//
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// IMPORTANT NOTE: Technically we're talking about scripts, not languages.
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// There are languages that can be written in more than one script.
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// Examples:
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// - Kurdish and Azeri ('AZERBAIJANI') can be written left-to-right in
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// Latin or Cyrillic script, and right-to-left in Arabic script.
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// - Sindhi and Punjabi are written in different scripts, depending on
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// region and dialect.
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// - Turkmen used an Arabic script historically, but not any more.
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// - Pashto and Uyghur can use Arabic script, but use a Roman script
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// on the Internet.
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// - Kashmiri and Urdu are written either with Arabic or Devanagari script.
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//
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// This function only returns true for languages that are always, unequivocally
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// written in right-to-left script.
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//
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// TODO: If we want to do anything special with multi-script languages
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// we should create new 'languages' for each language+script, as we do for
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// traditional vs. simplified Chinese. However most such languages are rare in
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// use and even rarer on the web, so this is unlikely to be something we'll
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// be concerned with for a while.
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bool IsRightToLeftLanguage(Language lang);
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// IsMaybeRightToLeftLanguage
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// --------------------------
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//
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// This function returns true if the language may appear on the web in a
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// right-to-left script (E.g., Hebrew, Arabic, Persian, Urdu, Kurdish, etc.)
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//
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// NOTE: See important notes under IsRightToLeftLanguage(...).
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//
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// This function returns true for languages that *may* appear on the web in a
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// right-to-left script, even if they may also appear in a left-to-right
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// script.
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//
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// This function should typically be used in cases where doing some work on
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// left-to-right text would be OK (usually a no-op), and this function is used
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// just to cut down on unnecessary work on regular, LTR text.
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bool IsMaybeRightToLeftLanguage(Language lang);
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// IsScriptRequiringLongerSnippets
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// --------------------
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//
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// This function returns true if the script chracteristics require longer
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// snippet length (Devanagari, Bengali, Gurmukhi,
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// Gujarati, Oriya, Tamil, Telugu, Kannada, Malayalam).
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// COMMENTED OUT TO REDUCE DEPENDENCIES ON GOOGLE3 CODE
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// bool IsScriptRequiringLongerSnippets(UnicodeScript script);
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// *******************************************
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// LANGUAGE NAMES
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//
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// This interface defines a standard name for each valid Language,
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// and a standard name for invalid languages. Some language names use all
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// uppercase letters, but others use mixed case.
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// LanguageName() [Language to name]
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// LanguageEnumName() [language to enum name]
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// LanguageFromName() [name to Language]
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// default_language_name()
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// invalid_language_name()
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// *******************************************
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// Given a Language, returns its standard name.
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// Return invalid_language_name() if the language is invalid.
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const char* LanguageName(Language lang);
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// Given a Language, return the name of the enum constant for that
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// language. In all but a few cases, this is the same as its standard
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// name. For example, LanguageName(CHINESE) returns "Chinese", but
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// LanguageEnumName(CHINESE) returns "CHINESE". This is intended for
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// code that is generating C++ code, where the enum constant is more
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// useful than its integer value. Return "NUM_LANGUAGES" if
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// the language is invalid.
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const char* LanguageEnumName(Language lang);
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// The maximum length of a standard language name.
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const int kMaxLanguageNameSize = 50;
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// The standard name for the default language.
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const char* default_language_name();
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// The standard name for all invalid languages.
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const char* invalid_language_name();
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// If lang_name matches the standard name of a Language, using a
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// case-insensitive comparison, set *language to that Language and
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// return true.
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// Otherwise, set *language to UNKNOWN_LANGUAGE and return false.
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//
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// For backwards compatibility, "HATIAN_CREOLE" is allowed as a name
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// for HAITIAN_CREOLE, and "QUECHAU" is allowed as a name for QUECHUA.
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// For compatibility with LanguageEnumName, "UNKNOWN_LANGUAGE" is allowed
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// as a name for UNKNOWN_LANGUAGE (the return value is true in this case,
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// as it is for "Unknown"), and "CHINESE_T" is allowed as a name for
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// CHINESE_T (i.e., a synonym for "ChineseT").
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//
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// REQUIRES: language must not be NULL.
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//
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bool LanguageFromName(const char* lang_name, Language *language);
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// *******************************************
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// LANGUAGE CODES
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//
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// This interface defines a standard code for each valid language, and
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// a standard code for invalid languages. These are derived from ISO codes,
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// with some Google additions.
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// LanguageCode()
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// default_language_code()
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// invalid_language_code()
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// LanguageCodeWithDialects()
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// LanguageCodeISO639_1()
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// LanguageCodeISO639_2()
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// *******************************************
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// Given a Language, return its standard code. There are Google-specific codes:
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// For CHINESE_T, return "zh-TW".
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// For TG_UNKNOWN_LANGUAGE, return "ut".
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// For UNKNOWN_LANGUAGE, return "un".
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// For PORTUGUESE_P, return "pt-PT".
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// For PORTUGUESE_B, return "pt-BR".
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// For LIMBU, return "sit-NP".
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// For CHEROKEE, return "chr".
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// For SYRIAC, return "syr".
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// Otherwise return the ISO 639-1 two-letter language code for lang.
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// If lang is invalid, return invalid_language_code().
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//
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// NOTE: See the note below about the codes for Chinese languages.
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//
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const char* LanguageCode(Language lang);
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// The maximum length of a language code.
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const int kMaxLanguageCodeSize = 50;
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// The standard code for the default language.
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const char* default_language_code();
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// The standard code for all invalid languages.
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const char* invalid_language_code();
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// --------------------------------------------
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// NOTE: CHINESE LANGUAGE CODES
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//
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// There are three functions that return codes for Chinese languages.
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// LanguageCode(lang) and LanguageCodeWithDialects(lang) are defined here.
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// LanguageCode(lang, encoding) is defined in i18n/encodings.lang_enc.h.
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// The following list shows the different results.
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//
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// LanguageCode(CHINESE) returns "zh"
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// LanguageCode(CHINESE_T) returns "zh-TW".
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//
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// LanguageCodeWithDialects(CHINESE) returns "zh-CN".
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// LanguageCodeWithDialects(CHINESE_T) returns "zh-TW".
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//
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// LanguageCode(CHINESE_T, <any encoding>) returns "zh-TW".
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// LanguageCode(CHINESE, CHINESE_BIG5) returns "zh-TW".
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// LanguageCode(CHINESE, <any other encoding>) returns "zh-CN".
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//
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// --------------------------------------------
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// LanguageCodeWithDialects
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// ------------------------
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//
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// If lang is CHINESE, return "zh-CN". Otherwise return LanguageCode(lang).
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const char* LanguageCodeWithDialects(Language lang);
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// LanguageCodeISO639_1
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// --------------------
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//
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// Return the ISO 639-1 two-letter language code for lang.
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// Return invalid_language_code() if lang is invalid or does not have
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// an ISO 639-1 two-letter language code.
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const char* LanguageCodeISO639_1(Language lang);
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// LanguageCodeISO639_2
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// --------------------
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//
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// Return the ISO 639-2 three-letter language for lang.
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// Return invalid_language_code() if lang is invalid or does not have
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// an ISO 639-2 three-letter language code.
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const char* LanguageCodeISO639_2(Language lang);
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// LanguageFromCode
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// ----------------
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//
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// If lang_code matches the code for a Language, using a case-insensitive
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// comparison, set *lang to that Language and return true.
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// Otherwise, set *lang to UNKNOWN_LANGUAGE and return false.
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//
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// lang_code can be an ISO 639-1 (two-letter) code, an ISO 639-2
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// (three-letter) code, or a Google-specific code (see LanguageCode).
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//
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// Certain language-code aliases are also allowed:
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// For "zh-cn" and "zh_cn", set *lang to CHINESE.
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// For "zh-tw" and "zh_tw", set *lang to CHINESE_T.
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// For "he", set *lang to HEBREW.
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// For "in", set *lang to INDONESIAN.
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// For "ji", set *lang to YIDDISH.
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// For "fil", set *lang to TAGALOG.
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//
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// REQUIRES: 'lang' must not be NULL.
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bool LanguageFromCode(const char* lang_code, Language *language);
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// LanguageFromCodeOrName
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// ----------------------
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//
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// If lang_code_or_name is a language code or a language name.
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// set *language to the corresponding Language and return true.
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// Otherwise set *language to UNKNOWN_LANGUAGE and return false.
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//
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bool LanguageFromCodeOrName(const char* lang_code_or_name,
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Language* language);
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// LanguageNameFromCode
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// --------------------
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//
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// If language_code is the code for a Language (see LanguageFromCode),
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// return the standard name of that language (see LanguageName).
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// Otherwise return invalid_language_name().
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//
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const char* LanguageNameFromCode(const char* language_code);
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// Miscellany
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// LanguageCodeToUnderscoreForm
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// ----------------------------
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//
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// Given a language code, convert the dash "-" to underscore "_".
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//
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// Specifically, if result_length <= strlen(lang_code), set result[0]
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// to '\0' and return false. Otherwise, copy lang_code to result,
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// converting every dash to an underscore, converting every character
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// before the first dash or underscore to lower case, and converting
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// every character after the first dash or underscore to upper
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// case. If there is no dash or underscore, convert the entire string
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// to lower case.
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//
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// REQUIRES: 'lang_code' must not be NULL. 'result' must not be NULL.
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bool LanguageCodeToUnderscoreForm(const char* lang_code,
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char* result,
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int result_length);
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//
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// AlwaysPutInExpectedRestrict
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// ---------------------------
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//
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// For Web pages in certain top-level domains, Web Search always
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// applies a "country restrict". If 'tld' matches one of those, using
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// a case-SENSITIVE comparison, set *expected_language to the Language
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// most commonly found in that top-level domain and return true.
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// Otherwise, set *expected_language to UNKNOWN_LANGUAGE and return false.
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bool AlwaysPutInExpectedRestrict(const char *tld, Language *expected_language);
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#endif // UTIL_LANGUAGES_LANGUAGES_H_
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