LiteLoaderBDS-1.16.40/ScriptEngine/third-party/ScriptX/backend/Lua/LuaByteBufferImpl.h
2022-09-21 19:47:03 +08:00

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1.5 KiB
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/*
* Tencent is pleased to support the open source community by making ScriptX available.
* Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "LuaEngine.h"
namespace script::lua_backend {
class LuaByteBufferImpl : public LuaByteBufferDelegate {
public:
LuaByteBufferImpl() = default;
SCRIPTX_DISALLOW_COPY_AND_MOVE(LuaByteBufferImpl);
~LuaByteBufferImpl() override = default;
void init(LuaEngine *engine) override;
Local<Value> newByteBuffer(LuaEngine *engine, std::shared_ptr<void> nativeBuffer,
size_t size) override;
std::shared_ptr<void> getByteBuffer(LuaEngine *engine, const Local<Value> &byteBuffer) override;
size_t getByteBufferSize(LuaEngine *engine, const Local<Value> &byteBuffer) override;
bool isByteBuffer(LuaEngine *engine, const Local<Value> &byteBuffer) override;
};
} // namespace script::lua_backend