LiteLoaderBDS-1.16.40/ScriptEngine/third-party/ScriptX/backend/Lua/LuaNative.hpp
2022-09-21 19:47:03 +08:00

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2.0 KiB
C++

/*
* Tencent is pleased to support the open source community by making ScriptX available.
* Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "../../src/Native.hpp"
#include "LuaEngine.h"
#include "LuaHelper.hpp"
namespace script {
template <typename T>
ScriptClass::ScriptClass(const ScriptClass::ConstructFromCpp<T>) : internalState_() {
auto engine = lua_backend::currentEngine();
// Out must be outside of StackFrameScope.
// Because we only has Weak<Object> hold to obj
// to prevent obj from GCed, we relay on obj be the local ref.
Local<Value> out;
{
StackFrameScope scope;
auto lua = engine->lua_;
lua_pushlightuserdata(lua,
const_cast<void *>(lua_backend::LuaEngine::kLuaNativeConstructorMarker_));
auto mark = lua_gettop(lua);
lua_pushlightuserdata(lua, this);
auto thiz = lua_gettop(lua);
auto obj = engine->newNativeClass<T>(lua_backend::LuaEngine::make<Local<Value>>(mark),
lua_backend::LuaEngine::make<Local<Value>>(thiz));
out = scope.returnValue(obj);
}
internalState_.scriptEngine_ = engine;
internalState_.weakRef_ = out.asObject();
}
template <typename T>
T *ScriptClass::getScriptEngineAs() const {
return script::internal::scriptDynamicCast<T *>(internalState_.scriptEngine_);
}
template <typename T>
T *Arguments::engineAs() const {
return script::internal::scriptDynamicCast<T *>(callbackInfo_.engine);
}
} // namespace script