LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ActorDefinitionGroup.hpp
2022-09-21 19:47:03 +08:00

48 lines
1.9 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Core.hpp"
#include "Json.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ActorDefinitionGroup {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORDEFINITIONGROUP
public:
class ActorDefinitionGroup& operator=(class ActorDefinitionGroup const &) = delete;
ActorDefinitionGroup(class ActorDefinitionGroup const &) = delete;
ActorDefinitionGroup() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORDEFINITIONGROUP
#endif
MCAPI class ActorDefinitionPtr tryGetDefinition(std::string const &);
MCAPI class ActorDefinitionPtr tryGetDefinitionGroup(std::string const &, std::string const &);
MCAPI static bool loadActorDefinitionIdentifier(class Json::Value const &, class SemVersion const &, std::string &);
MCAPI static bool loadActorDefinitionRuntimeIdentifier(class Json::Value const &, class SemVersion const &, std::string &);
MCAPI static bool tryReadEntityResourceFile(class PackInstance &, class Core::Path const &, class Json::Value &);
//protected:
MCAPI void _addRef(class ActorDefinitionPtr &);
MCAPI void _removeRef(class ActorDefinitionPtr &);
//private:
MCAPI void _getResources(class Level &);
MCAPI struct ActorDefinitionGroup::LoadActorResult _loadActorDefinition(class Level &, class Json::Value &, class std::unordered_set<std::string, struct std::hash<std::string>, struct std::equal_to<std::string>, class std::allocator<std::string>> &);
MCAPI bool _loadDefinitionFromJSON(class SemVersion &, class Json::Value &, std::string const &, class Level &);
MCAPI void _loadTemplates(class Level &, std::string const &, class Json::Value, class SemVersion const &);
MCAPI void _setupAnimationResourceDefinitionMap(class ActorDefinition &, class Level &);
protected:
private:
};