mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-03 04:23:39 +00:00
125 lines
5.3 KiB
C++
125 lines
5.3 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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class BlockSource;
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class DimensionHeightRange
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{
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public:
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short min = 0;
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short max;
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DimensionHeightRange(short a):max(a){};
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};
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#undef BEFORE_EXTRA
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class Dimension {
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#define AFTER_EXTRA
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public:
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inline BlockSource& getBlockSourceFromMainChunkSource() const{
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//ExplorationMapFunction::apply Line57
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return *dAccess<BlockSource*>(this, 72);
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};
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inline int getHeight(){
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return dAccess<int>(this,202);
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};
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inline AutomaticID<class Dimension, int> getDimensionId() const{
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//Player::moveSpawnView Line33
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//Player::checkSpawnBlock Line19
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return dAccess<AutomaticID<Dimension,int>>(this,192);
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};
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inline DimensionHeightRange const & getHeightRange() const{
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// 0为主世界,1为下界,2为末地
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if(this->getDimensionId() == 2 || this->getDimensionId() == 0)
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return DimensionHeightRange(255);
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else if(this->getDimensionId() == 1)
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return DimensionHeightRange(127);
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return DimensionHeightRange(0);
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};
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_DIMENSION
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public:
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class Dimension& operator=(class Dimension const &) = delete;
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Dimension(class Dimension const &) = delete;
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Dimension() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_DIMENSION
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MCVAPI std::unique_ptr<class ChunkBuildOrderPolicyBase> _createChunkBuildOrderPolicy();
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MCVAPI void deserialize(class CompoundTag const &);
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MCVAPI bool forceCheckAllNeighChunkSavedStat() const;
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MCVAPI class Color getBrightnessDependentFogColor(class Color const &, float) const;
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MCVAPI class DimensionBrightnessRamp const & getBrightnessRamp() const;
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MCVAPI float getClearColorScale();
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MCVAPI float getCloudHeight() const;
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MCVAPI int getDefaultBiome() const;
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MCVAPI class BaseLightTextureImageBuilder * getLightTextureImageBuilder() const;
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MCVAPI float getMaxFogEnd() const;
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MCVAPI float getMaxFogStart() const;
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MCVAPI class BlockPos getSpawnPos() const;
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MCVAPI int getSpawnYPosition() const;
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MCVAPI float getSunIntensity(float, class Vec3 const &, float) const;
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MCVAPI float getTimeOfDay(int, float) const;
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MCVAPI bool hasBedrockFog();
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MCVAPI bool hasGround() const;
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MCVAPI void init();
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MCVAPI bool isDay() const;
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MCVAPI bool isEntityRelevantForPlayer(class Player &, class Actor const &) const;
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MCVAPI bool isFoggyAt(int, int) const;
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MCVAPI bool isNaturalDimension() const;
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MCVAPI bool isPositionRelevantForPlayer(class BlockPos const &, class Player &) const;
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MCVAPI bool isValidSpawn(int, int) const;
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MCVAPI bool mayRespawnViaBed() const;
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MCVAPI void onBlockChanged(class BlockSource &, class BlockPos const &, unsigned int, class Block const &, class Block const &, int, struct ActorBlockSyncMessage const *);
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MCVAPI void onBlockEvent(class BlockSource &, int, int, int, int, int);
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MCVAPI void onChunkLoaded(class ChunkSource &, class LevelChunk &);
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MCVAPI void onLevelDestruction(std::string const &);
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MCVAPI void sendBroadcast(class Packet const &, class Player *);
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MCVAPI void serialize(class CompoundTag &) const;
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MCVAPI bool showSky() const;
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MCVAPI void startLeaveGame();
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MCVAPI void tick();
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MCVAPI void tickRedstone();
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MCVAPI ~Dimension();
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#endif
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MCAPI Dimension(class Level &, class AutomaticID<class Dimension, int>, short, class Scheduler &, std::string);
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MCAPI float distanceToNearestPlayerSqr2D(class Vec3);
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MCAPI class Actor * fetchEntity(struct ActorUniqueID, bool);
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MCAPI class Player * fetchNearestAttackablePlayer(class BlockPos, float, class Actor *);
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MCAPI class Player * fetchNearestAttackablePlayer(class Actor &, float);
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MCAPI class Player * fetchNearestPlayer(class Actor &, float);
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MCAPI class Player * fetchNearestPlayer(float, float, float, float, bool);
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MCAPI class Player * findPlayer(class std::function<bool (class Player const &)>) const;
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MCAPI void forEachPlayer(class std::function<bool (class Player &)>);
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MCAPI void forEachPlayer(class std::function<bool (class Player const &)>) const;
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MCAPI float getMoonBrightness() const;
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MCAPI int getMoonPhase() const;
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MCAPI float getTimeOfDay(float) const;
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MCAPI void removeActorByID(struct ActorUniqueID const &);
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MCAPI void sendPacketForEntity(class Actor const &, class Packet const &, class Player const *);
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MCAPI void sendPacketForPosition(class BlockPos const &, class Packet const &, class Player const *);
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MCAPI void transferEntity(class Vec3 const &, std::unique_ptr<class CompoundTag>);
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MCAPI void transferEntityToUnloadedChunk(class Vec3 const &, std::unique_ptr<class CompoundTag>);
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MCAPI void tryGarbageCollectStructures();
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MCAPI class BlockSource * tryGetClosestPublicRegion(class ChunkPos const &) const;
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MCAPI void tryLoadLimboEntities(class ChunkPos const &);
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MCAPI static float const MOON_BRIGHTNESS_PER_PHASE[];
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MCAPI static class std::chrono::duration<__int64, struct std::ratio<1, 1>> const STRUCTURE_PRUNE_INTERVAL;
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//protected:
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MCAPI void _completeEntityTransfer(class BlockSource &, std::unique_ptr<class Actor>);
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//private:
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MCAPI void _tickEntityChunkMoves();
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MCAPI void upgradeOldLimboEntity(class CompoundTag &, enum LimboEntitiesVersion);
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protected:
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private:
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}; |