LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/GameRule.hpp
2022-09-21 19:47:03 +08:00

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C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class GameRule {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_GAMERULE
public:
class GameRule& operator=(class GameRule const &) = delete;
GameRule() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_GAMERULE
#endif
MCAPI GameRule(class GameRule const &);
MCAPI GameRule(class GameRule &&);
MCAPI bool setBool(bool, bool *, class GameRule::ValidationError *);
MCAPI bool setFloat(float, bool *, class GameRule::ValidationError *);
MCAPI bool setInt(int, bool *, class GameRule::ValidationError *);
MCAPI class GameRule & setTagDataNotFoundCallback(class std::function<void (class GameRule &)>);
MCAPI class GameRule & setValidateValueCallback(class std::function<bool (union GameRule::Value const &, class GameRule::ValidationError *)>);
MCAPI ~GameRule();
};