LiteLoaderBDS-1.16.40/ScriptEngine/third-party/ScriptX/backend/Lua/LuaValue.cc
2022-09-21 19:47:03 +08:00

188 lines
5.9 KiB
C++

/*
* Tencent is pleased to support the open source community by making ScriptX available.
* Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <ScriptX/ScriptX.h>
#include "LuaHelper.hpp"
namespace script {
Local<Object> Object::newObject() {
auto lua = lua_backend::currentLua();
lua_backend::luaEnsureStack(lua, 1);
lua_newtable(lua);
return Local<Object>{lua_gettop(lua)};
}
Local<Object> Object::newObjectImpl(const Local<Value>& type, size_t size,
const Local<Value>* args) {
return lua_backend::luaNewObject(type, size, args);
}
Local<String> String::newString(const char* utf8) {
auto lua = lua_backend::currentLua();
lua_backend::luaEnsureStack(lua, 1);
lua_pushstring(lua, utf8);
return Local<String>(lua_gettop(lua));
}
Local<String> String::newString(std::string_view utf8) {
auto lua = lua_backend::currentLua();
lua_backend::luaEnsureStack(lua, 1);
lua_pushlstring(lua, utf8.data(), utf8.size());
return Local<String>(lua_gettop(lua));
}
Local<String> String::newString(const std::string& utf8) {
return newString(std::string_view(utf8));
}
#if defined(__cpp_char8_t)
Local<String> String::newString(const char8_t* utf8) {
auto lua = lua_backend::currentLua();
lua_backend::luaEnsureStack(lua, 1);
lua_pushstring(lua, reinterpret_cast<const char*>(utf8));
return Local<String>(lua_gettop(lua));
}
Local<String> String::newString(std::u8string_view utf8) {
auto lua = lua_backend::currentLua();
lua_backend::luaEnsureStack(lua, 1);
lua_pushlstring(lua, reinterpret_cast<const char*>(utf8.data()), utf8.size());
return Local<String>(lua_gettop(lua));
}
Local<String> String::newString(const std::u8string& utf8) {
return newString(std::u8string_view(utf8));
}
#endif
Local<Number> Number::newNumber(float value) { return newNumber(static_cast<double>(value)); }
Local<Number> Number::newNumber(double value) {
auto lua = lua_backend::currentLua();
lua_backend::luaEnsureStack(lua, 1);
lua_pushnumber(lua, value);
return Local<Number>(lua_gettop(lua));
}
Local<Number> Number::newNumber(int32_t value) { return newNumber(static_cast<int64_t>(value)); }
Local<Number> Number::newNumber(int64_t value) {
auto lua = lua_backend::currentLua();
lua_backend::luaEnsureStack(lua, 1);
lua_pushinteger(lua, value);
return Local<Number>(lua_gettop(lua));
}
Local<Boolean> Boolean::newBoolean(bool value) {
auto lua = lua_backend::currentLua();
lua_backend::luaEnsureStack(lua, 1);
lua_pushboolean(lua, value);
return Local<Boolean>(lua_gettop(lua));
}
Local<Function> Function::newFunction(FunctionCallback callback) {
auto engine = lua_backend::currentEngine();
auto lua = engine->lua_;
lua_backend::luaEnsureStack(lua, 2);
using ContextData = std::pair<FunctionCallback, lua_backend::LuaEngine*>;
auto context = std::make_unique<ContextData>(std::move(callback), engine);
lua_backend::pushFinalizableUserData(lua, context.get(),
[](void* data) { delete static_cast<ContextData*>(data); });
lua_pushcclosure(
lua,
[](lua_State* lua) -> int {
auto data = static_cast<ContextData*>(
lua_backend::getUserDataFromFinalizableUserData(lua, lua_upvalueindex(1)));
auto& func = data->first;
auto engine = data->second;
auto paramCount = static_cast<size_t>(lua_gettop(lua));
std::optional<std::string> exception;
try {
Tracer trace(engine, "nativeFunction");
auto ret = func(lua_backend::LuaEngine::makeArguments(engine, 1, paramCount, false));
if (lua_backend::LuaEngine::localRefIndex(ret) == 0) {
// no return value
return 0;
} else {
lua_backend::pushValue(lua, ret);
}
return 1;
} catch (const Exception& e) {
exception = e.message();
}
lua_backend::luaThrow(lua, exception);
return 0;
},
1);
context.release(); // NOLINT
return Local<Function>{lua_gettop(lua)};
}
Local<Array> Array::newArray(size_t size) {
auto lua = lua_backend::currentLua();
lua_backend::luaEnsureStack(lua, 1);
lua_createtable(lua, static_cast<int>(size), 0);
Local<Array> ret{lua_gettop(lua)};
return ret;
}
Local<Array> Array::newArrayImpl(size_t size, const Local<Value>* args) {
auto ret = newArray(size);
for (size_t i = 0; i < size; ++i) {
ret.add(args[i]);
}
return ret;
}
Local<ByteBuffer> ByteBuffer::newByteBuffer(size_t size) {
try {
return newByteBuffer(
std::shared_ptr<void>(new uint8_t[size],
[](void* ptr) {
delete[] static_cast<uint8_t*>(ptr); // NOLINT xxxxxxxxxx
}),
size);
} catch (const std::bad_alloc&) {
throw Exception("ByteBuffer create failed, OutOfMemory!!!");
}
}
Local<script::ByteBuffer> ByteBuffer::newByteBuffer(void* nativeBuffer, size_t size) {
auto ret = newByteBuffer(size);
std::memcpy(ret.getRawBytes(), nativeBuffer, size);
return ret;
}
Local<ByteBuffer> ByteBuffer::newByteBuffer(std::shared_ptr<void> nativeBuffer, size_t size) {
StackFrameScope stack;
auto engine = lua_backend::currentEngine();
auto ret = engine->byteBufferDelegate_->newByteBuffer(engine, std::move(nativeBuffer), size);
return stack.returnValue(ret).asByteBuffer();
}
} // namespace script