LiteLoaderBDS-1.16.40/LiteLoader/include/llapi/mc/PackAccessStrategy.hpp
2023-03-03 10:18:21 -08:00

56 lines
2.4 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "llapi/Global.h"
#include "Core.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class PackAccessStrategy {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PACKACCESSSTRATEGY
public:
class PackAccessStrategy& operator=(class PackAccessStrategy const &) = delete;
PackAccessStrategy(class PackAccessStrategy const &) = delete;
PackAccessStrategy() = delete;
#endif
public:
/*0*/ virtual ~PackAccessStrategy();
/*1*/ virtual unsigned __int64 getPackSize() const = 0;
/*2*/ virtual class ResourceLocation const & getPackLocation() const = 0;
/*3*/ virtual std::string const & getPackName() const = 0;
/*4*/ virtual bool isWritable() const = 0;
/*5*/ virtual void setIsTrusted(bool) = 0;
/*6*/ virtual bool isTrusted() const = 0;
/*7*/ virtual bool hasAsset(class Core::Path const &, bool) const = 0;
/*8*/ virtual bool hasFolder(class Core::Path const &) const = 0;
/*9*/ virtual bool getAsset(class Core::Path const &, std::string &, bool) const = 0;
/*10*/ virtual bool deleteAsset(class Core::PathBuffer<std::string> const &) = 0;
/*11*/ virtual bool writeAsset(class Core::Path const &, std::string const &) = 0;
/*12*/ virtual void forEachIn(class Core::Path const &, class std::function<void (class Core::Path const &)>, bool) const = 0;
/*13*/ virtual void forEachInAssetSet(class Core::Path const &, class std::function<void (class Core::Path const &)>) const;
/*14*/ virtual enum PackAccessStrategyType getStrategyType() const = 0;
/*15*/ virtual class Core::PathBuffer<std::string> const & getSubPath() const;
/*16*/ virtual std::unique_ptr<class PackAccessStrategy> createSubPack(class Core::Path const &) const = 0;
/*17*/ virtual enum PackAccessAssetGenerationResult generateAssetSet();
/*18*/ virtual bool canRecurse() const;
/*19*/ virtual void unload() = 0;
/*20*/ virtual bool hasUpgradeFiles() const;
/*21*/ virtual class ContentIdentity readContentIdentity() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PACKACCESSSTRATEGY
#endif
MCAPI static class Core::PathBuffer<std::string> const PACK_IMPORT_LOCK_FILE;
//protected:
MCAPI void _addToAssetSet(class Core::Path const &);
MCAPI bool _isInAssetSet(class Core::Path const &) const;
protected:
};