LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/LodestoneCompassItem.hpp
2022-09-21 19:47:03 +08:00

50 lines
2.1 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Item.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class LodestoneCompassItem : public Item {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LODESTONECOMPASSITEM
public:
class LodestoneCompassItem& operator=(class LodestoneCompassItem const &) = delete;
LodestoneCompassItem(class LodestoneCompassItem const &) = delete;
LodestoneCompassItem() = delete;
#endif
public:
/*0*/ virtual ~LodestoneCompassItem();
/*5*/ virtual void __unk_vfn_5();
/*26*/ virtual void __unk_vfn_26();
/*27*/ virtual void __unk_vfn_27();
/*31*/ virtual void __unk_vfn_31();
/*32*/ virtual void __unk_vfn_32();
/*34*/ virtual void __unk_vfn_34();
/*37*/ virtual void __unk_vfn_37();
/*43*/ virtual void __unk_vfn_43();
/*46*/ virtual void __unk_vfn_46();
/*47*/ virtual void __unk_vfn_47();
/*49*/ virtual void __unk_vfn_49();
/*50*/ virtual void __unk_vfn_50();
/*79*/ virtual void __unk_vfn_79();
/*80*/ virtual void __unk_vfn_80();
/*83*/ virtual int getAnimationFrameFor(class Mob *, bool, class ItemStack const *, bool) const;
/*85*/ virtual struct TextureUVCoordinateSet const & getIcon(class ItemStackBase const &, int, bool) const;
/*90*/ virtual void __unk_vfn_90();
/*97*/ virtual void __unk_vfn_97();
/*99*/ virtual bool _useOn(class ItemStack &, class Actor &, class BlockPos, unsigned char, float, float, float) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LODESTONECOMPASSITEM
#endif
MCAPI static int getCompassFrame(class std::variant<struct ActorUniqueID, struct std::pair<class BlockPos, class AutomaticID<class Dimension, int>>> &, class ItemStack const &, class Level const &, class BlockPos const &, class AutomaticID<class Dimension, int> const &);
MCAPI static class PositionTrackingId getPositionTrackingId(class ItemStackBase const &);
MCAPI static bool linkCompassToLodestone(class ItemStack &, class BlockSource &, class BlockPos);
};