LiteLoaderBDS-1.16.40/LiteLoader/include/llapi/mc/ActorLegacySaveConverter.hpp
2023-03-03 10:18:21 -08:00

56 lines
2.7 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "llapi/Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ActorLegacySaveConverter {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORLEGACYSAVECONVERTER
public:
class ActorLegacySaveConverter& operator=(class ActorLegacySaveConverter const &) = delete;
ActorLegacySaveConverter(class ActorLegacySaveConverter const &) = delete;
ActorLegacySaveConverter() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORLEGACYSAVECONVERTER
#endif
MCAPI static void convertSave(class Actor &, class CompoundTag const &);
//private:
MCAPI static void convertBoat(class Actor &, class CompoundTag const &);
MCAPI static void convertChicken(class Actor &, class CompoundTag const &);
MCAPI static void convertCow(class Actor &, class CompoundTag const &);
MCAPI static void convertCreeper(class Actor &, class CompoundTag const &);
MCAPI static void convertEnderman(class Actor &, class CompoundTag const &);
MCAPI static void convertHorse(class Actor &, class CompoundTag const &);
MCAPI static void convertIronGolem(class Actor &, class CompoundTag const &);
MCAPI static void convertMinecart(class Actor &, class CompoundTag const &);
MCAPI static void convertMinecartHopper(class Actor &, class CompoundTag const &);
MCAPI static void convertMinecartTNT(class Actor &, class CompoundTag const &);
MCAPI static void convertOcelot(class Actor &, class CompoundTag const &);
MCAPI static void convertPig(class Actor &, class CompoundTag const &);
MCAPI static void convertRabbit(class Actor &, class CompoundTag const &);
MCAPI static void convertSheep(class Actor &, class CompoundTag const &);
MCAPI static void convertSilverfish(class Actor &, class CompoundTag const &);
MCAPI static void convertSkeleton(class Actor &, class CompoundTag const &);
MCAPI static void convertSlime(class Actor &, class CompoundTag const &);
MCAPI static void convertSnowgolem(class Actor &, class CompoundTag const &);
MCAPI static void convertSpider(class Actor &, class CompoundTag const &);
MCAPI static void convertSquid(class Actor &, class CompoundTag const &);
MCAPI static void convertVillager(class Actor &, class CompoundTag const &);
MCAPI static void convertWolf(class Actor &, class CompoundTag const &);
MCAPI static void convertZombie(class Actor &, class CompoundTag const &);
MCAPI static void convertZombieVillager(class Actor &, class CompoundTag const &);
MCAPI static void genericConvert(class Actor &, class CompoundTag const &);
private:
};