LiteLoaderBDS-1.16.40/LiteLoader/include/llapi/mc/Boat.hpp
2023-03-03 10:18:21 -08:00

80 lines
2.8 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "llapi/Global.h"
#include "Actor.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class Boat : public Actor {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_BOAT
public:
class Boat& operator=(class Boat const &) = delete;
Boat(class Boat const &) = delete;
Boat() = delete;
#endif
public:
/*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &);
/*2*/ virtual void reloadHardcodedClient(enum Actor::InitializationMethod, class VariantParameterList const &);
/*7*/ virtual ~Boat();
/*11*/ virtual void remove();
/*30*/ virtual void __unk_vfn_30();
/*39*/ virtual void normalTick();
/*45*/ virtual void addRider(class Actor &);
/*47*/ virtual std::string getExitTip(std::string const &, enum InputMode) const;
/*54*/ virtual void __unk_vfn_54();
/*61*/ virtual void __unk_vfn_61();
/*73*/ virtual float getShadowHeightOffs();
/*74*/ virtual float getShadowRadius() const;
/*76*/ virtual void __unk_vfn_76();
/*81*/ virtual void __unk_vfn_81();
/*83*/ virtual void onAboveBubbleColumn(bool);
/*87*/ virtual bool isPickable();
/*88*/ virtual void __unk_vfn_88();
/*90*/ virtual void __unk_vfn_90();
/*98*/ virtual void __unk_vfn_98();
/*100*/ virtual void __unk_vfn_100();
/*121*/ virtual void __unk_vfn_121();
/*124*/ virtual bool isInvulnerableTo(class ActorDamageSource const &) const;
/*169*/ virtual void __unk_vfn_169();
/*171*/ virtual struct ActorUniqueID getControllingPlayer() const;
/*178*/ virtual bool canAddRider(class Actor &) const;
/*182*/ virtual void __unk_vfn_182();
/*206*/ virtual void __unk_vfn_206();
/*207*/ virtual void __unk_vfn_207();
/*210*/ virtual float getRiderYRotation(class Actor const &) const;
/*228*/ virtual void __unk_vfn_228();
/*231*/ virtual void __unk_vfn_231();
/*238*/ virtual void __unk_vfn_238();
/*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool);
/*246*/ virtual void __unk_vfn_246();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_BOAT
#endif
MCAPI Boat(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &);
MCAPI void computePaddleForcesBasedOnGaze(class Vec3 &, float &, float &, float, float);
MCAPI void destroy(class Actor *);
MCAPI float getRowingTime(enum Side) const;
MCAPI void setRowingTime(enum Side, float);
//protected:
MCAPI void setBubbleTime(int);
MCAPI void tickBubbleColumn();
//private:
MCAPI void _computePaddleForce(float &, float &, float, float);
MCAPI void _control();
MCAPI void _float();
MCAPI void _paddleControl(enum Side, class Vec3 &, class Vec3 &);
protected:
private:
};