LiteLoaderBDS-1.16.40/ScriptEngine/third-party/include/ThreadPool/ThreadPool.hpp
2023-03-03 10:18:21 -08:00

89 lines
2.3 KiB
C++

#ifndef THREAD_POOL_HPP
#define THREAD_POOL_HPP
#include <functional>
#include <future>
#include <queue>
class ThreadPool {
public:
explicit ThreadPool(size_t);
template<class F, class... Args>
decltype(auto) enqueue(F&& f, Args&&... args);
// the destructor joins all threads
~ThreadPool() {
{
std::unique_lock<std::mutex> lock(queue_mutex);
stop = true;
}
condition.notify_all();
for (std::thread& worker : workers) {
worker.join();
}
}
private:
// need to keep track of threads so we can join them
std::vector< std::thread > workers;
// the task queue
std::queue< std::packaged_task<void()> > tasks;
// synchronization
std::mutex queue_mutex;
std::condition_variable condition;
bool stop;
};
// the constructor just launches some amount of workers
inline ThreadPool::ThreadPool(size_t threads)
: stop(false)
{
for(size_t i = 0;i<threads;++i)
workers.emplace_back(
[this]
{
for(;;)
{
std::packaged_task<void()> task;
{
std::unique_lock<std::mutex> lock(this->queue_mutex);
this->condition.wait(lock,
[this]{ return this->stop || !this->tasks.empty(); });
if(this->stop && this->tasks.empty())
return;
task = std::move(this->tasks.front());
this->tasks.pop();
}
task();
}
}
);
}
// add new work item to the pool
template<class F, class... Args>
decltype(auto) ThreadPool::enqueue(F&& f, Args&&... args)
{
using return_type = std::invoke_result_t<F, Args...>;
std::packaged_task<return_type()> task(
std::bind(std::forward<F>(f), std::forward<Args>(args)...)
);
std::future<return_type> res = task.get_future();
{
std::unique_lock<std::mutex> lock(queue_mutex);
// don't allow enqueueing after stopping the pool
if(stop)
throw std::runtime_error("enqueue on stopped ThreadPool");
tasks.emplace(std::move(task));
}
condition.notify_one();
return res;
}
#endif