mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
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85 lines
1.9 KiB
C++
85 lines
1.9 KiB
C++
/*
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* Tencent is pleased to support the open source community by making ScriptX available.
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* Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <mutex>
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#include "../../src/types.h"
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namespace script {
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namespace lua_backend {
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class LuaEngine;
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class StackFrameScopeImpl {
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private:
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LuaEngine *engine_ = nullptr;
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int base_ = 0;
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bool hasReturnValue_ = false;
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public:
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explicit StackFrameScopeImpl(LuaEngine &);
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~StackFrameScopeImpl();
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template <typename T>
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Local<T> returnValue(const Local<T> &localRef);
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int returnRawValue(int index);
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friend class EngineScopeImpl;
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};
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class EngineScopeImpl {
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LuaEngine *prevEngine_ = nullptr;
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std::lock_guard<std::mutex> lockGuard_;
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StackFrameScopeImpl stack_;
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public:
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explicit EngineScopeImpl(LuaEngine &, LuaEngine *);
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~EngineScopeImpl();
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};
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class ExitEngineScopeImpl {
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LuaEngine *engine_ = nullptr;
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public:
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explicit ExitEngineScopeImpl(LuaEngine &);
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~ExitEngineScopeImpl();
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};
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} // namespace lua_backend
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template <>
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struct internal::ImplType<EngineScope> {
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using type = lua_backend::EngineScopeImpl;
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};
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template <>
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struct internal::ImplType<ExitEngineScope> {
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using type = lua_backend::ExitEngineScopeImpl;
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};
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template <>
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struct internal::ImplType<StackFrameScope> {
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using type = lua_backend::StackFrameScopeImpl;
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};
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} // namespace script
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