mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-06 12:03:39 +00:00
80 lines
2.8 KiB
C++
80 lines
2.8 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
|
|
#pragma once
|
|
#define AUTO_GENERATED
|
|
#include "../Global.h"
|
|
#include "Actor.hpp"
|
|
|
|
#define BEFORE_EXTRA
|
|
|
|
#undef BEFORE_EXTRA
|
|
|
|
class Boat : public Actor {
|
|
|
|
#define AFTER_EXTRA
|
|
|
|
#undef AFTER_EXTRA
|
|
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_BOAT
|
|
public:
|
|
class Boat& operator=(class Boat const &) = delete;
|
|
Boat(class Boat const &) = delete;
|
|
Boat() = delete;
|
|
#endif
|
|
|
|
public:
|
|
/*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &);
|
|
/*2*/ virtual void reloadHardcodedClient(enum Actor::InitializationMethod, class VariantParameterList const &);
|
|
/*7*/ virtual ~Boat();
|
|
/*11*/ virtual void remove();
|
|
/*30*/ virtual void __unk_vfn_30();
|
|
/*39*/ virtual void normalTick();
|
|
/*45*/ virtual void addRider(class Actor &);
|
|
/*47*/ virtual std::string getExitTip(std::string const &, enum InputMode) const;
|
|
/*54*/ virtual void __unk_vfn_54();
|
|
/*61*/ virtual void __unk_vfn_61();
|
|
/*73*/ virtual float getShadowHeightOffs();
|
|
/*74*/ virtual float getShadowRadius() const;
|
|
/*76*/ virtual void __unk_vfn_76();
|
|
/*81*/ virtual void __unk_vfn_81();
|
|
/*83*/ virtual void onAboveBubbleColumn(bool);
|
|
/*87*/ virtual bool isPickable();
|
|
/*88*/ virtual void __unk_vfn_88();
|
|
/*90*/ virtual void __unk_vfn_90();
|
|
/*98*/ virtual void __unk_vfn_98();
|
|
/*100*/ virtual void __unk_vfn_100();
|
|
/*121*/ virtual void __unk_vfn_121();
|
|
/*124*/ virtual bool isInvulnerableTo(class ActorDamageSource const &) const;
|
|
/*169*/ virtual void __unk_vfn_169();
|
|
/*171*/ virtual struct ActorUniqueID getControllingPlayer() const;
|
|
/*178*/ virtual bool canAddRider(class Actor &) const;
|
|
/*182*/ virtual void __unk_vfn_182();
|
|
/*206*/ virtual void __unk_vfn_206();
|
|
/*207*/ virtual void __unk_vfn_207();
|
|
/*210*/ virtual float getRiderYRotation(class Actor const &) const;
|
|
/*228*/ virtual void __unk_vfn_228();
|
|
/*231*/ virtual void __unk_vfn_231();
|
|
/*238*/ virtual void __unk_vfn_238();
|
|
/*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool);
|
|
/*246*/ virtual void __unk_vfn_246();
|
|
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_BOAT
|
|
#endif
|
|
MCAPI Boat(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &);
|
|
MCAPI void computePaddleForcesBasedOnGaze(class Vec3 &, float &, float &, float, float);
|
|
MCAPI void destroy(class Actor *);
|
|
MCAPI float getRowingTime(enum Side) const;
|
|
MCAPI void setRowingTime(enum Side, float);
|
|
|
|
//protected:
|
|
MCAPI void setBubbleTime(int);
|
|
MCAPI void tickBubbleColumn();
|
|
|
|
//private:
|
|
MCAPI void _computePaddleForce(float &, float &, float, float);
|
|
MCAPI void _control();
|
|
MCAPI void _float();
|
|
MCAPI void _paddleControl(enum Side, class Vec3 &, class Vec3 &);
|
|
|
|
protected:
|
|
|
|
private:
|
|
|
|
}; |