mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-06 12:03:39 +00:00
1253 lines
91 KiB
C++
1253 lines
91 KiB
C++
// #include "MC/StaticVanillaBlocks.hpp"
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// #include "MC/BlockTypeRegistry.hpp"
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// #include "MC/HashedString.hpp"
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// #include "MC/VanillaBlockTypeIds.hpp"
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// namespace StaticVanillaBlocks {
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// Block const* mAcaciaButton;
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// Block const* mAcaciaDoor;
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// Block const* mAcaciaFenceGate;
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// Block const* mAcaciaPressurePlate;
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// Block const* mAcaciaStairs;
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// Block const* mAcaciaStandingSign;
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// Block const* mAcaciaTrapdoor;
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// Block const* mAcaciaWallSign;
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// Block const* mActivatorRail;
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// Block const* mAllow;
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// Block const* mAmethystBlock;
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// Block const* mAmethystCluster;
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// Block const* mAncientDebris;
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// Block const* mAndesiteStairs;
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// Block const* mAnvil;
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// Block const* mAzalea;
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// Block const* mAzaleaLeaves;
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// Block const* mAzaleaLeavesFlowered;
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// Block const* mBamboo;
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// Block const* mBambooSapling;
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// Block const* mBarrel;
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// Block const* mBarrier;
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// Block const* mBasalt;
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// Block const* mBeacon;
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// Block const* mBed;
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// Block const* mBedrock;
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// Block const* mBeeNest;
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// Block const* mBeehive;
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// Block const* mBeetroot;
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// Block const* mBell;
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// Block const* mBigDripleaf;
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// Block const* mBirchButton;
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// Block const* mBirchDoor;
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// Block const* mBirchFenceGate;
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// Block const* mBirchPressurePlate;
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// Block const* mBirchStairs;
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// Block const* mBirchStandingSign;
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// Block const* mBirchTrapdoor;
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// Block const* mBirchWallSign;
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// Block const* mBlackCandle;
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// Block const* mBlackCandleCake;
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// Block const* mBlackGlazedTerracotta;
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// Block const* mBlackstone;
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// Block const* mBlackstoneDoubleSlab;
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// Block const* mBlackstoneSlab;
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// Block const* mBlackstoneStairs;
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// Block const* mBlackstoneWall;
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// Block const* mBlastFurnace;
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// Block const* mBlueCandle;
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// Block const* mBlueCandleCake;
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// Block const* mBlueGlazedTerracotta;
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// Block const* mBlueIce;
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// Block const* mBoneBlock;
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// Block const* mBookshelf;
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// Block const* mBorderBlock;
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// Block const* mBrewingStand;
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// Block const* mBrickBlock;
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// Block const* mBrickStairs;
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// Block const* mBrownCandle;
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// Block const* mBrownCandleCake;
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// Block const* mBrownGlazedTerracotta;
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// Block const* mBrownMushroom;
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// Block const* mBrownMushroomBlock;
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// Block const* mBubbleColumn;
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// Block const* mBuddingAmethyst;
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// Block const* mCactus;
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// Block const* mCake;
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// Block const* mCalcite;
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// Block const* mCamera;
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// Block const* mCampFire;
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// Block const* mCandle;
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// Block const* mCandleCake;
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// Block const* mCarpet;
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// Block const* mCarrots;
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// Block const* mCartographyTable;
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// Block const* mCarvedPumpkin;
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// Block const* mCauldron;
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// Block const* mCaveVines;
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// Block const* mCaveVinesBodyWithBerries;
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// Block const* mCaveVinesHeadWithBerries;
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// Block const* mChain;
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// Block const* mChainCommandBlock;
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// Block const* mChalkboard;
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// Block const* mChemicalHeat;
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// Block const* mChemistryTable;
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// Block const* mChest;
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// Block const* mChiseledDeepslate;
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// Block const* mChiseledNetherBricks;
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// Block const* mChiseledPolishedBlackstone;
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// Block const* mChorusFlower;
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// Block const* mChorusPlant;
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// Block const* mClay;
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// Block const* mClientRequestPlaceholderBlock;
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// Block const* mCoalBlock;
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// Block const* mCoalOre;
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// Block const* mCobbledDeepslate;
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// Block const* mCobbledDeepslateDoubleSlab;
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// Block const* mCobbledDeepslateSlab;
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// Block const* mCobbledDeepslateStairs;
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// Block const* mCobbledDeepslateWall;
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// Block const* mCobblestone;
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// Block const* mCobblestoneWall;
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// Block const* mCocoa;
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// Block const* mColoredTorchBp;
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// Block const* mColoredTorchRg;
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// Block const* mCommandBlock;
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// Block const* mComposter;
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// Block const* mConcrete;
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// Block const* mConcretePowder;
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// Block const* mConduit;
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// Block const* mCopperBlock;
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// Block const* mCopperOre;
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// Block const* mCoral;
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// Block const* mCoralBlock;
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// Block const* mCoralFan;
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// Block const* mCoralFanDead;
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// Block const* mCoralFanHang;
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// Block const* mCoralFanHang2;
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// Block const* mCoralFanHang3;
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// Block const* mCrackedDeepslateBricks;
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// Block const* mCrackedDeepslateTiles;
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// Block const* mCrackedNetherBricks;
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// Block const* mCrackedPolishedBlackstoneBricks;
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// Block const* mCraftingTable;
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// Block const* mCrimsonButton;
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// Block const* mCrimsonDoor;
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// Block const* mCrimsonDoubleSlab;
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// Block const* mCrimsonFence;
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// Block const* mCrimsonFenceGate;
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// Block const* mCrimsonFungus;
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// Block const* mCrimsonHyphae;
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// Block const* mCrimsonNylium;
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// Block const* mCrimsonPlanks;
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// Block const* mCrimsonPressurePlate;
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// Block const* mCrimsonRoots;
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// Block const* mCrimsonSlab;
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// Block const* mCrimsonStairs;
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// Block const* mCrimsonStandingSign;
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// Block const* mCrimsonStem;
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// Block const* mCrimsonTrapdoor;
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// Block const* mCrimsonWallSign;
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// Block const* mCryingObsidian;
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// Block const* mCutCopper;
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// Block const* mCutCopperSlab;
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// Block const* mCutCopperStairs;
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// Block const* mCyanCandle;
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// Block const* mCyanCandleCake;
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// Block const* mCyanGlazedTerracotta;
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// Block const* mDarkOakButton;
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// Block const* mDarkOakDoor;
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// Block const* mDarkOakFenceGate;
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// Block const* mDarkOakPressurePlate;
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// Block const* mDarkOakStairs;
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// Block const* mDarkOakTrapdoor;
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// Block const* mDarkPrismarineStairs;
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// Block const* mDarkoakStandingSign;
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// Block const* mDarkoakWallSign;
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// Block const* mDaylightDetector;
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// Block const* mDaylightDetectorInverted;
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// Block const* mDeadbush;
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// Block const* mDeepslate;
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// Block const* mDeepslateBrickDoubleSlab;
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// Block const* mDeepslateBrickSlab;
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// Block const* mDeepslateBrickStairs;
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// Block const* mDeepslateBrickWall;
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// Block const* mDeepslateBricks;
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// Block const* mDeepslateCoalOre;
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// Block const* mDeepslateCopperOre;
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// Block const* mDeepslateDiamondOre;
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// Block const* mDeepslateEmeraldOre;
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// Block const* mDeepslateGoldOre;
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// Block const* mDeepslateIronOre;
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// Block const* mDeepslateLapisOre;
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// Block const* mDeepslateRedstoneOre;
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// Block const* mDeepslateTileDoubleSlab;
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// Block const* mDeepslateTileSlab;
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// Block const* mDeepslateTileStairs;
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// Block const* mDeepslateTileWall;
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// Block const* mDeepslateTiles;
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// Block const* mDeny;
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// Block const* mDetectorRail;
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// Block const* mDiamondBlock;
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// Block const* mDiamondOre;
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// Block const* mDioriteStairs;
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// Block const* mDirt;
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// Block const* mDirtWithRoots;
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// Block const* mDispenser;
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// Block const* mDoubleCutCopperSlab;
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// Block const* mDoublePlant;
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// Block const* mDoubleStoneSlab;
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// Block const* mDoubleStoneSlab2;
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// Block const* mDoubleStoneSlab3;
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// Block const* mDoubleStoneSlab4;
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// Block const* mDoubleWoodenSlab;
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// Block const* mDragonEgg;
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// Block const* mDriedKelpBlock;
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// Block const* mDripstone;
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// Block const* mDropper;
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// Block const* mElements[119];
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// Block const* mEmeraldBlock;
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// Block const* mEmeraldOre;
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// Block const* mEnchantingTable;
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// Block const* mEndBrickStairs;
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// Block const* mEndBricks;
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// Block const* mEndGateway;
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// Block const* mEndPortal;
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// Block const* mEndPortalFrame;
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// Block const* mEndRod;
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// Block const* mEndStone;
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// Block const* mEnderChest;
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// Block const* mExposedCopper;
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// Block const* mExposedCutCopper;
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// Block const* mExposedCutCopperSlab;
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// Block const* mExposedCutCopperStairs;
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// Block const* mExposedDoubleCutCopperSlab;
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// Block const* mFarmlandBlock;
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// Block const* mFence;
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// Block const* mFenceGate;
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// Block const* mFire;
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// Block const* mFletchingTable;
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// Block const* mFlowerPot;
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// Block const* mFloweringAzalea;
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// Block const* mFlowingLava;
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// Block const* mFlowingWater;
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// Block const* mFrogSpawn;
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// Block const* mFrostedIce;
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// Block const* mFurnace;
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// Block const* mGildedBlackstone;
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// Block const* mGlass;
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// Block const* mGlassPane;
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// Block const* mGlowItemFrame;
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// Block const* mGlowLichen;
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// Block const* mGlowingobsidian;
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// Block const* mGlowstone;
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// Block const* mGoldBlock;
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// Block const* mGoldOre;
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// Block const* mGoldenRail;
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// Block const* mGraniteStairs;
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// Block const* mGrass;
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// Block const* mGrassPath;
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// Block const* mGravel;
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// Block const* mGrayCandle;
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// Block const* mGrayCandleCake;
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// Block const* mGrayGlazedTerracotta;
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// Block const* mGreenCandle;
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// Block const* mGreenCandleCake;
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// Block const* mGreenGlazedTerracotta;
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// Block const* mGrindstone;
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// Block const* mHangingRoots;
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// Block const* mHardGlass;
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// Block const* mHardGlassPane;
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// Block const* mHardStainedGlass;
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// Block const* mHardStainedGlassPane;
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// Block const* mHardenedClay;
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// Block const* mHayBlock;
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// Block const* mHeavyWeightedPressurePlate;
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// Block const* mHoneyBlock;
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// Block const* mHoneycombBlock;
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// Block const* mHopper;
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// Block const* mIce;
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// Block const* mInfestedDeepslate;
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// Block const* mInfoUpdate;
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// Block const* mInfoUpdate2;
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// Block const* mInvisibleBedrock;
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// Block const* mIronBars;
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// Block const* mIronBlock;
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// Block const* mIronDoor;
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// Block const* mIronOre;
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// Block const* mIronTrapdoor;
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// Block const* mItemFrame;
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// Block const* mJigsaw;
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// Block const* mJukebox;
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// Block const* mJungleButton;
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// Block const* mJungleDoor;
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// Block const* mJungleFenceGate;
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// Block const* mJunglePressurePlate;
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// Block const* mJungleStairs;
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// Block const* mJungleStandingSign;
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// Block const* mJungleTrapdoor;
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// Block const* mJungleWallSign;
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// Block const* mKelp;
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// Block const* mLadder;
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// Block const* mLantern;
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// Block const* mLapisBlock;
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// Block const* mLapisOre;
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// Block const* mLargeAmethystBud;
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// Block const* mLava;
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// Block const* mLavaCauldron;
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// Block const* mLeaves;
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// Block const* mLeaves2;
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// Block const* mLectern;
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// Block const* mLever;
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// Block const* mLightBlock;
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// Block const* mLightBlueCandle;
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// Block const* mLightBlueCandleCake;
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// Block const* mLightBlueGlazedTerracotta;
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// Block const* mLightGrayCandle;
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// Block const* mLightGrayCandleCake;
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// Block const* mLightWeightedPressurePlate;
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// Block const* mLightningRod;
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// Block const* mLimeCandle;
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// Block const* mLimeCandleCake;
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// Block const* mLimeGlazedTerracotta;
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// Block const* mLitBlastFurnace;
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// Block const* mLitDeepslateRedstoneOre;
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// Block const* mLitFurnace;
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// Block const* mLitPumpkin;
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// Block const* mLitRedstoneLamp;
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// Block const* mLitRedstoneOre;
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// Block const* mLitSmoker;
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// Block const* mLodestone;
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// Block const* mLog;
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// Block const* mLog2;
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// Block const* mLoom;
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// Block const* mMagentaCandle;
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// Block const* mMagentaCandleCake;
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// Block const* mMagentaGlazedTerracotta;
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// Block const* mMagma;
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// Block const* mMangroveButton;
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// Block const* mMangroveDoor;
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// Block const* mMangroveDoubleSlab;
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// Block const* mMangroveFence;
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// Block const* mMangroveFenceGate;
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// Block const* mMangroveLeaves;
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// Block const* mMangroveLog;
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// Block const* mMangrovePlanks;
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// Block const* mMangrovePressurePlate;
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// Block const* mMangrovePropagule;
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// Block const* mMangroveRoots;
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// Block const* mMangroveSlab;
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// Block const* mMangroveStairs;
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// Block const* mMangroveStandingSign;
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// Block const* mMangroveTrapdoor;
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// Block const* mMangroveWallSign;
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// Block const* mMangroveWood;
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// Block const* mMediumAmethystBud;
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// Block const* mMelonBlock;
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// Block const* mMelonStem;
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// Block const* mMobSpawner;
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// Block const* mMonsterEgg;
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// Block const* mMossBlock;
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// Block const* mMossCarpet;
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// Block const* mMossyCobblestone;
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// Block const* mMossyCobblestoneStairs;
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// Block const* mMossyStoneBrickStairs;
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// Block const* mMovingBlock;
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// Block const* mMud;
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// Block const* mMudBrickDoubleSlab;
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// Block const* mMudBrickSlab;
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// Block const* mMudBrickStairs;
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// Block const* mMudBrickWall;
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// Block const* mMudBricks;
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// Block const* mMuddyMangroveRoots;
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// Block const* mMycelium;
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// Block const* mMysteriousFrame;
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// Block const* mMysteriousFrameSlot;
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// Block const* mNetherBrickBlockName;
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// Block const* mNetherBrickFence;
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// Block const* mNetherBrickStairs;
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// Block const* mNetherGoldOre;
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// Block const* mNetherSprouts;
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// Block const* mNetherWart;
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// Block const* mNetherWartBlock;
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// Block const* mNetheriteBlock;
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// Block const* mNetherrack;
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// Block const* mNetherreactor;
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// Block const* mNormalStoneStairs;
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// Block const* mNoteblock;
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// Block const* mOakStairs;
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// Block const* mObserver;
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// Block const* mObsidian;
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// Block const* mOchreFroglight;
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// Block const* mOrangeCandle;
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// Block const* mOrangeCandleCake;
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// Block const* mOrangeGlazedTerracotta;
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// Block const* mOxidizedCopper;
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// Block const* mOxidizedCutCopper;
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// Block const* mOxidizedCutCopperSlab;
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// Block const* mOxidizedCutCopperStairs;
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// Block const* mOxidizedDoubleCutCopperSlab;
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// Block const* mPackedIce;
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// Block const* mPackedMud;
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// Block const* mPearlescentFroglight;
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// Block const* mPinkCandle;
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// Block const* mPinkCandleCake;
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// Block const* mPinkGlazedTerracotta;
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// Block const* mPiston;
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// Block const* mPistonArmCollision;
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// Block const* mPlanks;
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// Block const* mPodzol;
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// Block const* mPointedDripstone;
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// Block const* mPolishedAndesiteStairs;
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// Block const* mPolishedBasalt;
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// Block const* mPolishedBlackstone;
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// Block const* mPolishedBlackstoneBrickDoubleSlab;
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// Block const* mPolishedBlackstoneBrickSlab;
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// Block const* mPolishedBlackstoneBrickStairs;
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// Block const* mPolishedBlackstoneBrickWall;
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// Block const* mPolishedBlackstoneBricks;
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// Block const* mPolishedBlackstoneButton;
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// Block const* mPolishedBlackstoneDoubleSlab;
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// Block const* mPolishedBlackstonePressurePlate;
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// Block const* mPolishedBlackstoneSlab;
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// Block const* mPolishedBlackstoneStairs;
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// Block const* mPolishedBlackstoneWall;
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// Block const* mPolishedDeepslate;
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// Block const* mPolishedDeepslateDoubleSlab;
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// Block const* mPolishedDeepslateSlab;
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// Block const* mPolishedDeepslateStairs;
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// Block const* mPolishedDeepslateWall;
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// Block const* mPolishedDioriteStairs;
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// Block const* mPolishedGraniteStairs;
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// Block const* mPortal;
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// Block const* mPotatoes;
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// Block const* mPowderSnow;
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// Block const* mPoweredComparator;
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// Block const* mPoweredRepeater;
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// Block const* mPrismarine;
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// Block const* mPrismarineBricksStairs;
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// Block const* mPrismarineStairs;
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// Block const* mPumpkin;
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// Block const* mPumpkinStem;
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// Block const* mPurpleCandle;
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// Block const* mPurpleCandleCake;
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// Block const* mPurpleGlazedTerracotta;
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// Block const* mPurpurBlock;
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// Block const* mPurpurStairs;
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// Block const* mQuartzBlock;
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// Block const* mQuartzBricks;
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// Block const* mQuartzOre;
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// Block const* mQuartzStairs;
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// Block const* mRail;
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// Block const* mRawCopperBlock;
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// Block const* mRawGoldBlock;
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// Block const* mRawIronBlock;
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// Block const* mRedCandle;
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// Block const* mRedCandleCake;
|
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// Block const* mRedFlower;
|
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// Block const* mRedGlazedTerracotta;
|
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// Block const* mRedMushroom;
|
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// Block const* mRedMushroomBlock;
|
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// Block const* mRedNetherBrick;
|
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// Block const* mRedNetherBrickStairs;
|
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// Block const* mRedSandstone;
|
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// Block const* mRedSandstoneStairs;
|
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// Block const* mRedstoneBlock;
|
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// Block const* mRedstoneLamp;
|
|
// Block const* mRedstoneOre;
|
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// Block const* mRedstoneTorch;
|
|
// Block const* mRedstoneWire;
|
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// Block const* mReeds;
|
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// Block const* mReinforcedDeepslate;
|
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// Block const* mRepeatingCommandBlock;
|
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// Block const* mReserved6;
|
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// Block const* mRespawnAnchor;
|
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// Block const* mSand;
|
|
// Block const* mSandstone;
|
|
// Block const* mSandstoneStairs;
|
|
// Block const* mSapling;
|
|
// Block const* mScaffolding;
|
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// Block const* mSculk;
|
|
// Block const* mSculkCatalyst;
|
|
// Block const* mSculkSensor;
|
|
// Block const* mSculkShrieker;
|
|
// Block const* mSculkVein;
|
|
// Block const* mSeaLantern;
|
|
// Block const* mSeaPickle;
|
|
// Block const* mSeagrass;
|
|
// Block const* mShroomlight;
|
|
// Block const* mShulkerBox;
|
|
// Block const* mSilverGlazedTerracotta;
|
|
// Block const* mSkull;
|
|
// Block const* mSlimeBlock;
|
|
// Block const* mSmallAmethystBud;
|
|
// Block const* mSmallDripleaf;
|
|
// Block const* mSmithingTable;
|
|
// Block const* mSmoker;
|
|
// Block const* mSmoothBasalt;
|
|
// Block const* mSmoothQuartzStairs;
|
|
// Block const* mSmoothRedSandstoneStairs;
|
|
// Block const* mSmoothSandstoneStairs;
|
|
// Block const* mSmoothStone;
|
|
// Block const* mSnow;
|
|
// Block const* mSnowLayer;
|
|
// Block const* mSoulCampfire;
|
|
// Block const* mSoulFire;
|
|
// Block const* mSoulLantern;
|
|
// Block const* mSoulSand;
|
|
// Block const* mSoulSoil;
|
|
// Block const* mSoulTorch;
|
|
// Block const* mSponge;
|
|
// Block const* mSporeBlossom;
|
|
// Block const* mSpruceButton;
|
|
// Block const* mSpruceDoor;
|
|
// Block const* mSpruceFenceGate;
|
|
// Block const* mSprucePressurePlate;
|
|
// Block const* mSpruceStairs;
|
|
// Block const* mSpruceStandingSign;
|
|
// Block const* mSpruceTrapdoor;
|
|
// Block const* mSpruceWallSign;
|
|
// Block const* mStainedGlass;
|
|
// Block const* mStainedGlassPane;
|
|
// Block const* mStainedHardenedClay;
|
|
// Block const* mStandingBanner;
|
|
// Block const* mStandingSign;
|
|
// Block const* mStickyPiston;
|
|
// Block const* mStickyPistonArmCollision;
|
|
// Block const* mStone;
|
|
// Block const* mStoneBrickStairs;
|
|
// Block const* mStoneBricks;
|
|
// Block const* mStoneButton;
|
|
// Block const* mStonePressurePlate;
|
|
// Block const* mStoneSlab;
|
|
// Block const* mStoneSlab2;
|
|
// Block const* mStoneSlab3;
|
|
// Block const* mStoneSlab4;
|
|
// Block const* mStoneStairs;
|
|
// Block const* mStonecutter;
|
|
// Block const* mStonecutterBlock;
|
|
// Block const* mStrippedAcaciaLog;
|
|
// Block const* mStrippedBirchLog;
|
|
// Block const* mStrippedCrimsonHyphae;
|
|
// Block const* mStrippedCrimsonStem;
|
|
// Block const* mStrippedDarkOakLog;
|
|
// Block const* mStrippedJungleLog;
|
|
// Block const* mStrippedMangroveLog;
|
|
// Block const* mStrippedMangroveWood;
|
|
// Block const* mStrippedOakLog;
|
|
// Block const* mStrippedSpruceLog;
|
|
// Block const* mStrippedWarpedHyphae;
|
|
// Block const* mStrippedWarpedStem;
|
|
// Block const* mStructureBlock;
|
|
// Block const* mStructureVoid;
|
|
// Block const* mSweetBerryBush;
|
|
// Block const* mTallGrass;
|
|
// Block const* mTarget;
|
|
// Block const* mTintedGlass;
|
|
// Block const* mTnt;
|
|
// Block const* mTorch;
|
|
// Block const* mTrapdoor;
|
|
// Block const* mTrappedChest;
|
|
// Block const* mTripWire;
|
|
// Block const* mTripWireHook;
|
|
// Block const* mTuff;
|
|
// Block const* mTurtleEgg;
|
|
// Block const* mTwistingVines;
|
|
// Block const* mUnderwaterTorch;
|
|
// Block const* mUndyedShulkerBox;
|
|
// Block const* mUnlitRedstoneTorch;
|
|
// Block const* mUnpoweredComparator;
|
|
// Block const* mUnpoweredRepeater;
|
|
// Block const* mVerdantFroglight;
|
|
// Block const* mVine;
|
|
// Block const* mWallBanner;
|
|
// Block const* mWallSign;
|
|
// Block const* mWarpedButton;
|
|
// Block const* mWarpedDoor;
|
|
// Block const* mWarpedDoubleSlab;
|
|
// Block const* mWarpedFence;
|
|
// Block const* mWarpedFenceGate;
|
|
// Block const* mWarpedFungus;
|
|
// Block const* mWarpedHyphae;
|
|
// Block const* mWarpedNylium;
|
|
// Block const* mWarpedPlanks;
|
|
// Block const* mWarpedPressurePlate;
|
|
// Block const* mWarpedRoots;
|
|
// Block const* mWarpedSlab;
|
|
// Block const* mWarpedStairs;
|
|
// Block const* mWarpedStandingSign;
|
|
// Block const* mWarpedStem;
|
|
// Block const* mWarpedTrapdoor;
|
|
// Block const* mWarpedWallSign;
|
|
// Block const* mWarpedWartBlock;
|
|
// Block const* mWater;
|
|
// Block const* mWaterLily;
|
|
// Block const* mWaxedCopper;
|
|
// Block const* mWaxedCutCopper;
|
|
// Block const* mWaxedCutCopperSlab;
|
|
// Block const* mWaxedCutCopperStairs;
|
|
// Block const* mWaxedDoubleCutCopperSlab;
|
|
// Block const* mWaxedExposedCopper;
|
|
// Block const* mWaxedExposedCutCopper;
|
|
// Block const* mWaxedExposedCutCopperSlab;
|
|
// Block const* mWaxedExposedCutCopperStairs;
|
|
// Block const* mWaxedExposedDoubleCutCopperSlab;
|
|
// Block const* mWaxedOxidizedCopper;
|
|
// Block const* mWaxedOxidizedCutCopper;
|
|
// Block const* mWaxedOxidizedCutCopperSlab;
|
|
// Block const* mWaxedOxidizedCutCopperStairs;
|
|
// Block const* mWaxedOxidizedDoubleCutCopperSlab;
|
|
// Block const* mWaxedWeatheredCopper;
|
|
// Block const* mWaxedWeatheredCutCopper;
|
|
// Block const* mWaxedWeatheredCutCopperSlab;
|
|
// Block const* mWaxedWeatheredCutCopperStairs;
|
|
// Block const* mWaxedWeatheredDoubleCutCopperSlab;
|
|
// Block const* mWeatheredCopper;
|
|
// Block const* mWeatheredCutCopper;
|
|
// Block const* mWeatheredCutCopperSlab;
|
|
// Block const* mWeatheredCutCopperStairs;
|
|
// Block const* mWeatheredDoubleCutCopperSlab;
|
|
// Block const* mWeb;
|
|
// Block const* mWeepingVines;
|
|
// Block const* mWheat;
|
|
// Block const* mWhiteCandle;
|
|
// Block const* mWhiteCandleCake;
|
|
// Block const* mWhiteGlazedTerracotta;
|
|
// Block const* mWitherRose;
|
|
// Block const* mWood;
|
|
// Block const* mWoodenButton;
|
|
// Block const* mWoodenDoor;
|
|
// Block const* mWoodenPressurePlate;
|
|
// Block const* mWoodenSlab;
|
|
// Block const* mWool;
|
|
// Block const* mYellowCandle;
|
|
// Block const* mYellowCandleCake;
|
|
// Block const* mYellowFlower;
|
|
// Block const* mYellowGlazedTerracotta;
|
|
|
|
// void assignBlocks() {
|
|
// mAcaciaButton = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::AcaciaButton, true);
|
|
// mAcaciaDoor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::AcaciaDoor, true);
|
|
// mAcaciaFenceGate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::AcaciaFenceGate, true);
|
|
// mAcaciaPressurePlate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::AcaciaPressurePlate, true);
|
|
// mAcaciaStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::AcaciaStairs, true);
|
|
// mAcaciaStandingSign = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::AcaciaStandingSign, true);
|
|
// mAcaciaTrapdoor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::AcaciaTrapdoor, true);
|
|
// mAcaciaWallSign = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::AcaciaWallSign, true);
|
|
// mActivatorRail = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ActivatorRail, true);
|
|
// mAllow = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Allow, true);
|
|
// mAmethystBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::AmethystBlock, true);
|
|
// mAmethystCluster = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::AmethystCluster, true);
|
|
// mAncientDebris = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::AncientDebris, true);
|
|
// mAndesiteStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::AndesiteStairs, true);
|
|
// mAnvil = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Anvil, true);
|
|
// mAzalea = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Azalea, true);
|
|
// mAzaleaLeaves = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::AzaleaLeaves, true);
|
|
// mAzaleaLeavesFlowered = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::AzaleaLeavesFlowered, true);
|
|
// mBamboo = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Bamboo, true);
|
|
// mBambooSapling = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BambooSapling, true);
|
|
// mBarrel = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Barrel, true);
|
|
// mBarrier = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Barrier, true);
|
|
// mBasalt = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Basalt, true);
|
|
// mBeacon = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Beacon, true);
|
|
// mBed = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Bed, true);
|
|
// mBedrock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Bedrock, true);
|
|
// mBeeNest = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BeeNest, true);
|
|
// mBeehive = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Beehive, true);
|
|
// mBeetroot = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Beetroot, true);
|
|
// mBell = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Bell, true);
|
|
// mBigDripleaf = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BigDripleaf, true);
|
|
// mBirchButton = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BirchButton, true);
|
|
// mBirchDoor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BirchDoor, true);
|
|
// mBirchFenceGate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BirchFenceGate, true);
|
|
// mBirchPressurePlate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BirchPressurePlate, true);
|
|
// mBirchStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BirchStairs, true);
|
|
// mBirchStandingSign = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BirchStandingSign, true);
|
|
// mBirchTrapdoor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BirchTrapdoor, true);
|
|
// mBirchWallSign = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BirchWallSign, true);
|
|
// mBlackCandle = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BlackCandle, true);
|
|
// mBlackCandleCake = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BlackCandleCake, true);
|
|
// mBlackGlazedTerracotta = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BlackGlazedTerracotta, true);
|
|
// mBlackstone = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Blackstone, true);
|
|
// mBlackstoneDoubleSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BlackstoneDoubleSlab, true);
|
|
// mBlackstoneSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BlackstoneSlab, true);
|
|
// mBlackstoneStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BlackstoneStairs, true);
|
|
// mBlackstoneWall = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BlackstoneWall, true);
|
|
// mBlastFurnace = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BlastFurnace, true);
|
|
// mBlueCandle = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BlueCandle, true);
|
|
// mBlueCandleCake = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BlueCandleCake, true);
|
|
// mBlueGlazedTerracotta = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BlueGlazedTerracotta, true);
|
|
// mBlueIce = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BlueIce, true);
|
|
// mBoneBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BoneBlock, true);
|
|
// mBookshelf = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Bookshelf, true);
|
|
// mBorderBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BorderBlock, true);
|
|
// mBrewingStand = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BrewingStand, true);
|
|
// mBrickBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BrickBlock, true);
|
|
// mBrickStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BrickStairs, true);
|
|
// mBrownCandle = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BrownCandle, true);
|
|
// mBrownCandleCake = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BrownCandleCake, true);
|
|
// mBrownGlazedTerracotta = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BrownGlazedTerracotta, true);
|
|
// mBrownMushroom = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BrownMushroom, true);
|
|
// mBrownMushroomBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BrownMushroomBlock, true);
|
|
// mBubbleColumn = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BubbleColumn, true);
|
|
// mBuddingAmethyst = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::BuddingAmethyst, true);
|
|
// mCactus = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Cactus, true);
|
|
// mCake = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Cake, true);
|
|
// mCalcite = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Calcite, true);
|
|
// mCamera = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Camera, true);
|
|
// mCampFire = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CampFire, true);
|
|
// mCandle = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Candle, true);
|
|
// mCandleCake = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CandleCake, true);
|
|
// mCarpet = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Carpet, true);
|
|
// mCarrots = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Carrots, true);
|
|
// mCartographyTable = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CartographyTable, true);
|
|
// mCarvedPumpkin = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CarvedPumpkin, true);
|
|
// mCauldron = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Cauldron, true);
|
|
// mCaveVines = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CaveVines, true);
|
|
// mCaveVinesBodyWithBerries = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CaveVinesBodyWithBerries, true);
|
|
// mCaveVinesHeadWithBerries = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CaveVinesHeadWithBerries, true);
|
|
// mChain = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Chain, true);
|
|
// mChainCommandBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ChainCommandBlock, true);
|
|
// mChalkboard = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Chalkboard, true);
|
|
// mChemicalHeat = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ChemicalHeat, true);
|
|
// mChemistryTable = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ChemistryTable, true);
|
|
// mChest = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Chest, true);
|
|
// mChiseledDeepslate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ChiseledDeepslate, true);
|
|
// mChiseledNetherBricks = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ChiseledNetherBricks, true);
|
|
// mChiseledPolishedBlackstone = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ChiseledPolishedBlackstone, true);
|
|
// mChorusFlower = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ChorusFlower, true);
|
|
// mChorusPlant = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ChorusPlant, true);
|
|
// mClay = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Clay, true);
|
|
// mClientRequestPlaceholderBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ClientRequestPlaceholderBlock, true);
|
|
// mCoalBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CoalBlock, true);
|
|
// mCoalOre = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CoalOre, true);
|
|
// mCobbledDeepslate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CobbledDeepslate, true);
|
|
// mCobbledDeepslateDoubleSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CobbledDeepslateDoubleSlab, true);
|
|
// mCobbledDeepslateSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CobbledDeepslateSlab, true);
|
|
// mCobbledDeepslateStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CobbledDeepslateStairs, true);
|
|
// mCobbledDeepslateWall = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CobbledDeepslateWall, true);
|
|
// mCobblestone = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Cobblestone, true);
|
|
// mCobblestoneWall = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CobblestoneWall, true);
|
|
// mCocoa = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Cocoa, true);
|
|
// mColoredTorchBp = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ColoredTorchBp, true);
|
|
// mColoredTorchRg = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ColoredTorchRg, true);
|
|
// mCommandBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CommandBlock, true);
|
|
// mComposter = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Composter, true);
|
|
// mConcrete = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Concrete, true);
|
|
// mConcretePowder = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ConcretePowder, true);
|
|
// mConduit = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Conduit, true);
|
|
// mCopperBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CopperBlock, true);
|
|
// mCopperOre = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CopperOre, true);
|
|
// mCoral = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Coral, true);
|
|
// mCoralBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CoralBlock, true);
|
|
// mCoralFan = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CoralFan, true);
|
|
// mCoralFanDead = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CoralFanDead, true);
|
|
// mCoralFanHang = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CoralFanHang, true);
|
|
// mCoralFanHang2 = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CoralFanHang2, true);
|
|
// mCoralFanHang3 = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CoralFanHang3, true);
|
|
// mCrackedDeepslateBricks = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrackedDeepslateBricks, true);
|
|
// mCrackedDeepslateTiles = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrackedDeepslateTiles, true);
|
|
// mCrackedNetherBricks = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrackedNetherBricks, true);
|
|
// mCrackedPolishedBlackstoneBricks = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrackedPolishedBlackstoneBricks, true);
|
|
// mCraftingTable = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CraftingTable, true);
|
|
// mCrimsonButton = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrimsonButton, true);
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// mCrimsonDoor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrimsonDoor, true);
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// mCrimsonDoubleSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrimsonDoubleSlab, true);
|
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// mCrimsonFence = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrimsonFence, true);
|
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// mCrimsonFenceGate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrimsonFenceGate, true);
|
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// mCrimsonFungus = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrimsonFungus, true);
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// mCrimsonHyphae = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrimsonHyphae, true);
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// mCrimsonNylium = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrimsonNylium, true);
|
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// mCrimsonPlanks = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrimsonPlanks, true);
|
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// mCrimsonPressurePlate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrimsonPressurePlate, true);
|
|
// mCrimsonRoots = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrimsonRoots, true);
|
|
// mCrimsonSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrimsonSlab, true);
|
|
// mCrimsonStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrimsonStairs, true);
|
|
// mCrimsonStandingSign = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrimsonStandingSign, true);
|
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// mCrimsonStem = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrimsonStem, true);
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// mCrimsonTrapdoor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrimsonTrapdoor, true);
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|
// mCrimsonWallSign = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CrimsonWallSign, true);
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// mCryingObsidian = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CryingObsidian, true);
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// mCutCopper = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CutCopper, true);
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|
// mCutCopperSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CutCopperSlab, true);
|
|
// mCutCopperStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CutCopperStairs, true);
|
|
// mCyanCandle = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CyanCandle, true);
|
|
// mCyanCandleCake = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CyanCandleCake, true);
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|
// mCyanGlazedTerracotta = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::CyanGlazedTerracotta, true);
|
|
// mDarkOakButton = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DarkOakButton, true);
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|
// mDarkOakDoor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DarkOakDoor, true);
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|
// mDarkOakFenceGate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DarkOakFenceGate, true);
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|
// mDarkOakPressurePlate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DarkOakPressurePlate, true);
|
|
// mDarkOakStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DarkOakStairs, true);
|
|
// mDarkOakTrapdoor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DarkOakTrapdoor, true);
|
|
// mDarkPrismarineStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DarkPrismarineStairs, true);
|
|
// mDarkoakStandingSign = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DarkoakStandingSign, true);
|
|
// mDarkoakWallSign = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DarkoakWallSign, true);
|
|
// mDaylightDetector = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DaylightDetector, true);
|
|
// mDaylightDetectorInverted = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DaylightDetectorInverted, true);
|
|
// mDeadbush = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Deadbush, true);
|
|
// mDeepslate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Deepslate, true);
|
|
// mDeepslateBrickDoubleSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DeepslateBrickDoubleSlab, true);
|
|
// mDeepslateBrickSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DeepslateBrickSlab, true);
|
|
// mDeepslateBrickStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DeepslateBrickStairs, true);
|
|
// mDeepslateBrickWall = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DeepslateBrickWall, true);
|
|
// mDeepslateBricks = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DeepslateBricks, true);
|
|
// mDeepslateCoalOre = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DeepslateCoalOre, true);
|
|
// mDeepslateCopperOre = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DeepslateCopperOre, true);
|
|
// mDeepslateDiamondOre = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DeepslateDiamondOre, true);
|
|
// mDeepslateEmeraldOre = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DeepslateEmeraldOre, true);
|
|
// mDeepslateGoldOre = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DeepslateGoldOre, true);
|
|
// mDeepslateIronOre = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DeepslateIronOre, true);
|
|
// mDeepslateLapisOre = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DeepslateLapisOre, true);
|
|
// mDeepslateRedstoneOre = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DeepslateRedstoneOre, true);
|
|
// mDeepslateTileDoubleSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DeepslateTileDoubleSlab, true);
|
|
// mDeepslateTileSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DeepslateTileSlab, true);
|
|
// mDeepslateTileStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DeepslateTileStairs, true);
|
|
// mDeepslateTileWall = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DeepslateTileWall, true);
|
|
// mDeepslateTiles = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DeepslateTiles, true);
|
|
// mDeny = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Deny, true);
|
|
// mDetectorRail = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DetectorRail, true);
|
|
// mDiamondBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DiamondBlock, true);
|
|
// mDiamondOre = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DiamondOre, true);
|
|
// mDioriteStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DioriteStairs, true);
|
|
// mDirt = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Dirt, true);
|
|
// mDirtWithRoots = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DirtWithRoots, true);
|
|
// mDispenser = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Dispenser, true);
|
|
// mDoubleCutCopperSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DoubleCutCopperSlab, true);
|
|
// mDoublePlant = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DoublePlant, true);
|
|
// mDoubleStoneSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DoubleStoneSlab, true);
|
|
// mDoubleStoneSlab2 = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DoubleStoneSlab2, true);
|
|
// mDoubleStoneSlab3 = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DoubleStoneSlab3, true);
|
|
// mDoubleStoneSlab4 = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DoubleStoneSlab4, true);
|
|
// mDoubleWoodenSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DoubleWoodenSlab, true);
|
|
// mDragonEgg = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DragonEgg, true);
|
|
// mDriedKelpBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::DriedKelpBlock, true);
|
|
// mDripstone = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Dripstone, true);
|
|
// mDropper = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Dropper, true);
|
|
// for (int i = 0; i < 119; ++i) {
|
|
// mElements[i] = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Elements[i], true);
|
|
// }
|
|
// mEmeraldBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::EmeraldBlock, true);
|
|
// mEmeraldOre = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::EmeraldOre, true);
|
|
// mEnchantingTable = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::EnchantingTable, true);
|
|
// mEndBrickStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::EndBrickStairs, true);
|
|
// mEndBricks = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::EndBricks, true);
|
|
// mEndGateway = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::EndGateway, true);
|
|
// mEndPortal = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::EndPortal, true);
|
|
// mEndPortalFrame = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::EndPortalFrame, true);
|
|
// mEndRod = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::EndRod, true);
|
|
// mEndStone = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::EndStone, true);
|
|
// mEnderChest = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::EnderChest, true);
|
|
// mExposedCopper = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ExposedCopper, true);
|
|
// mExposedCutCopper = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ExposedCutCopper, true);
|
|
// mExposedCutCopperSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ExposedCutCopperSlab, true);
|
|
// mExposedCutCopperStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ExposedCutCopperStairs, true);
|
|
// mExposedDoubleCutCopperSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ExposedDoubleCutCopperSlab, true);
|
|
// mFarmlandBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::FarmlandBlock, true);
|
|
// mFence = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Fence, true);
|
|
// mFenceGate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::FenceGate, true);
|
|
// mFire = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Fire, true);
|
|
// mFletchingTable = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::FletchingTable, true);
|
|
// mFlowerPot = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::FlowerPot, true);
|
|
// mFloweringAzalea = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::FloweringAzalea, true);
|
|
// mFlowingLava = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::FlowingLava, true);
|
|
// mFlowingWater = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::FlowingWater, true);
|
|
// mFrogSpawn = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::FrogSpawn, true);
|
|
// mFrostedIce = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::FrostedIce, true);
|
|
// mFurnace = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Furnace, true);
|
|
// mGildedBlackstone = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::GildedBlackstone, true);
|
|
// mGlass = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Glass, true);
|
|
// mGlassPane = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::GlassPane, true);
|
|
// mGlowItemFrame = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::GlowItemFrame, true);
|
|
// mGlowLichen = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::GlowLichen, true);
|
|
// mGlowingobsidian = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Glowingobsidian, true);
|
|
// mGlowstone = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Glowstone, true);
|
|
// mGoldBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::GoldBlock, true);
|
|
// mGoldOre = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::GoldOre, true);
|
|
// mGoldenRail = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::GoldenRail, true);
|
|
// mGraniteStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::GraniteStairs, true);
|
|
// mGrass = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Grass, true);
|
|
// mGrassPath = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::GrassPath, true);
|
|
// mGravel = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Gravel, true);
|
|
// mGrayCandle = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::GrayCandle, true);
|
|
// mGrayCandleCake = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::GrayCandleCake, true);
|
|
// mGrayGlazedTerracotta = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::GrayGlazedTerracotta, true);
|
|
// mGreenCandle = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::GreenCandle, true);
|
|
// mGreenCandleCake = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::GreenCandleCake, true);
|
|
// mGreenGlazedTerracotta = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::GreenGlazedTerracotta, true);
|
|
// mGrindstone = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Grindstone, true);
|
|
// mHangingRoots = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::HangingRoots, true);
|
|
// mHardGlass = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::HardGlass, true);
|
|
// mHardGlassPane = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::HardGlassPane, true);
|
|
// mHardStainedGlass = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::HardStainedGlass, true);
|
|
// mHardStainedGlassPane = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::HardStainedGlassPane, true);
|
|
// mHardenedClay = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::HardenedClay, true);
|
|
// mHayBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::HayBlock, true);
|
|
// mHeavyWeightedPressurePlate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::HeavyWeightedPressurePlate, true);
|
|
// mHoneyBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::HoneyBlock, true);
|
|
// mHoneycombBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::HoneycombBlock, true);
|
|
// mHopper = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Hopper, true);
|
|
// mIce = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Ice, true);
|
|
// mInfestedDeepslate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::InfestedDeepslate, true);
|
|
// mInfoUpdate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::InfoUpdate, true);
|
|
// mInfoUpdate2 = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::InfoUpdate2, true);
|
|
// mInvisibleBedrock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::InvisibleBedrock, true);
|
|
// mIronBars = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::IronBars, true);
|
|
// mIronBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::IronBlock, true);
|
|
// mIronDoor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::IronDoor, true);
|
|
// mIronOre = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::IronOre, true);
|
|
// mIronTrapdoor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::IronTrapdoor, true);
|
|
// mItemFrame = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ItemFrame, true);
|
|
// mJigsaw = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Jigsaw, true);
|
|
// mJukebox = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Jukebox, true);
|
|
// mJungleButton = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::JungleButton, true);
|
|
// mJungleDoor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::JungleDoor, true);
|
|
// mJungleFenceGate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::JungleFenceGate, true);
|
|
// mJunglePressurePlate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::JunglePressurePlate, true);
|
|
// mJungleStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::JungleStairs, true);
|
|
// mJungleStandingSign = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::JungleStandingSign, true);
|
|
// mJungleTrapdoor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::JungleTrapdoor, true);
|
|
// mJungleWallSign = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::JungleWallSign, true);
|
|
// mKelp = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Kelp, true);
|
|
// mLadder = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Ladder, true);
|
|
// mLantern = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Lantern, true);
|
|
// mLapisBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LapisBlock, true);
|
|
// mLapisOre = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LapisOre, true);
|
|
// mLargeAmethystBud = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LargeAmethystBud, true);
|
|
// mLava = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Lava, true);
|
|
// mLavaCauldron = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LavaCauldron, true);
|
|
// mLeaves = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Leaves, true);
|
|
// mLeaves2 = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Leaves2, true);
|
|
// mLectern = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Lectern, true);
|
|
// mLever = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Lever, true);
|
|
// mLightBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LightBlock, true);
|
|
// mLightBlueCandle = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LightBlueCandle, true);
|
|
// mLightBlueCandleCake = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LightBlueCandleCake, true);
|
|
// mLightBlueGlazedTerracotta = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LightBlueGlazedTerracotta, true);
|
|
// mLightGrayCandle = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LightGrayCandle, true);
|
|
// mLightGrayCandleCake = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LightGrayCandleCake, true);
|
|
// mLightWeightedPressurePlate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LightWeightedPressurePlate, true);
|
|
// mLightningRod = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LightningRod, true);
|
|
// mLimeCandle = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LimeCandle, true);
|
|
// mLimeCandleCake = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LimeCandleCake, true);
|
|
// mLimeGlazedTerracotta = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LimeGlazedTerracotta, true);
|
|
// mLitBlastFurnace = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LitBlastFurnace, true);
|
|
// mLitDeepslateRedstoneOre = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LitDeepslateRedstoneOre, true);
|
|
// mLitFurnace = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LitFurnace, true);
|
|
// mLitPumpkin = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LitPumpkin, true);
|
|
// mLitRedstoneLamp = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LitRedstoneLamp, true);
|
|
// mLitRedstoneOre = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LitRedstoneOre, true);
|
|
// mLitSmoker = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::LitSmoker, true);
|
|
// mLodestone = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Lodestone, true);
|
|
// mLog = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Log, true);
|
|
// mLog2 = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Log2, true);
|
|
// mLoom = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Loom, true);
|
|
// mMagentaCandle = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MagentaCandle, true);
|
|
// mMagentaCandleCake = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MagentaCandleCake, true);
|
|
// mMagentaGlazedTerracotta = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MagentaGlazedTerracotta, true);
|
|
// mMagma = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Magma, true);
|
|
// mMangroveButton = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MangroveButton, true);
|
|
// mMangroveDoor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MangroveDoor, true);
|
|
// mMangroveDoubleSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MangroveDoubleSlab, true);
|
|
// mMangroveFence = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MangroveFence, true);
|
|
// mMangroveFenceGate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MangroveFenceGate, true);
|
|
// mMangroveLeaves = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MangroveLeaves, true);
|
|
// mMangroveLog = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MangroveLog, true);
|
|
// mMangrovePlanks = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MangrovePlanks, true);
|
|
// mMangrovePressurePlate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MangrovePressurePlate, true);
|
|
// mMangrovePropagule = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MangrovePropagule, true);
|
|
// mMangroveRoots = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MangroveRoots, true);
|
|
// mMangroveSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MangroveSlab, true);
|
|
// mMangroveStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MangroveStairs, true);
|
|
// mMangroveStandingSign = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MangroveStandingSign, true);
|
|
// mMangroveTrapdoor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MangroveTrapdoor, true);
|
|
// mMangroveWallSign = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MangroveWallSign, true);
|
|
// mMangroveWood = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MangroveWood, true);
|
|
// mMediumAmethystBud = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MediumAmethystBud, true);
|
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// mMelonBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MelonBlock, true);
|
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// mMelonStem = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MelonStem, true);
|
|
// mMobSpawner = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MobSpawner, true);
|
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// mMonsterEgg = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MonsterEgg, true);
|
|
// mMossBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MossBlock, true);
|
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// mMossCarpet = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MossCarpet, true);
|
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// mMossyCobblestone = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MossyCobblestone, true);
|
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// mMossyCobblestoneStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MossyCobblestoneStairs, true);
|
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// mMossyStoneBrickStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MossyStoneBrickStairs, true);
|
|
// mMovingBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MovingBlock, true);
|
|
// mMud = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Mud, true);
|
|
// mMudBrickDoubleSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MudBrickDoubleSlab, true);
|
|
// mMudBrickSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MudBrickSlab, true);
|
|
// mMudBrickStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MudBrickStairs, true);
|
|
// mMudBrickWall = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MudBrickWall, true);
|
|
// mMudBricks = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MudBricks, true);
|
|
// mMuddyMangroveRoots = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MuddyMangroveRoots, true);
|
|
// mMycelium = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Mycelium, true);
|
|
// mMysteriousFrame = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MysteriousFrame, true);
|
|
// mMysteriousFrameSlot = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::MysteriousFrameSlot, true);
|
|
// mNetherBrickBlockName = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::NetherBrickBlockName, true);
|
|
// mNetherBrickFence = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::NetherBrickFence, true);
|
|
// mNetherBrickStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::NetherBrickStairs, true);
|
|
// mNetherGoldOre = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::NetherGoldOre, true);
|
|
// mNetherSprouts = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::NetherSprouts, true);
|
|
// mNetherWart = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::NetherWart, true);
|
|
// mNetherWartBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::NetherWartBlock, true);
|
|
// mNetheriteBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::NetheriteBlock, true);
|
|
// mNetherrack = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Netherrack, true);
|
|
// mNetherreactor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Netherreactor, true);
|
|
// mNormalStoneStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::NormalStoneStairs, true);
|
|
// mNoteblock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Noteblock, true);
|
|
// mOakStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::OakStairs, true);
|
|
// mObserver = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Observer, true);
|
|
// mObsidian = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Obsidian, true);
|
|
// mOchreFroglight = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::OchreFroglight, true);
|
|
// mOrangeCandle = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::OrangeCandle, true);
|
|
// mOrangeCandleCake = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::OrangeCandleCake, true);
|
|
// mOrangeGlazedTerracotta = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::OrangeGlazedTerracotta, true);
|
|
// mOxidizedCopper = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::OxidizedCopper, true);
|
|
// mOxidizedCutCopper = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::OxidizedCutCopper, true);
|
|
// mOxidizedCutCopperSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::OxidizedCutCopperSlab, true);
|
|
// mOxidizedCutCopperStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::OxidizedCutCopperStairs, true);
|
|
// mOxidizedDoubleCutCopperSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::OxidizedDoubleCutCopperSlab, true);
|
|
// mPackedIce = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PackedIce, true);
|
|
// mPackedMud = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PackedMud, true);
|
|
// mPearlescentFroglight = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PearlescentFroglight, true);
|
|
// mPinkCandle = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PinkCandle, true);
|
|
// mPinkCandleCake = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PinkCandleCake, true);
|
|
// mPinkGlazedTerracotta = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PinkGlazedTerracotta, true);
|
|
// mPiston = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Piston, true);
|
|
// mPistonArmCollision = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PistonArmCollision, true);
|
|
// mPlanks = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Planks, true);
|
|
// mPodzol = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Podzol, true);
|
|
// mPointedDripstone = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PointedDripstone, true);
|
|
// mPolishedAndesiteStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedAndesiteStairs, true);
|
|
// mPolishedBasalt = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedBasalt, true);
|
|
// mPolishedBlackstone = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedBlackstone, true);
|
|
// mPolishedBlackstoneBrickDoubleSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedBlackstoneBrickDoubleSlab, true);
|
|
// mPolishedBlackstoneBrickSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedBlackstoneBrickSlab, true);
|
|
// mPolishedBlackstoneBrickStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedBlackstoneBrickStairs, true);
|
|
// mPolishedBlackstoneBrickWall = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedBlackstoneBrickWall, true);
|
|
// mPolishedBlackstoneBricks = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedBlackstoneBricks, true);
|
|
// mPolishedBlackstoneButton = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedBlackstoneButton, true);
|
|
// mPolishedBlackstoneDoubleSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedBlackstoneDoubleSlab, true);
|
|
// mPolishedBlackstonePressurePlate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedBlackstonePressurePlate, true);
|
|
// mPolishedBlackstoneSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedBlackstoneSlab, true);
|
|
// mPolishedBlackstoneStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedBlackstoneStairs, true);
|
|
// mPolishedBlackstoneWall = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedBlackstoneWall, true);
|
|
// mPolishedDeepslate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedDeepslate, true);
|
|
// mPolishedDeepslateDoubleSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedDeepslateDoubleSlab, true);
|
|
// mPolishedDeepslateSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedDeepslateSlab, true);
|
|
// mPolishedDeepslateStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedDeepslateStairs, true);
|
|
// mPolishedDeepslateWall = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedDeepslateWall, true);
|
|
// mPolishedDioriteStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedDioriteStairs, true);
|
|
// mPolishedGraniteStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PolishedGraniteStairs, true);
|
|
// mPortal = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Portal, true);
|
|
// mPotatoes = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Potatoes, true);
|
|
// mPowderSnow = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PowderSnow, true);
|
|
// mPoweredComparator = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PoweredComparator, true);
|
|
// mPoweredRepeater = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PoweredRepeater, true);
|
|
// mPrismarine = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Prismarine, true);
|
|
// mPrismarineBricksStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PrismarineBricksStairs, true);
|
|
// mPrismarineStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PrismarineStairs, true);
|
|
// mPumpkin = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Pumpkin, true);
|
|
// mPumpkinStem = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PumpkinStem, true);
|
|
// mPurpleCandle = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PurpleCandle, true);
|
|
// mPurpleCandleCake = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PurpleCandleCake, true);
|
|
// mPurpleGlazedTerracotta = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PurpleGlazedTerracotta, true);
|
|
// mPurpurBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PurpurBlock, true);
|
|
// mPurpurStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::PurpurStairs, true);
|
|
// mQuartzBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::QuartzBlock, true);
|
|
// mQuartzBricks = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::QuartzBricks, true);
|
|
// mQuartzOre = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::QuartzOre, true);
|
|
// mQuartzStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::QuartzStairs, true);
|
|
// mRail = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Rail, true);
|
|
// mRawCopperBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::RawCopperBlock, true);
|
|
// mRawGoldBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::RawGoldBlock, true);
|
|
// mRawIronBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::RawIronBlock, true);
|
|
// mRedCandle = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::RedCandle, true);
|
|
// mRedCandleCake = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::RedCandleCake, true);
|
|
// mRedFlower = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::RedFlower, true);
|
|
// mRedGlazedTerracotta = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::RedGlazedTerracotta, true);
|
|
// mRedMushroom = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::RedMushroom, true);
|
|
// mRedMushroomBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::RedMushroomBlock, true);
|
|
// mRedNetherBrick = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::RedNetherBrick, true);
|
|
// mRedNetherBrickStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::RedNetherBrickStairs, true);
|
|
// mRedSandstone = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::RedSandstone, true);
|
|
// mRedSandstoneStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::RedSandstoneStairs, true);
|
|
// mRedstoneBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::RedstoneBlock, true);
|
|
// mRedstoneLamp = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::RedstoneLamp, true);
|
|
// mRedstoneOre = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::RedstoneOre, true);
|
|
// mRedstoneTorch = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::RedstoneTorch, true);
|
|
// mRedstoneWire = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::RedstoneWire, true);
|
|
// mReeds = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Reeds, true);
|
|
// mReinforcedDeepslate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ReinforcedDeepslate, true);
|
|
// mRepeatingCommandBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::RepeatingCommandBlock, true);
|
|
// mReserved6 = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Reserved6, true);
|
|
// mRespawnAnchor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::RespawnAnchor, true);
|
|
// mSand = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Sand, true);
|
|
// mSandstone = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Sandstone, true);
|
|
// mSandstoneStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SandstoneStairs, true);
|
|
// mSapling = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Sapling, true);
|
|
// mScaffolding = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Scaffolding, true);
|
|
// mSculk = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Sculk, true);
|
|
// mSculkCatalyst = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SculkCatalyst, true);
|
|
// mSculkSensor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SculkSensor, true);
|
|
// mSculkShrieker = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SculkShrieker, true);
|
|
// mSculkVein = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SculkVein, true);
|
|
// mSeaLantern = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SeaLantern, true);
|
|
// mSeaPickle = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SeaPickle, true);
|
|
// mSeagrass = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Seagrass, true);
|
|
// mShroomlight = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Shroomlight, true);
|
|
// mShulkerBox = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::ShulkerBox, true);
|
|
// mSilverGlazedTerracotta = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SilverGlazedTerracotta, true);
|
|
// mSkull = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Skull, true);
|
|
// mSlimeBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SlimeBlock, true);
|
|
// mSmallAmethystBud = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SmallAmethystBud, true);
|
|
// mSmallDripleaf = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SmallDripleaf, true);
|
|
// mSmithingTable = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SmithingTable, true);
|
|
// mSmoker = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Smoker, true);
|
|
// mSmoothBasalt = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SmoothBasalt, true);
|
|
// mSmoothQuartzStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SmoothQuartzStairs, true);
|
|
// mSmoothRedSandstoneStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SmoothRedSandstoneStairs, true);
|
|
// mSmoothSandstoneStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SmoothSandstoneStairs, true);
|
|
// mSmoothStone = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SmoothStone, true);
|
|
// mSnow = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Snow, true);
|
|
// mSnowLayer = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SnowLayer, true);
|
|
// mSoulCampfire = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SoulCampfire, true);
|
|
// mSoulFire = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SoulFire, true);
|
|
// mSoulLantern = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SoulLantern, true);
|
|
// mSoulSand = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SoulSand, true);
|
|
// mSoulSoil = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SoulSoil, true);
|
|
// mSoulTorch = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SoulTorch, true);
|
|
// mSponge = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Sponge, true);
|
|
// mSporeBlossom = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SporeBlossom, true);
|
|
// mSpruceButton = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SpruceButton, true);
|
|
// mSpruceDoor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SpruceDoor, true);
|
|
// mSpruceFenceGate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SpruceFenceGate, true);
|
|
// mSprucePressurePlate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SprucePressurePlate, true);
|
|
// mSpruceStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SpruceStairs, true);
|
|
// mSpruceStandingSign = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SpruceStandingSign, true);
|
|
// mSpruceTrapdoor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SpruceTrapdoor, true);
|
|
// mSpruceWallSign = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SpruceWallSign, true);
|
|
// mStainedGlass = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StainedGlass, true);
|
|
// mStainedGlassPane = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StainedGlassPane, true);
|
|
// mStainedHardenedClay = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StainedHardenedClay, true);
|
|
// mStandingBanner = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StandingBanner, true);
|
|
// mStandingSign = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StandingSign, true);
|
|
// mStickyPiston = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StickyPiston, true);
|
|
// mStickyPistonArmCollision = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StickyPistonArmCollision, true);
|
|
// mStone = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Stone, true);
|
|
// mStoneBrickStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StoneBrickStairs, true);
|
|
// mStoneBricks = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StoneBricks, true);
|
|
// mStoneButton = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StoneButton, true);
|
|
// mStonePressurePlate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StonePressurePlate, true);
|
|
// mStoneSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StoneSlab, true);
|
|
// mStoneSlab2 = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StoneSlab2, true);
|
|
// mStoneSlab3 = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StoneSlab3, true);
|
|
// mStoneSlab4 = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StoneSlab4, true);
|
|
// mStoneStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StoneStairs, true);
|
|
// mStonecutter = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Stonecutter, true);
|
|
// mStonecutterBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StonecutterBlock, true);
|
|
// mStrippedAcaciaLog = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StrippedAcaciaLog, true);
|
|
// mStrippedBirchLog = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StrippedBirchLog, true);
|
|
// mStrippedCrimsonHyphae = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StrippedCrimsonHyphae, true);
|
|
// mStrippedCrimsonStem = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StrippedCrimsonStem, true);
|
|
// mStrippedDarkOakLog = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StrippedDarkOakLog, true);
|
|
// mStrippedJungleLog = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StrippedJungleLog, true);
|
|
// mStrippedMangroveLog = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StrippedMangroveLog, true);
|
|
// mStrippedMangroveWood = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StrippedMangroveWood, true);
|
|
// mStrippedOakLog = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StrippedOakLog, true);
|
|
// mStrippedSpruceLog = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StrippedSpruceLog, true);
|
|
// mStrippedWarpedHyphae = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StrippedWarpedHyphae, true);
|
|
// mStrippedWarpedStem = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StrippedWarpedStem, true);
|
|
// mStructureBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StructureBlock, true);
|
|
// mStructureVoid = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::StructureVoid, true);
|
|
// mSweetBerryBush = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::SweetBerryBush, true);
|
|
// mTallGrass = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::TallGrass, true);
|
|
// mTarget = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Target, true);
|
|
// mTintedGlass = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::TintedGlass, true);
|
|
// mTnt = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Tnt, true);
|
|
// mTorch = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Torch, true);
|
|
// mTrapdoor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Trapdoor, true);
|
|
// mTrappedChest = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::TrappedChest, true);
|
|
// mTripWire = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::TripWire, true);
|
|
// mTripWireHook = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::TripWireHook, true);
|
|
// mTuff = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Tuff, true);
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// mTurtleEgg = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::TurtleEgg, true);
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// mTwistingVines = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::TwistingVines, true);
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// mUnderwaterTorch = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::UnderwaterTorch, true);
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// mUndyedShulkerBox = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::UndyedShulkerBox, true);
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// mUnlitRedstoneTorch = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::UnlitRedstoneTorch, true);
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// mUnpoweredComparator = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::UnpoweredComparator, true);
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// mUnpoweredRepeater = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::UnpoweredRepeater, true);
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// mVerdantFroglight = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::VerdantFroglight, true);
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// mVine = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Vine, true);
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// mWallBanner = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WallBanner, true);
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// mWallSign = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WallSign, true);
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// mWarpedButton = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WarpedButton, true);
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// mWarpedDoor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WarpedDoor, true);
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// mWarpedDoubleSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WarpedDoubleSlab, true);
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// mWarpedFence = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WarpedFence, true);
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// mWarpedFenceGate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WarpedFenceGate, true);
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// mWarpedFungus = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WarpedFungus, true);
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// mWarpedHyphae = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WarpedHyphae, true);
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// mWarpedNylium = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WarpedNylium, true);
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// mWarpedPlanks = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WarpedPlanks, true);
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// mWarpedPressurePlate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WarpedPressurePlate, true);
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// mWarpedRoots = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WarpedRoots, true);
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// mWarpedSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WarpedSlab, true);
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// mWarpedStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WarpedStairs, true);
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// mWarpedStandingSign = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WarpedStandingSign, true);
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// mWarpedStem = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WarpedStem, true);
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// mWarpedTrapdoor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WarpedTrapdoor, true);
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// mWarpedWallSign = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WarpedWallSign, true);
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// mWarpedWartBlock = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WarpedWartBlock, true);
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// mWater = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Water, true);
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// mWaterLily = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaterLily, true);
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// mWaxedCopper = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaxedCopper, true);
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// mWaxedCutCopper = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaxedCutCopper, true);
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// mWaxedCutCopperSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaxedCutCopperSlab, true);
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// mWaxedCutCopperStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaxedCutCopperStairs, true);
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// mWaxedDoubleCutCopperSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaxedDoubleCutCopperSlab, true);
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// mWaxedExposedCopper = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaxedExposedCopper, true);
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// mWaxedExposedCutCopper = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaxedExposedCutCopper, true);
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// mWaxedExposedCutCopperSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaxedExposedCutCopperSlab, true);
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// mWaxedExposedCutCopperStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaxedExposedCutCopperStairs, true);
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// mWaxedExposedDoubleCutCopperSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaxedExposedDoubleCutCopperSlab, true);
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// mWaxedOxidizedCopper = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaxedOxidizedCopper, true);
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// mWaxedOxidizedCutCopper = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaxedOxidizedCutCopper, true);
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// mWaxedOxidizedCutCopperSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaxedOxidizedCutCopperSlab, true);
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// mWaxedOxidizedCutCopperStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaxedOxidizedCutCopperStairs, true);
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// mWaxedOxidizedDoubleCutCopperSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaxedOxidizedDoubleCutCopperSlab, true);
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// mWaxedWeatheredCopper = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaxedWeatheredCopper, true);
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// mWaxedWeatheredCutCopper = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaxedWeatheredCutCopper, true);
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// mWaxedWeatheredCutCopperSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaxedWeatheredCutCopperSlab, true);
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// mWaxedWeatheredCutCopperStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaxedWeatheredCutCopperStairs, true);
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// mWaxedWeatheredDoubleCutCopperSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WaxedWeatheredDoubleCutCopperSlab, true);
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// mWeatheredCopper = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WeatheredCopper, true);
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// mWeatheredCutCopper = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WeatheredCutCopper, true);
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// mWeatheredCutCopperSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WeatheredCutCopperSlab, true);
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// mWeatheredCutCopperStairs = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WeatheredCutCopperStairs, true);
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// mWeatheredDoubleCutCopperSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WeatheredDoubleCutCopperSlab, true);
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// mWeb = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Web, true);
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// mWeepingVines = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WeepingVines, true);
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// mWheat = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Wheat, true);
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// mWhiteCandle = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WhiteCandle, true);
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// mWhiteCandleCake = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WhiteCandleCake, true);
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// mWhiteGlazedTerracotta = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WhiteGlazedTerracotta, true);
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// mWitherRose = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WitherRose, true);
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// mWood = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Wood, true);
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// mWoodenButton = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WoodenButton, true);
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// mWoodenDoor = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WoodenDoor, true);
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// mWoodenPressurePlate = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WoodenPressurePlate, true);
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// mWoodenSlab = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::WoodenSlab, true);
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// mWool = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::Wool, true);
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// mYellowCandle = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::YellowCandle, true);
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// mYellowCandleCake = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::YellowCandleCake, true);
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// mYellowFlower = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::YellowFlower, true);
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// mYellowGlazedTerracotta = &BlockTypeRegistry::getDefaultBlockState(VanillaBlockTypeIds::YellowGlazedTerracotta, true);
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// }
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// }; // namespace StaticVanillaBlocks
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// THook(void, "?assignBlocks@VanillaBlocks@@YAXAEBVExperiments@@@Z", class Experiments const& exp) {
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// StaticVanillaBlocks::assignBlocks();
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// return original(exp);
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// }
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