mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-06 12:03:39 +00:00
33 lines
805 B
C++
33 lines
805 B
C++
// This Header is auto generated by BDSLiteLoader Toolchain
|
|
#pragma once
|
|
#define AUTO_GENERATED
|
|
#include "../Global.h"
|
|
|
|
#define BEFORE_EXTRA
|
|
|
|
#undef BEFORE_EXTRA
|
|
|
|
class DespawnSystem {
|
|
|
|
#define AFTER_EXTRA
|
|
|
|
#undef AFTER_EXTRA
|
|
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_DESPAWNSYSTEM
|
|
public:
|
|
class DespawnSystem& operator=(class DespawnSystem const &) = delete;
|
|
DespawnSystem(class DespawnSystem const &) = delete;
|
|
DespawnSystem() = delete;
|
|
#endif
|
|
|
|
public:
|
|
/*0*/ virtual ~DespawnSystem();
|
|
/*1*/ virtual void tick(class EntityRegistry &);
|
|
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_DESPAWNSYSTEM
|
|
#endif
|
|
|
|
//private:
|
|
MCAPI void _tickComponent(class ViewedEntityContextT<class EntityContext, class FlagComponent<struct ActorTickedFlag>, class ActorComponent, class DespawnComponent> &);
|
|
|
|
private:
|
|
|
|
}; |