LiteLoaderBDS-1.16.40/LiteLoader/Kernel/EventAPI.cpp
2023-02-09 01:50:49 -08:00

2180 lines
79 KiB
C++

#include <Main/Config.h>
#include <EventAPI.h>
#include <Global.h>
#include <LoggerAPI.h>
#include <MC/ActorDamageSource.hpp>
#include <MC/BaseCommandBlock.hpp>
#include <MC/Block.hpp>
#include <MC/BlockActor.hpp>
#include <MC/BlockSource.hpp>
#include <MC/CommandContext.hpp>
#include <MC/CommandOrigin.hpp>
#include <MC/ConnectionRequest.hpp>
#include <MC/GameMode.hpp>
#include <MC/HitResult.hpp>
#include <MC/ItemActor.hpp>
#include <MC/PistonBlockActor.hpp>
#include <MC/ComplexInventoryTransaction.hpp>
#include <MC/SignItem.hpp>
#include <MC/InventoryTransaction.hpp>
#include <MC/ItemStack.hpp>
#include <MC/Level.hpp>
#include <MC/ChestBlockActor.hpp>
#include <MC/NetworkIdentifier.hpp>
#include <MC/Objective.hpp>
#include <MC/Player.hpp>
#include <MC/PlayerActionPacket.hpp>
#include <MC/RespawnPacket.hpp>
#include <MC/Scoreboard.hpp>
// #include <MC/NpcActionsContainer.hpp>
// #include <MC/NpcSceneDialogueData.hpp>
#include <MC/ArmorStand.hpp>
#include <MC/NpcAction.hpp>
#include <MC/NpcComponent.hpp>
#include <MC/Container.hpp>
#include <MC/ScoreboardId.hpp>
#include <MC/ServerNetworkHandler.hpp>
#include <MC/VanillaBlocks.hpp>
#include <MC/ActorDamageSource.hpp>
#include <ScheduleAPI.h>
#include <MC/ServerPlayer.hpp>
// #include <RegCommandAPI.h>
#include <Utils/StringHelper.h>
#include <Utils/DbgHelper.h>
#include <I18nAPI.h>
#include <functional>
#include <tuple>
#include <iostream>
#include <string>
#include <typeinfo>
#include <vector>
#include <MC/ComplexInventoryTransaction.hpp>
#include <MC/InventoryTransaction.hpp>
#include <MC/InventoryAction.hpp>
// #include <MC/InventorySource.hpp>
#include <MC/Util.hpp>
#include <DynamicCommandAPI.h>
#include <MC/ResourcePackManager.hpp>
#include <MC/ResourceLocation.hpp>
#include <MC/PackSourceFactory.hpp>
#include <MC/CompositePackSource.hpp>
// #include <MC/ResourcePackPaths.hpp>
#include <MC/DirectoryPackSource.hpp>
#include <MC/PackSource.hpp>
#include <MC/TextPacket.hpp>
static_assert(offsetof(InventoryAction, source) == 0x0);
static_assert(offsetof(InventoryAction, slot) == 0x0c);
static_assert(offsetof(InventorySource, type) == 0x0);
static_assert(offsetof(InventorySource, container) == 0x04);
static_assert(offsetof(InventorySource, flags) == 0x08);
static_assert(offsetof(ComplexInventoryTransaction, type) == 0x08);
static_assert(offsetof(ComplexInventoryTransaction, data) == 0x10);
static_assert(offsetof(InventoryTransaction, actions) == 0x0);
static_assert(offsetof(InventoryTransaction, items) == 0x40);
using namespace Event;
using std::vector;
extern Logger logger;
/////////////////////////////// Event Data ///////////////////////////////
int globalListenerId = 0;
template <typename EVENT>
struct ListenerData {
std::string pluginName;
int listenerId;
bool isRef;
std::function<bool(EVENT)> callback;
std::function<bool(EVENT&)> callbackRef;
};
template <typename EVENT>
std::list<ListenerData<EVENT>> listeners;
/////////////////////////////// Listener Manager ///////////////////////////////
template <typename EVENT>
int EventManager<EVENT>::addEventListener(std::string name, std::function<bool(EVENT)> callback) {
int newId = ++globalListenerId;
listeners<EVENT>.push_back({name, newId, false, callback, nullptr});
return newId;
}
template <typename EVENT>
int EventManager<EVENT>::addEventListenerRef(std::string name, std::function<bool(EVENT&)> callback) {
int newId = ++globalListenerId;
listeners<EVENT>.push_back({name, newId, true, nullptr, callback});
return newId;
}
template <typename EVENT>
bool EventManager<EVENT>::removeEventListener(int id) {
for (auto i = listeners<EVENT>.begin(); i != listeners<EVENT>.end(); ++i)
if (i->listenerId == id) {
listeners<EVENT>.erase(i);
return true;
}
return false;
}
template <typename EVENT>
bool EventManager<EVENT>::hasListener() {
return !listeners<EVENT>.empty();
}
/////////////////////////////// Event Calling ///////////////////////////////
inline void OutputError(std::string errorMsg, int errorCode, std::string errorWhat, std::string eventName, std::string pluginName) {
logger.error(errorMsg);
logger.error("Error: Code [{}] {}", errorCode, errorWhat);
logger.error("In Event ({})", eventName);
if (!pluginName.empty()) {
auto plugin = LL::getPlugin(pluginName);
if (plugin) {
logger.error("In Plugin <{} {}>", plugin->name, plugin->version.toString());
} else {
logger.error("In Plugin <{}>", pluginName);
}
}
}
template <typename EVENT>
bool EventManager<EVENT>::call(EVENT& ev) {
bool passToBDS = true;
for (auto i = listeners<EVENT>.begin(); i != listeners<EVENT>.end(); ++i) {
try {
bool res = i->isRef ? i->callbackRef(ev) : i->callback(ev);
if (!res)
passToBDS = false;
} catch (const seh_exception& e) {
OutputError("Uncaught SEH Exception Detected!", e.code(), TextEncoding::toUTF8(e.what()), typeid(EVENT).name(), i->pluginName);
} catch (const std::exception& e) {
OutputError("Uncaught C++ Exception Detected!", errno, TextEncoding::toUTF8(e.what()), typeid(EVENT).name(), i->pluginName);
} catch (...) {
OutputError("Uncaught Exception Detected!", -1, "", typeid(EVENT).name(), i->pluginName);
}
}
///////////////////////////////////// For compatibility DO NOT UPDATE /////////////////////////////////////
auto iNoConst = ev.listenersNoConst.begin();
try {
for (; iNoConst != ev.listenersNoConst.end(); ++iNoConst)
if (!iNoConst->second(ev))
passToBDS = false;
} catch (const seh_exception& e) { OutputError("Uncaught SEH Exception Detected!", e.code(), TextEncoding::toUTF8(e.what()), typeid(EVENT).name(), iNoConst->first); } catch (const std::exception& e) {
OutputError("Uncaught Exception Detected! ", -1, TextEncoding::toUTF8(e.what()), typeid(EVENT).name(), iNoConst->first);
} catch (...) { OutputError("Uncaught Exception Detected!", -1, "", typeid(EVENT).name(), iNoConst->first); }
///////////////////////////////////// For compatibility DO NOT UPDATE /////////////////////////////////////
auto i = ev.listeners.begin();
try {
for (; i != ev.listeners.end(); ++i)
if (!i->second(ev))
passToBDS = false;
} catch (const seh_exception& e) { OutputError("Uncaught SEH Exception Detected!", e.code(), TextEncoding::toUTF8(e.what()), typeid(EVENT).name(), i->first); } catch (const std::exception& e) {
OutputError("Uncaught Exception Detected! ", -1, TextEncoding::toUTF8(e.what()), typeid(EVENT).name(), i->first);
} catch (...) { OutputError("Uncaught Exception Detected!", -1, "", typeid(EVENT).name(), i->first); }
///////////////////////////////////// For compatibility DO NOT UPDATE /////////////////////////////////////
return passToBDS;
}
template <typename EVENT>
bool EventManager<EVENT>::callToPlugin(std::string pluginName, EVENT& ev) {
bool passToBDS = true;
for (auto i = listeners<EVENT>.begin(); i != listeners<EVENT>.end(); ++i) {
if (i->pluginName != pluginName)
continue;
try {
bool res = i->isRef ? i->callbackRef(ev) : i->callback(ev);
if (!res)
passToBDS = false;
} catch (const seh_exception& e) {
OutputError("Uncaught SEH Exception Detected!", e.code(), TextEncoding::toUTF8(e.what()), typeid(EVENT).name(), i->pluginName);
} catch (const std::exception& e) {
OutputError("Uncaught C++ Exception Detected!", errno, TextEncoding::toUTF8(e.what()), typeid(EVENT).name(), i->pluginName);
} catch (...) {
OutputError("Uncaught Exception Detected!", -1, "", typeid(EVENT).name(), i->pluginName);
}
}
return passToBDS;
}
/////////////////////////////// Event Declare ///////////////////////////////
#define DECLARE_EVENT_DATA(EVENT) \
template class EventManager<EVENT>; \
/*********************** For Compatibility ***********************/ \
std::list<std::pair<string, std::function<bool(const EVENT&)>>> EventTemplate<EVENT>::listeners; \
std::list<std::pair<string, std::function<bool(EVENT&)>>> EventTemplate<EVENT>::listenersNoConst;
DECLARE_EVENT_DATA(PlayerPreJoinEvent);
DECLARE_EVENT_DATA(PlayerJoinEvent);
DECLARE_EVENT_DATA(PlayerLeftEvent);
DECLARE_EVENT_DATA(PlayerRespawnEvent);
DECLARE_EVENT_DATA(PlayerChatEvent);
DECLARE_EVENT_DATA(PlayerUseItemEvent);
DECLARE_EVENT_DATA(PlayerUseItemOnEvent);
DECLARE_EVENT_DATA(PlayerChangeDimEvent);
DECLARE_EVENT_DATA(PlayerJumpEvent);
DECLARE_EVENT_DATA(PlayerSneakEvent);
DECLARE_EVENT_DATA(PlayerAttackEvent);
DECLARE_EVENT_DATA(PlayerAttackBlockEvent);
DECLARE_EVENT_DATA(PlayerDieEvent);
DECLARE_EVENT_DATA(PlayerPickupItemEvent);
DECLARE_EVENT_DATA(PlayerDropItemEvent);
DECLARE_EVENT_DATA(PlayerEatEvent);
DECLARE_EVENT_DATA(PlayerConsumeTotemEvent);
DECLARE_EVENT_DATA(PlayerCmdEvent);
DECLARE_EVENT_DATA(PlayerDestroyBlockEvent);
DECLARE_EVENT_DATA(PlayerPlaceBlockEvent);
DECLARE_EVENT_DATA(BlockPlacedByPlayerEvent);
DECLARE_EVENT_DATA(PlayerEffectChangedEvent);
DECLARE_EVENT_DATA(PlayerStartDestroyBlockEvent);
DECLARE_EVENT_DATA(PlayerOpenContainerEvent);
DECLARE_EVENT_DATA(PlayerCloseContainerEvent);
DECLARE_EVENT_DATA(PlayerInventoryChangeEvent);
DECLARE_EVENT_DATA(PlayerMoveEvent);
DECLARE_EVENT_DATA(PlayerSprintEvent);
DECLARE_EVENT_DATA(PlayerSetArmorEvent);
DECLARE_EVENT_DATA(PlayerUseRespawnAnchorEvent);
DECLARE_EVENT_DATA(PlayerOpenContainerScreenEvent);
DECLARE_EVENT_DATA(PlayerUseFrameBlockEvent);
DECLARE_EVENT_DATA(PlayerExperienceAddEvent);
DECLARE_EVENT_DATA(PlayerInteractEntityEvent);
DECLARE_EVENT_DATA(MobHurtEvent);
DECLARE_EVENT_DATA(MobDieEvent);
DECLARE_EVENT_DATA(EntityExplodeEvent);
DECLARE_EVENT_DATA(ProjectileHitEntityEvent);
DECLARE_EVENT_DATA(WitherBossDestroyEvent);
DECLARE_EVENT_DATA(EntityRideEvent);
DECLARE_EVENT_DATA(EntityStepOnPressurePlateEvent);
DECLARE_EVENT_DATA(NpcCmdEvent);
DECLARE_EVENT_DATA(ProjectileSpawnEvent);
DECLARE_EVENT_DATA(ProjectileCreatedEvent);
DECLARE_EVENT_DATA(EntityTransformEvent);
DECLARE_EVENT_DATA(BlockInteractedEvent);
DECLARE_EVENT_DATA(ArmorStandChangeEvent);
DECLARE_EVENT_DATA(BlockExplodeEvent);
DECLARE_EVENT_DATA(ContainerChangeEvent);
DECLARE_EVENT_DATA(PistonPushEvent);
DECLARE_EVENT_DATA(PistonTryPushEvent);
DECLARE_EVENT_DATA(RedStoneUpdateEvent);
DECLARE_EVENT_DATA(BlockExplodedEvent);
DECLARE_EVENT_DATA(LiquidSpreadEvent);
DECLARE_EVENT_DATA(ProjectileHitBlockEvent);
DECLARE_EVENT_DATA(HopperSearchItemEvent);
DECLARE_EVENT_DATA(HopperPushOutEvent);
DECLARE_EVENT_DATA(BlockChangedEvent);
DECLARE_EVENT_DATA(FarmLandDecayEvent);
DECLARE_EVENT_DATA(FireSpreadEvent);
DECLARE_EVENT_DATA(CmdBlockExecuteEvent);
DECLARE_EVENT_DATA(ConsoleCmdEvent);
DECLARE_EVENT_DATA(PlayerScoreChangedEvent);
DECLARE_EVENT_DATA(ConsoleOutputEvent);
DECLARE_EVENT_DATA(PostInitEvent);
DECLARE_EVENT_DATA(ServerStartedEvent);
DECLARE_EVENT_DATA(ServerStoppedEvent);
DECLARE_EVENT_DATA(RegCmdEvent);
DECLARE_EVENT_DATA(PlayerBedEnterEvent);
DECLARE_EVENT_DATA(ScriptPluginManagerEvent);
DECLARE_EVENT_DATA(MobSpawnEvent);
DECLARE_EVENT_DATA(FormResponsePacketEvent);
DECLARE_EVENT_DATA(ResourcePackInitEvent);
#define IF_LISTENED(EVENT) \
if (EVENT::hasListener()) { \
try
#define IF_LISTENED_END(EVENT) \
catch (...) { \
logger.error("Event Callback Failed!"); \
logger.error("Uncaught Exception Detected!"); \
logger.error("In Event: " #EVENT ""); \
PrintCurrentStackTraceback(); \
} \
}
/////////////////////////////// Events ///////////////////////////////
/////////////////// PreJoin ///////////////////
TClasslessInstanceHook(void, "?sendLoginMessageLocal@ServerNetworkHandler@@QEAAXAEBVNetworkIdentifier@@"
"AEBVConnectionRequest@@AEAVServerPlayer@@@Z",
NetworkIdentifier* Ni, ConnectionRequest* a3, ServerPlayer* sp) {
IF_LISTENED(PlayerPreJoinEvent) {
PlayerPreJoinEvent ev{};
ev.mPlayer = sp;
ev.mIP = Ni->getIP();
ev.mXUID = sp->getXuid();
if (!ev.call())
return;
}
IF_LISTENED_END(PlayerPreJoinEvent)
return original(this, Ni, a3, sp);
}
/////////////////// PlayerJoin ///////////////////
TInstanceHook(bool, "?onReady_ClientGeneration@ServerNetworkHandler@@QEAAXAEAVPlayer@@AEBVNetworkIdentifier@@@Z",
ServerNetworkHandler,Player* player,NetworkIdentifier *net) {
IF_LISTENED(PlayerJoinEvent) {
PlayerJoinEvent ev{};
ev.mPlayer = player;
if (!ev.call())
return false;
}
IF_LISTENED_END(PlayerJoinEvent)
return original(this,player,net);
}
/////////////////// PlayerLeft ///////////////////
TInstanceHook(void, "?_onPlayerLeft@ServerNetworkHandler@@AEAAXPEAVServerPlayer@@_N@Z",
ServerNetworkHandler,ServerPlayer* sp,char a3) {
IF_LISTENED(PlayerLeftEvent) {
PlayerLeftEvent ev{};
ev.mPlayer = sp;
ev.mXUID = sp->getXuid();
ev.call();
}
IF_LISTENED_END(PlayerLeftEvent)
return original(this,sp,a3);
}
/////////////////// PlayerRespawn ///////////////////
TClasslessInstanceHook(void, "?handle@?$PacketHandlerDispatcherInstance@VPlayerActionPacket@@$0A@@@UEBAXAEBVNetworkIdentifier@@AEAVNetEventCallback@@AEAV?$shared_ptr@VPacket@@@std@@@Z",
NetworkIdentifier* id, ServerNetworkHandler* handler, void* pPacket) {
PlayerActionPacket* packet = *(PlayerActionPacket**)pPacket;
if (packet->actionType == PlayerActionType::Respawn) {
IF_LISTENED(PlayerRespawnEvent) {
PlayerRespawnEvent ev{};
ev.mPlayer = packet->getPlayerFromPacket(handler, id);
if (!ev.mPlayer)
return;
ev.call();
}
IF_LISTENED_END(PlayerRespawnEvent)
}
return original(this, id, handler, pPacket);
}
/////////////////// PlayerChat ///////////////////
TInstanceHook(void, "?handle@ServerNetworkHandler@@UEAAXAEBVNetworkIdentifier@@AEBVTextPacket@@@Z",
ServerNetworkHandler, NetworkIdentifier* id, TextPacket* text) {
IF_LISTENED(PlayerChatEvent) {
Event::PlayerChatEvent ev{};
ev.mPlayer = this->getServerPlayer(*id);
if (!ev.mPlayer)
return;
ev.mMessage = text->mMessage;
if (!ev.call())
return;
text->mMessage = ev.mMessage;
}
IF_LISTENED_END(PlayerChatEvent);
return original(this, id, text);
}
/////////////////// PlayerChangeDim ///////////////////
class ChangeDimensionRequest {
public:
int mState;
AutomaticID<Dimension, int> mFromDimensionId;
AutomaticID<Dimension, int> mToDimensionId;
Vec3 mPosition;
bool mUsePortal;
bool mRespawn;
std::unique_ptr<CompoundTag> mAgentTag;
};
// 更换符号
TClasslessInstanceHook(bool, "?requestPlayerChangeDimension@Level@@QEAAXAEAVPlayer@@V?$unique_ptr@VChangeDimensionRequest@@U?$default_delete@VChangeDimensionRequest@@@std@@@std@@@Z",
Player* sp, std::unique_ptr<ChangeDimensionRequest> request) {
if (request->mToDimensionId == sp->getDimensionId())
return original(this, sp, std::move(request));
// printf("PlayerChangeDimension Player:%s, DimensionID:%s\n",sp->getNameTag().c_str(),request->mToDimensionId);
IF_LISTENED(PlayerChangeDimEvent) {
PlayerChangeDimEvent ev{};
ev.mPlayer = sp;
ev.mToDimensionId = request->mToDimensionId;
if (!ev.call())
return false;
}
IF_LISTENED_END(PlayerChangeDimEvent)
return original(this, sp, std::move(request));
}
int num = 0;
/////////////////// PlayerJump ///////////////////
TInstanceHook(void, "?jumpFromGround@Player@@UEAAXXZ", Player) {
IF_LISTENED(PlayerJumpEvent) {
PlayerJumpEvent ev{};
ev.mPlayer = this;
ev.call();
}
IF_LISTENED_END(PlayerJumpEvent)
return original(this);
}
/////////////////// PlayerSneak ///////////////////
//不清楚这个符合能不能正常触发
TClasslessInstanceHook(void, "?onActorSneakChanged@ScriptServerActorEventListener@@UEAA?AW4EventResult@@AEAVActor@@_N@Z",
Actor* ac, bool isSneaking) {
// printf("PlayerSneak Player:%s, IsSneaking:%s\n",ac->getNameTag().c_str(),isSneaking);
IF_LISTENED(PlayerSneakEvent) {
PlayerSneakEvent ev{};
ev.mPlayer = (Player*)ac;
ev.mIsSneaking = isSneaking;
ev.call();
isSneaking = ev.mIsSneaking;
}
IF_LISTENED_END(PlayerSneakEvent)
return original(this, ac, isSneaking);
}
/////////////////// PlayerAttackEntity ///////////////////
//同名函数没有了伤害原因参数
TInstanceHook(bool, "?attack@Player@@UEAA_NAEAVActor@@@Z",
Player, Actor* ac) {
IF_LISTENED(PlayerAttackEvent) {
PlayerAttackEvent ev{};
ev.mPlayer = this;
ev.mTarget = ac;
ev.mAttackDamage = this->calculateAttackDamage(*ac);
if (!ev.call())
return false;
ac = ev.mTarget;
}
IF_LISTENED_END(PlayerAttackEvent)
return original(this, ac);
}
/////////////////// PlayerAttackBlock ///////////////////
//没有这个符号
// TInstanceHook(bool, "?attack@Block@@QEBA_NPEAVPlayer@@AEBVBlockPos@@@Z",
// Block, Player* pl, BlockPos* bp) {
// IF_LISTENED(PlayerAttackBlockEvent) {
// PlayerAttackBlockEvent ev{};
// ev.mPlayer = pl;
// ev.mItemStack = pl->getHandSlot();
// ev.mBlockInstance = BlockInstance::createBlockInstance(this, *bp, pl->getDimensionId());
// if (!ev.call())
// return false;
// }
// IF_LISTENED_END(PlayerAttackBlockEvent)
// return original(this, pl, bp);
// }
/////////////////// PlayerTakeItem ///////////////////
TInstanceHook(bool, "?take@Player@@QEAA_NAEAVActor@@HH@Z",
Player, Actor* actor, int a2, int a3) {
IF_LISTENED(PlayerPickupItemEvent) {
ItemStack* it = nullptr;
if (actor->isItemActor())
it = ((ItemActor*)actor)->getItemStack();
PlayerPickupItemEvent ev{};
ev.mPlayer = this;
ev.mItemEntity = actor;
ev.mItemStack = it;
if (!ev.call())
return false;
}
IF_LISTENED_END(PlayerPickupItemEvent)
return original(this, actor, a2, a3);
}
bool isQDrop;
bool isDieDrop;
/////////////////// PlayerDropItem ///////////////////
TInstanceHook(bool, "?drop@Player@@UEAA_NAEBVItemStack@@_N@Z",
Player, ItemStack* it, bool a3) {
if (isQDrop)
return original(this, it, a3);
if (isDieDrop)
return original(this, it, a3);
IF_LISTENED(PlayerDropItemEvent) {
PlayerDropItemEvent ev{};
ev.mPlayer = this;
ev.mItemStack = it;
if (!ev.call())
return false;
}
IF_LISTENED_END(PlayerDropItemEvent)
return original(this, it, a3);
}
/////////////////// PlayerConsumeTotem ///////////////////
TInstanceHook(void, "?consumeTotem@Player@@UEAA_NXZ", Player) {
IF_LISTENED(PlayerConsumeTotemEvent) {
PlayerConsumeTotemEvent ev{};
ev.mPlayer = this;
if (!ev.call())
return;
}
IF_LISTENED_END(PlayerConsumeTotemEvent)
return original(this);
}
/////////////////// PlayerEffectChanged ///////////////////
// add
TInstanceHook(void, "?onEffectAdded@ServerPlayer@@MEAAXAEAVMobEffectInstance@@@Z", Player, MobEffectInstance* effect) {
IF_LISTENED(PlayerEffectChangedEvent) {
PlayerEffectChangedEvent ev{};
ev.mPlayer = this;
ev.mEventType = PlayerEffectChangedEvent::EventType::Add;
ev.mEffect = effect;
ev.call();
}
IF_LISTENED_END(PlayerEffectChangedEvent)
return original(this, effect);
}
// remove
TInstanceHook(void, "?onEffectRemoved@ServerPlayer@@MEAAXAEAVMobEffectInstance@@@Z", Player, MobEffectInstance* effect) {
IF_LISTENED(PlayerEffectChangedEvent) {
PlayerEffectChangedEvent ev{};
ev.mPlayer = this;
ev.mEventType = PlayerEffectChangedEvent::EventType::Remove;
ev.mEffect = effect;
ev.call();
}
IF_LISTENED_END(PlayerEffectChangedEvent)
return original(this, effect);
}
// update
// 更换符号
TInstanceHook(void, "?onEffectUpdated@ServerPlayer@@MEAAXAEBVMobEffectInstance@@@Z", Player, MobEffectInstance* effect) {
IF_LISTENED(PlayerEffectChangedEvent) {
PlayerEffectChangedEvent ev{};
ev.mPlayer = this;
ev.mEventType = PlayerEffectChangedEvent::EventType::Update;
ev.mEffect = effect;
ev.call();
}
IF_LISTENED_END(PlayerEffectChangedEvent)
return original(this, effect);
}
/////////////////// PlayerStartDestroyBlock ///////////////////
// 没有这个符号
// 更换点位
TClasslessInstanceHook(void, "?startDestroyBlock@GameMode@@UEAA_NAEBVBlockPos@@EAEA_N@Z",
Player* pl, BlockPos* bp, unsigned __int8 face, bool *hasDestroyedBlock) {
IF_LISTENED(PlayerStartDestroyBlockEvent) {
PlayerStartDestroyBlockEvent ev{};
ev.mPlayer = pl;
ev.mBlockInstance = Level::getBlockInstance(bp, Level::getBlockSource(pl));
ev.call();
}
IF_LISTENED_END(PlayerStartDestroyBlockEvent)
return original(this, pl, bp,face,hasDestroyedBlock);
}
/////////////////// PlayerPlaceBlock ///////////////////
#include <MC/ItemUseInventoryTransaction.hpp>
// 符号变更
TInstanceHook(char, "?checkBlockPermissions@BlockSource@@QEAA_NAEAVActor@@AEBVBlockPos@@EAEBVItemStack@@_N@Z",
BlockSource, Actor* ac, BlockPos* bp, unsigned __int8 facing, ItemStackBase* item, bool a6) {
if (ac->isPlayer()) {
IF_LISTENED(PlayerPlaceBlockEvent) {
auto pl = (Player*)ac;
PlayerPlaceBlockEvent ev{};
ev.mPlayer = pl;
ev.mBlockInstance = this->getBlockInstance(*bp);
if (!ev.call()) { // this pointer is not used.
((ItemUseInventoryTransaction*)nullptr)->resendBlocksAroundArea(*pl, *bp, facing);
return false;
}
}
IF_LISTENED_END(PlayerPlaceBlockEvent)
}
return original(this, ac, bp, facing, item, a6);
}
/////////////////// BlockPlacedByPlayerEvent ///////////////////
TClasslessInstanceHook(void, "?sendBlockPlacedByPlayer@BlockEventCoordinator@@QEAAXAEAVPlayer@@AEBVBlock@@AEBVBlockPos@@_N@Z",
Player* pl, Block* bl, BlockPos* bp, bool a5)
{
IF_LISTENED(BlockPlacedByPlayerEvent) {
BlockPlacedByPlayerEvent ev{};
ev.mPlayer = pl;
ev.mBlockInstance = BlockInstance::createBlockInstance(bl, *bp, pl->getDimensionId());
ev.call();
}
IF_LISTENED_END(BlockPlacedByPlayerEvent)
original(this, pl, bl, bp, a5);
}
/*
#include <MC/BedrockBlocks.hpp>
#include <mc/BlockLegacy.hpp>
TInstanceHook(bool, "?_useOn@BlockItem@@MEBA_NAEAVItemStack@@AEAVActor@@VBlockPos@@EAEBVVec3@@@Z",
Item, ItemStack* a2, Actor* ac, BlockPos* a4, unsigned __int8 a5, class Vec3* a6)
{
IF_LISTENED(PlayerPlaceBlockEvent)
{
Block* RenderBlock;
auto RegionConst = ac->getBlockSource();
if (!a2->getCount()) {
return 0;
}
auto& bls = this->getLegacyBlock();
if (bls && bls.get() != 0i64)
RenderBlock = const_cast<Block*>(&bls.get()->getRenderBlock());
else
RenderBlock = const_cast<Block*>(BedrockBlocks::mAir);
if (RegionConst->mayPlace(*RenderBlock, *a4, a5, (class Actor*)ac, 0)) {
if (Player::isValid((Player*)ac))
{
PlayerPlaceBlockEvent ev{};
ev.mPlayer = (Player*)ac;
ev.mBlockInstance = BlockInstance::createBlockInstance(Block::create(RenderBlock->getTypeName(), a2->getAux()), *a4, (int)RegionConst->getDimensionId());
if (!ev.call())
return false;
}
}
}
IF_LISTENED_END(PlayerPlaceBlockEvent)
return original(this, a2, ac, a4, a5,a6);
}
TClasslessInstanceHook(bool, "?_useOn@BambooBlockItem@@UEBA_NAEAVItemStack@@AEAVActor@@VBlockPos@@EAEBVVec3@@@Z",
ItemStack* a2, Actor* a3, BlockPos a4, unsigned char a5, Vec3* a6)
{
IF_LISTENED(PlayerPlaceBlockEvent)
{
if (Player::isValid((Player*)a3))
{
auto& bs = a3->getRegion();
auto onBlockPos = a4.relative(a5, -1);
auto onBlock = &bs.getBlock(onBlockPos).getDefaultState();
auto underBlock = &bs.getBlock(a4.relative(0, 1)).getDefaultState();
if (onBlock == VanillaBlocks::mBambooBlock || onBlock == VanillaBlocks::mBambooSapling
|| underBlock == VanillaBlocks::mBambooBlock || underBlock == VanillaBlocks::mBambooSapling)
return original(this, a2, a3, a4, a5, a6); // listen in BlockSource::mayPlace
PlayerPlaceBlockEvent ev{};
ev.mPlayer = (Player*)a3;
ev.mBlockInstance = BlockInstance::createBlockInstance(const_cast<Block*>(VanillaBlocks::mBambooSapling), a4, (int)a3->getDimensionId());
if (!ev.call())
return false;
}
}
IF_LISTENED_END(PlayerPlaceBlockEvent)
return original(this, a2, a3, a4, a5, a6);
}
//THook(bool, "?_useOn@BannerItem@@UEBA_NAEAVItemStack@@AEAVActor@@VBlockPos@@EMMM@Z", __int64 a1, ItemStackBase* a2, Actor* a3, const struct BlockPos* a4, unsigned __int8 a5, int a6, int a7, int a8)
//{
// IF_LISTENED(PlayerPlaceBlockEvent)
// {
// if (Player::isValid((Player*)a3))
// {
// PlayerPlaceBlockEvent ev{};
// ev.mPlayer = (Player*)a3;
// ev.mBlockInstance = BlockInstance::createBlockInstance(const_cast<Block*>(a2->getBlock()), *a4, (int)a3->getDimensionId());
// if (!ev.call())
// return false;
// }
// }
// IF_LISTENED_END(PlayerPlaceBlockEvent)
// return original(a1, a2, a3, a4, a5, a6);
//}
TClasslessInstanceHook(bool, "?_tryUseOn@BedItem@@AEBA_NAEAVItemStackBase@@AEAVActor@@VBlockPos@@EAEBVVec3@@@Z",
ItemStackBase *a2, Actor* a3, BlockPos a4, unsigned char a5, Vec3* a6)
{
IF_LISTENED(PlayerPlaceBlockEvent)
{
if (Player::isValid((Player*)a3))
{
PlayerPlaceBlockEvent ev{};
ev.mPlayer = (Player*)a3;
ev.mBlockInstance = BlockInstance::createBlockInstance(const_cast<Block*>(VanillaBlocks::mBed), a4, (int)a3->getDimensionId());
if (!ev.call())
return false;
}
}
IF_LISTENED_END(PlayerPlaceBlockEvent)
return original(this, a2, a3, a4, a5, a6);
}
TClasslessInstanceHook(bool, "?_useOn@DyePowderItem@@EEBA_NAEAVItemStack@@AEAVActor@@VBlockPos@@EAEBVVec3@@@Z",
ItemStack* a2, Actor* a3, BlockPos a4, unsigned char a5, Vec3* a6)
{
IF_LISTENED(PlayerPlaceBlockEvent)
{
if (Player::isValid((Player*)a3))
{
PlayerPlaceBlockEvent ev{};
ev.mPlayer = (Player*)a3;
auto& PlacementBlock = VanillaBlocks::mCocoa->getPlacementBlock(*a3, a4, a5, a4.toVec3(), 0);
ev.mBlockInstance = BlockInstance::createBlockInstance(const_cast<Block*>(&PlacementBlock), a4, (int)a3->getDimensionId());
if (!ev.call())
return false;
}
}
IF_LISTENED_END(PlayerPlaceBlockEvent)
return original(this, a2, a3, a4, a5, a6);
}
TClasslessInstanceHook(bool, "?_useOn@DoorItem@@EEBA_NAEAVItemStack@@AEAVActor@@VBlockPos@@EAEBVVec3@@@Z",
ItemStack* a2, Actor* a3, BlockPos a4, unsigned char a5, Vec3* a6)
{
IF_LISTENED(PlayerPlaceBlockEvent)
{
if (Player::isValid((Player*)a3))
{
PlayerPlaceBlockEvent ev{};
ev.mPlayer = (Player*)a3;
const Block* v11 = nullptr;
switch (dAccess<int, 552>(this))
{
case 0:
v11 = VanillaBlocks::mWoodenDoor;
break;
case 1:
v11 = VanillaBlocks::mWoodenDoorSpruce;
break;
case 2:
v11 = VanillaBlocks::mWoodenDoorBirch;
break;
case 3:
v11 = VanillaBlocks::mWoodenDoorJungle;
break;
case 4:
v11 = VanillaBlocks::mWoodenDoorAcacia;
break;
case 5:
v11 = VanillaBlocks::mWoodenDoorDarkOak;
break;
case 6:
v11 = VanillaBlocks::mIronDoor;
break;
case 7:
v11 = VanillaBlocks::mCrimsonDoor;
break;
case 8:
v11 = VanillaBlocks::mWarpedDoor;
break;
case 9:
v11 = VanillaBlocks::mMangroveDoor;
break;
}
if (!v11) return false;
ev.mBlockInstance = BlockInstance::createBlockInstance(const_cast<Block*>(v11), {a4.x, a4.y + 1, a4.z}, (int)a3->getDimensionId());
if (!ev.call())
return false;
}
}
IF_LISTENED_END(PlayerPlaceBlockEvent)
return original(this, a2, a3, a4, a5, a6);
}
TClasslessInstanceHook(bool, "?_useOn@RedStoneDustItem@@EEBA_NAEAVItemStack@@AEAVActor@@VBlockPos@@EAEBVVec3@@@Z",
ItemStack* a2, Actor* a3, BlockPos a4, unsigned char a5, Vec3* a6)
{
IF_LISTENED(PlayerPlaceBlockEvent)
{
if (Player::isValid((Player*)a3))
{
PlayerPlaceBlockEvent ev{};
ev.mPlayer = (Player*)a3;
ev.mBlockInstance = BlockInstance::createBlockInstance(const_cast<Block*>(VanillaBlocks::mRedStoneDust), a4, (int)a3->getDimensionId());
if (!ev.call())
return false;
}
}
IF_LISTENED_END(PlayerPlaceBlockEvent)
return original(this, a2, a3, a4, a5, a6);
}
//THook(bool, "?_useOn@SignItem@@UEBA_NAEAVItemStack@@AEAVActor@@VBlockPos@@EMMM@Z",
// class SignItem* a1, ItemStack* a2, Actor* a3, BlockPos a4, unsigned char a5, Vec3* a6)
//{
// IF_LISTENED(PlayerPlaceBlockEvent)
// {
// if (Player::isValid((Player*)a3))
// {
// auto& blockMap = dAccess<std::map<int, std::pair<Block*, Block*>>>(a1, 552); // SignItem::SignItem
// auto& signType = dAccess<int>(a1, 568); // SignItem::SignItem
// auto block = a5 == 1 ? blockMap[signType].first : blockMap[signType].second;
// PlayerPlaceBlockEvent ev{};
// ev.mPlayer = (Player*)a3;
// ev.mBlockInstance = BlockInstance::createBlockInstance(block, a4, (int)a3->getDimensionId());
// if (!ev.call())
// return false;
// }
// }
// IF_LISTENED_END(PlayerPlaceBlockEvent)
// return original(a1, a2, a3, a4, a5, a6);
//}
TInstanceHook(bool, "?_calculatePlacePos@SignItem@@EEBA_NAEAVItemStackBase@@AEAVActor@@AEAEAEAVBlockPos@@@Z",
SignItem, ItemStackBase* a2, Actor* a3, unsigned char& a4, class BlockPos* a5)
{
auto rtn = original(this, a2, a3, a4, a5);
if (!rtn)
return rtn;
IF_LISTENED(PlayerPlaceBlockEvent)
{
if (Player::isValid((Player*)a3))
{
// map<SignType, pair<StandingSign, WallSign>> blockMap
auto& blockMap = dAccess<std::map<int,std::pair<Block*, Block*>>>(this, 552); // SignItem::SignItem
auto& signType = dAccess<int>(this, 568); // SignItem::SignItem
auto block = a4 == 1 ? blockMap[signType].first : blockMap[signType].second;
PlayerPlaceBlockEvent ev{};
ev.mPlayer = (Player*)a3;
ev.mBlockInstance = BlockInstance::createBlockInstance(block, *a5, (int)a3->getDimensionId());
if (!ev.call())
return false;
}
}
IF_LISTENED_END(PlayerPlaceBlockEvent)
return rtn;
}
//THook(bool, "?_useOn@BlockPlanterItem@@MEBA_NAEAVItemStack@@AEAVActor@@VBlockPos@@EMMM@Z",
// class BlockPlanterItem* a1, ItemStack* a2, Actor* a3, BlockPos a4, unsigned char a5, Vec3* a6)
//{
// IF_LISTENED(PlayerPlaceBlockEvent)
// {
// if (Player::isValid((Player*)a3))
// {
// PlayerPlaceBlockEvent ev{};
// ev.mPlayer = (Player*)a3;
// ev.mBlockInstance = BlockInstance::createBlockInstance(dAccess<Block*>(a1, 69*8), a4, (int)a3->getDimensionId());
// if (!ev.call())
// return false;
// }
// }
// IF_LISTENED_END(PlayerPlaceBlockEvent)
// return original(a1, a2, a3, a4, a5, a6);
//}
#include <MC/SeedItemComponentLegacy.hpp>
TInstanceHook(bool, "?useOn@SeedItemComponentLegacy@@QEAA_NAEAVItemStack@@AEAVActor@@AEBVBlockPos@@EAEBVVec3@@@Z",
SeedItemComponentLegacy, ItemStack* a2, Actor* a3, BlockPos const* a4, unsigned char a5, Vec3 const* a6)
{
IF_LISTENED(PlayerPlaceBlockEvent)
{
if (Player::isValid((Player*)a3))
{
//if (!this->_canPlant(a3->getRegion().getBlock(*a4)))
// return original(this, a2, a3, a4, a5, a6);
auto growthDirection = dAccess<unsigned char>(this, 42);
auto blockPos = a4->relative(growthDirection, 1);
auto block = dAccess<Block*, 8>(this);
PlayerPlaceBlockEvent ev{};
ev.mPlayer = (Player*)a3;
ev.mBlockInstance = BlockInstance::createBlockInstance(block, blockPos, (int)a3->getDimensionId());
if (!ev.call())
return false;
}
}
IF_LISTENED_END(PlayerPlaceBlockEvent)
return original(this, a2, a3, a4, a5, a6);
}
*/
/////////////////// PlayerOpenContainer ///////////////////
// 符号更换
TClasslessInstanceHook(__int64, "?onPlayerOpenContainer@VanillaServerGameplayEventListener@@UEAA?AW4EventResult@@AEAVPlayer@@W4ContainerType@@AEBVBlockPos@@UActorUniqueID@@@Z",
Player* pl, ContainerType type, BlockPos *pos,ActorUniqueID actorUniqueId) {
if (pl->isPlayer()) {
IF_LISTENED(PlayerOpenContainerEvent) {
PlayerOpenContainerEvent ev{};
ev.mPlayer = pl;
ev.mBlockInstance = Level::getBlockInstance(pos, pl->getDimensionId());
ev.mContainer = ev.mBlockInstance.getContainer();
if (!ev.call())
return 0;
}
IF_LISTENED_END(PlayerOpenContainerEvent)
}
return original(this, pl,type,pos,actorUniqueId);
}
/////////////////// PlayerCloseContainer ///////////////////
// chest
TInstanceHook(bool, "?stopOpen@ChestBlockActor@@UEAAXAEAVPlayer@@@Z",
ChestBlockActor, Player* pl) {
IF_LISTENED(PlayerCloseContainerEvent) {
BlockActor* ba = (BlockActor*)((char*)this - 248); // IDA ChestBlockActor::stopOpen
BlockPos bp = ba->getPosition();
PlayerCloseContainerEvent ev{};
ev.mPlayer = pl;
ev.mBlockInstance = Level::getBlockInstance(bp, pl->getDimensionId());
ev.mContainer = Level::getBlockInstance(bp, pl->getDimensionId()).getContainer();
ev.call();
}
IF_LISTENED_END(PlayerCloseContainerEvent)
return original(this, pl);
}
// barrel
TClasslessInstanceHook(bool, "?stopOpen@BarrelBlockActor@@UEAAXAEAVPlayer@@@Z",
Player* pl) {
IF_LISTENED(PlayerCloseContainerEvent) {
BlockActor* ba = (BlockActor*)((char*)this - 248); // IDA ChestBlockActor::stopOpen
BlockPos bp = ba->getPosition();
PlayerCloseContainerEvent ev{};
ev.mPlayer = pl;
ev.mBlockInstance = Level::getBlockInstance(bp, pl->getDimensionId());
ev.mContainer = Level::getBlockInstance(bp, pl->getDimensionId()).getContainer();
ev.call();
}
IF_LISTENED_END(PlayerCloseContainerEvent)
return original(this, pl);
}
/////////////////// PlayerInventoryChange ///////////////////
TInstanceHook(void, "?inventoryChanged@Player@@UEAAXAEAVContainer@@HAEBVItemStack@@1_N@Z",
Player, void* container, int slotNumber, ItemStack* oldItem, ItemStack* newItem, bool is) {
IF_LISTENED(PlayerInventoryChangeEvent) {
if (this->isPlayer()) {
PlayerInventoryChangeEvent ev{};
ev.mPlayer = this;
ev.mSlot = slotNumber;
ev.mPreviousItemStack = oldItem;
ev.mNewItemStack = newItem;
ev.call();
}
}
IF_LISTENED_END(PlayerInventoryChangeEvent)
return original(this, container, slotNumber, oldItem, newItem, is);
}
/////////////////// PlayerMove ///////////////////
// 更改符号
TInstanceHook(void, "?move@Player@@UEAAXAEBVVec3@@@Z",
Player, Vec3* pos) {
IF_LISTENED(PlayerMoveEvent) {
if (this->isMoving()) {
PlayerMoveEvent ev{};
ev.mPlayer = this;
ev.mPos = *pos;
ev.call();
}
}
IF_LISTENED_END(PlayerMoveEvent)
return original(this, pos);
}
/////////////////// PlayerSprint ///////////////////
TInstanceHook(void, "?setSprinting@Mob@@UEAAX_N@Z",
Mob, bool sprinting) {
IF_LISTENED(PlayerSprintEvent) {
if (this->isPlayer() && this->isSprinting() != sprinting) {
PlayerSprintEvent ev{};
ev.mPlayer = (Player*)this;
ev.mIsSprinting = sprinting;
if (!ev.call())
return;
// sprinting = ev.mIsSprinting;
}
}
IF_LISTENED_END(PlayerSprintEvent)
return original(this, sprinting);
}
#include <MC/PlayerInventory.hpp>
#include <MC/SimpleContainer.hpp>
/////////////////// PlayerSetArmor ///////////////////
TInstanceHook(void, "?setArmor@Player@@UEAAXW4ArmorSlot@@AEBVItemStack@@@Z",
Player, unsigned slot, ItemStack* it) {
original(this, slot, it);
IF_LISTENED(PlayerSetArmorEvent) {
if (this->isPlayer()) {
PlayerSetArmorEvent ev{};
ev.mPlayer = this;
ev.mSlot = slot;
ev.mArmorItem = it;
if (!ev.call()) {
auto& uid = getUniqueID();
this->add(*it);
getArmorContainer().setItem(slot, ItemStack::EMPTY_ITEM);
Schedule::delay([uid] {
auto sp = Global<Level>->getPlayer(uid);
if (sp)
sp->refreshInventory();
},
1);
}
}
}
IF_LISTENED_END(PlayerSetArmorEvent)
}
/////////////////// PlayerUseRespawnAnchor ///////////////////
TInstanceHook(bool, "?trySetSpawn@RespawnAnchorBlock@@CA_NAEAVPlayer@@AEBVBlockPos@@AEAVBlockSource@@AEAVLevel@@@Z",
Player, BlockPos* bp, BlockSource* bs, Level* a4) {
IF_LISTENED(PlayerUseRespawnAnchorEvent) {
PlayerUseRespawnAnchorEvent ev{};
ev.mPlayer = this;
ev.mBlockInstance = Level::getBlockInstance(bp, bs);
if (!ev.call())
return false;
}
IF_LISTENED_END(PlayerUseRespawnAnchorEvent)
return original(this, bp, bs, a4);
}
/////////////////// PlayerOpenContainerScreen ///////////////////
TInstanceHook(bool, "?canOpenContainerScreen@Player@@UEAA_NXZ", Player) {
IF_LISTENED(PlayerOpenContainerScreenEvent) {
PlayerOpenContainerScreenEvent ev{};
ev.mPlayer = this;
if (!ev.call())
return false;
}
IF_LISTENED_END(PlayerOpenContainerScreenEvent)
return original(this);
}
/////////////////// PlayerCmdEvent & ConsoleCmd ///////////////////
TClasslessInstanceHook(MCRESULT*, "?executeCommand@MinecraftCommands@@QEBA?AUMCRESULT@@V?$shared_ptr@VCommandContext@@@std@@_N@Z",
MCRESULT* rtn, std::shared_ptr<CommandContext> context, bool print) {
Player* sp;
string cmd;
try {
sp = context->getOrigin().getPlayer();
cmd = context->getCmd();
if (!cmd.empty() && cmd.at(0) == '/') {
cmd = cmd.substr(1, cmd.size() - 1);
}
if (!Util::isValidUTF8(cmd)) {
logger.error("Detected invalid utf-8 character, command will not be executed");
return rtn;
}
} catch (...) {
return rtn;
}
if (LL::isDebugMode() && LL::globalConfig.tickThreadId != std::this_thread::get_id()) {
logger.warn("The thread executing the command \"{}\" is not the \"MC_SERVER\" thread", cmd);
}
if (sp) {
// PlayerCmd
IF_LISTENED(PlayerCmdEvent) {
PlayerCmdEvent ev{};
ev.mCommand = cmd;
ev.mPlayer = sp;
ev.mResult = rtn;
if (!ev.call())
return rtn;
if (ev.mCommand.empty() || ev.mCommand.at(0) != '/')
context->getCmd() = "/" + ev.mCommand;
else
context->getCmd() = ev.mCommand;
}
IF_LISTENED_END(PlayerCmdEvent)
} else {
// ConsoleCmd
IF_LISTENED(ConsoleCmdEvent) {
ConsoleCmdEvent ev{};
ev.mCommand = cmd;
if (!ev.call())
return rtn;
if (ev.mCommand.empty() || ev.mCommand.at(0) != '/')
context->getCmd() = "/" + ev.mCommand;
else
context->getCmd() = ev.mCommand;
}
IF_LISTENED_END(ConsoleCmdEvent)
}
return original(this, rtn, context, print);
}
/////////////////// PlayerExperienceAddEvent ///////////////////
TInstanceHook(void, "?addExperience@Player@@UEAAXH@Z", Player, int exp) {
IF_LISTENED(PlayerExperienceAddEvent) {
PlayerExperienceAddEvent ev{};
ev.mPlayer = this;
ev.mExp = exp;
if (!ev.call())
return;
}
IF_LISTENED_END(PlayerExperienceAddEvent)
return original(this, exp);
}
////////////// PlayerInteractEntity //////////////
TInstanceHook(void, "?handle@ItemUseOnActorInventoryTransaction@@UEBA?AW4InventoryTransactionError@@AEAVPlayer@@_N@Z",
ServerNetworkHandler, ServerPlayer* sp, bool unk) {
IF_LISTENED(PlayerInteractEntityEvent) {
PlayerInteractEntityEvent ev{};
ev.mPlayer = sp;
ev.mTargetId = dAccess<ActorRuntimeID, 104>(this);//正确
ev.mInteractiveMode = static_cast<PlayerInteractEntityEvent::InteractiveMode>(dAccess<int, 112>(this));//看起来应该正确
if (!ev.call())
return;
}
IF_LISTENED_END(PlayerInteractEntityEvent)
return original(this, sp, unk);
}
/////////////////// CmdBlockExecute ///////////////////
TInstanceHook(bool, "?_performCommand@BaseCommandBlock@@AEAA_NAEAVBlockSource@@AEBVCommandOrigin@@AEA_N@Z",
BaseCommandBlock, BlockSource* a2, CommandOrigin* a3, bool* a4) {
IF_LISTENED(CmdBlockExecuteEvent) {
CmdBlockExecuteEvent ev{};
ev.mCommand = this->getCommand();
if ((OriginType)a3->getOriginType() == OriginType::MinecartBlock) {
ev.mIsMinecart = true;
ev.mMinecart = a3->getEntity();
} else {
ev.mIsMinecart = false;
ev.mBlockInstance = Level::getBlockInstance(a3->getBlockPosition(), a2);
}
if (!ev.call())
return false;
}
IF_LISTENED_END(CmdBlockExecuteEvent)
return original(this, a2, a3, a4);
}
/////////////////// BlockInteracted ///////////////////
TClasslessInstanceHook(unsigned short,
"?onBlockInteractedWith@VanillaServerGameplayEventListener@@UEAA?AW4EventResult@@AEAVPlayer@@AEBVBlockPos@@@Z",
Player* pl, BlockPos* bp) {
IF_LISTENED(BlockInteractedEvent) {
BlockInteractedEvent ev{};
ev.mPlayer = pl;
ev.mBlockInstance = Level::getBlockInstance(bp, pl->getDimensionId());
if (!ev.call())
return 0;
}
IF_LISTENED_END(BlockInteractedEvent)
return original(this, pl, bp);
}
/////////////////// BlockChanged ///////////////////
// 没有这个符号
// 更换点位
TInstanceHook(void, "?onBlockChanged@Dimension@@UEAAXAEAVBlockSource@@AEBVBlockPos@@IAEBVBlock@@2HPEBUActorBlockSyncMessage@@@Z",
Dimension, BlockSource *bs, BlockPos* bp, int a4, Block* afterBlock, Block* beforeBlock, int a7, void* a8) {
IF_LISTENED(BlockChangedEvent) {
int dimId = this->getDimensionId();
BlockChangedEvent ev{};
ev.mPreviousBlockInstance = BlockInstance::createBlockInstance(beforeBlock, *bp, dimId);
ev.mNewBlockInstance = BlockInstance::createBlockInstance(afterBlock, *bp, dimId);
if (!ev.call())
return;
}
IF_LISTENED_END(BlockChangedEvent)
return original(this, bs, bp, a4, afterBlock, beforeBlock, a7, a8);
}
/////////////////// BlockExploded ///////////////////
// 没有这个符号
// TInstanceHook(void, "?onExploded@Block@@QEBAXAEAVBlockSource@@AEBVBlockPos@@PEAVActor@@@Z",
// Block, BlockSource* bs, BlockPos* bp, Actor* actor) {
// IF_LISTENED(BlockExplodedEvent) {
// if (actor) {
// BlockExplodedEvent ev{};
// ev.mBlockInstance = BlockInstance::createBlockInstance(this, *bp, bs->getDimensionId());
// ev.mExplodeSource = actor;
// ev.call();
// }
// }
// IF_LISTENED_END(BlockExplodedEvent)
// return original(this, bs, bp, actor);
// }
/////////////////// FireSpread ///////////////////
bool onFireSpread_OnPlace = false;
TClasslessInstanceHook(void, "?onPlace@FireBlock@@UEBAXAEAVBlockSource@@AEBVBlockPos@@@Z",
BlockSource* bs, BlockPos* bp) {
onFireSpread_OnPlace = true;
original(this, bs, bp);
onFireSpread_OnPlace = false;
}
TClasslessInstanceHook(bool, "?mayPlace@FireBlock@@UEBA_NAEAVBlockSource@@AEBVBlockPos@@@Z",
BlockSource* bs, BlockPos* bp) {
auto rtn = original(this, bs, bp);
if (!onFireSpread_OnPlace || !rtn)
return rtn;
IF_LISTENED(FireSpreadEvent) {
FireSpreadEvent ev{};
ev.mTarget = *bp;
ev.mDimensionId = bs->getDimensionId();
if (!ev.call())
return false;
}
IF_LISTENED_END(FireSpreadEvent)
return rtn;
}
/////////////////// ContainerChange ///////////////////
// #include <MC/LevelContainerModel.hpp>
// TInstanceHook(void, "?_onItemChanged@LevelContainerModel@@MEAAXHAEBVItemStack@@0@Z",
// LevelContainerModel, int slotNumber, ItemStack* oldItem, ItemStack* newItem) {
// IF_LISTENED(ContainerChangeEvent) {
// Player* pl = (Player*)dAccess<Actor*>(this, 208); // IDA LevelContainerModel::LevelContainerModel
// if (pl->hasOpenContainer()) {
// BlockPos* bp = (BlockPos*)((char*)this + 216);
// ContainerChangeEvent ev{};
// ev.mBlockInstance = Level::getBlockInstance(bp, pl->getDimensionId());
// ev.mContainer = ev.mBlockInstance.getContainer();
// ev.mPlayer = pl;
// ev.mSlot = slotNumber + this->_getContainerOffset();
// ev.mPreviousItemStack = oldItem;
// ev.mNewItemStack = newItem;
// ev.mActor = this->getEntity();
// ev.call();
// }
// }
// IF_LISTENED_END(ContainerChangeEvent)
// return original(this, slotNumber, oldItem, newItem);
// }
/////////////////// ProjectileHitBlock ///////////////////
// 没有这个符号
// TInstanceHook(void, "?onProjectileHit@Block@@QEBAXAEAVBlockSource@@AEBVBlockPos@@AEBVActor@@@Z",
// Block, BlockSource* bs, BlockPos* bp, Actor* actor) {
// // Exclude default position BlockPos::Zero
// if ((bp->x | bp->y | bp->z) == 0) // actor->getPos().distanceTo(bp->center())>5)
// return original(this, bs, bp, actor);
// IF_LISTENED(ProjectileHitBlockEvent) {
// if (this->getTypeName() != "minecraft:air") {
// ProjectileHitBlockEvent ev{};
// ev.mBlockInstance = Level::getBlockInstance(bp, bs);
// ev.mSource = actor;
// ev.call();
// }
// }
// IF_LISTENED_END(ProjectileHitBlockEvent)
// return original(this, bs, bp, actor);
// }
/////////////////// RedStoneUpdate ///////////////////
// 红石粉
TClasslessInstanceHook(void, "?onRedstoneUpdate@RedStoneWireBlock@@UEBAXAEAVBlockSource@@AEBVBlockPos@@H_N@Z",
BlockSource* bs, BlockPos* bp, int level, bool isActive) {
IF_LISTENED(RedStoneUpdateEvent) {
RedStoneUpdateEvent ev{};
ev.mBlockInstance = Level::getBlockInstance(bp, bs);
ev.mRedStonePower = level;
ev.mIsActivated = level != 0;
if (!ev.call())
return;
level = ev.mRedStonePower;
}
IF_LISTENED_END(RedStoneUpdateEvent)
return original(this, bs, bp, level, isActive);
}
// 红石火把
TClasslessInstanceHook(void, "?onRedstoneUpdate@RedstoneTorchBlock@@UEBAXAEAVBlockSource@@AEBVBlockPos@@H_N@Z",
BlockSource* bs, BlockPos* bp, int level, bool isActive) {
IF_LISTENED(RedStoneUpdateEvent) {
RedStoneUpdateEvent ev{};
ev.mBlockInstance = Level::getBlockInstance(bp, bs);
ev.mRedStonePower = level;
ev.mIsActivated = level != 0;
if (!ev.call())
return;
level = ev.mRedStonePower;
}
IF_LISTENED_END(RedStoneUpdateEvent)
return original(this, bs, bp, level, isActive);
}
// 红石中继器
TClasslessInstanceHook(void, "?onRedstoneUpdate@DiodeBlock@@UEBAXAEAVBlockSource@@AEBVBlockPos@@H_N@Z",
BlockSource* bs, BlockPos* bp, int level, bool isActive) {
IF_LISTENED(RedStoneUpdateEvent) {
RedStoneUpdateEvent ev{};
ev.mBlockInstance = Level::getBlockInstance(bp, bs);
ev.mRedStonePower = level;
ev.mIsActivated = level != 0;
if (!ev.call())
return;
level = ev.mRedStonePower;
}
IF_LISTENED_END(RedStoneUpdateEvent)
return original(this, bs, bp, level, isActive);
}
// 红石比较器
TClasslessInstanceHook(void, "?onRedstoneUpdate@ComparatorBlock@@UEBAXAEAVBlockSource@@AEBVBlockPos@@H_N@Z",
BlockSource* bs, BlockPos* bp, int level, bool isActive) {
IF_LISTENED(RedStoneUpdateEvent) {
RedStoneUpdateEvent ev{};
ev.mBlockInstance = Level::getBlockInstance(bp, bs);
ev.mRedStonePower = level;
ev.mIsActivated = level != 0;
if (!ev.call())
return;
level = ev.mRedStonePower;
}
IF_LISTENED_END(RedStoneUpdateEvent)
return original(this, bs, bp, level, isActive);
}
/////////////////// HopperSearchItem ///////////////////
// 没有这个符号
TClasslessInstanceHook(bool, "?_pullInItems@Hopper@@IEAA_NAEAVBlockSource@@AEAVContainer@@AEBVVec3@@@Z",
BlockSource* bs, void* container, Vec3* pos) {
bool isMinecart = dAccess<bool>(this, 5); // IDA Hopper::Hopper 未知正确
IF_LISTENED(HopperSearchItemEvent) {
HopperSearchItemEvent ev{};
if (isMinecart) {
ev.isMinecart = true;
ev.mMinecartPos = *pos;
} else {
ev.isMinecart = false;
ev.mHopperBlock = Level::getBlockInstance(pos->toBlockPos(), bs);
}
ev.mDimensionId = bs->getDimensionId();
if (!ev.call())
return false;
}
IF_LISTENED_END(HopperSearchItemEvent)
return original(this, bs, container, pos);
}
/////////////////// HopperPushOut ///////////////////
TClasslessInstanceHook(bool, "?_pushOutItems@Hopper@@IEAA_NAEAVBlockSource@@AEAVContainer@@AEBVVec3@@H@Z",
BlockSource* bs, void* container, Vec3* pos, int a5) {
IF_LISTENED(HopperPushOutEvent) {
HopperPushOutEvent ev{};
ev.mPos = *pos;
ev.mDimensionId = bs->getDimensionId();
if (!ev.call())
return false;
}
IF_LISTENED_END(HopperPushOutEvent)
return original(this, bs, container, pos, a5);
}
/////////////////// PistonTryPushEvent & PistonPushEvent ///////////////////
TInstanceHook(bool, "?_attachedBlockWalker@PistonBlockActor@@AEAA_NAEAVBlockSource@@AEBVBlockPos@@EE@Z",
PistonBlockActor, BlockSource* bs, BlockPos* bp, char a3, char a4) {
IF_LISTENED(PistonTryPushEvent) {
PistonTryPushEvent ev{};
ev.mTargetBlockInstance = Level::getBlockInstance(bp, bs);
if (ev.mTargetBlockInstance.getBlock()->getTypeName() == "minecraft:air")
return original(this, bs, bp, a3, a4);
ev.mPistonBlockInstance = Level::getBlockInstance(this->getPosition(), bs);
if (!ev.call())
return false;
}
IF_LISTENED_END(PistonTryPushEvent)
bool res = original(this, bs, bp, a3, a4);
if (!res)
return false;
IF_LISTENED(PistonPushEvent) {
PistonPushEvent ev{};
ev.mTargetBlockInstance = Level::getBlockInstance(bp, bs);
if (ev.mTargetBlockInstance.getBlock()->getTypeName() == "minecraft:air")
return true;
ev.mPistonBlockInstance = Level::getBlockInstance(this->getPosition(), bs);
ev.call();
}
IF_LISTENED_END(PistonPushEvent)
return true;
}
/////////////////// FarmLandDecay ///////////////////
TClasslessInstanceHook(void, "?transformOnFall@FarmBlock@@UEBAXAEAVBlockSource@@AEBVBlockPos@@PEAVActor@@M@Z",
BlockSource* bs, BlockPos* bp, Actor* ac, float a5) {
IF_LISTENED(FarmLandDecayEvent) {
FarmLandDecayEvent ev{};
ev.mBlockInstance = Level::getBlockInstance(bp, bs);
ev.mActor = ac;
if (!ev.call())
return;
}
IF_LISTENED_END(FarmLandDecayEvent)
return original(this, bs, bp, ac, a5);
}
/////////////////// PlayerUseFrameBlockEvent ///////////////////
// 符号变更
TClasslessInstanceHook(bool, "?use@ItemFrameBlock@@UEBA_NAEAVPlayer@@AEBVBlockPos@@@Z",
Player* a2, BlockPos* a3) {
IF_LISTENED(PlayerUseFrameBlockEvent) {
PlayerUseFrameBlockEvent ev{};
ev.mType = PlayerUseFrameBlockEvent::Type::Use;
ev.mBlockInstance = Level::getBlockInstance(a3, a2->getDimensionId());
ev.mPlayer = a2;
if (!ev.call())
return false;
}
IF_LISTENED_END(PlayerUseFrameBlockEvent)
return original(this, a2, a3);
}
TClasslessInstanceHook(bool, "?attack@ItemFrameBlock@@UEBA_NPEAVPlayer@@AEBVBlockPos@@@Z",
Player* a2, BlockPos* a3) {
IF_LISTENED(PlayerUseFrameBlockEvent) {
PlayerUseFrameBlockEvent ev{};
ev.mType = PlayerUseFrameBlockEvent::Type::Attack;
ev.mBlockInstance = Level::getBlockInstance(a3, a2->getDimensionId());
ev.mPlayer = a2;
if (!ev.call())
return false;
}
IF_LISTENED_END(PlayerUseFrameBlockEvent)
return original(this, a2, a3);
}
/////////////////// LiquidSpreadEvent ///////////////////
#include <MC/LiquidBlockDynamic.hpp>
TInstanceHook(bool, "?_canSpreadTo@LiquidBlockDynamic@@AEBA_NAEAVBlockSource@@AEBVBlockPos@@1E@Z",
LiquidBlockDynamic, class BlockSource& bs, class BlockPos const& to, class BlockPos const& from, unsigned char unk) {
auto rtn = original(this, bs, to, from, unk);
if (!rtn)
return rtn;
IF_LISTENED(LiquidSpreadEvent) {
LiquidSpreadEvent ev{};
ev.mBlockInstance = BlockInstance::createBlockInstance(
const_cast<Block*>(&this->getRenderBlock()), from, bs.getDimensionId());
ev.mTarget = to;
ev.mDimensionId = bs.getDimensionId();
if (!ev.call())
return false;
}
IF_LISTENED_END(LiquidSpreadEvent)
return rtn;
}
// THook(void, "?_trySpreadTo@LiquidBlockDynamic@@AEBAXAEAVBlockSource@@AEBVBlockPos@@H1E@Z",
// LiquidBlockDynamic* _this, BlockSource* bs, BlockPos* to, unsigned int a4, BlockPos* from, char id)
//{
// IF_LISTENED(LiquidSpreadEvent)
// {
// LiquidSpreadEvent ev{};
// ev.mBlockInstance = BlockInstance::createBlockInstance(
// const_cast<Block*>(&_this->getRenderBlock()), *from, bs->getDimensionId());
// ev.mTarget = *to;
// ev.mDimensionId = bs->getDimensionId();
// logger.warn("LiquidSpreadEvent - {} - {} -> {}",
// ev.mBlockInstance.getBlock()->getTypeName(), from->toString(), to->toString());
// if (!ev.call())
// return;
// }
// IF_LISTENED_END(LiquidSpreadEvent)
// return;
// original(_this, bs, to, a4, from, id);
// }
/////////////////// PlayerDeath ///////////////////
TInstanceHook(void*, "?die@ServerPlayer@@UEAAXAEBVActorDamageSource@@@Z", ServerPlayer, ActorDamageSource* src) {
IF_LISTENED(PlayerDieEvent) {
if (this->isPlayer()) {
PlayerDieEvent ev{};
ev.mPlayer = this;
ev.mDamageSource = src;
ev.call();
}
}
IF_LISTENED_END(PlayerDieEvent)
isDieDrop = true;
auto out = original(this, src);
isDieDrop = false;
return out;
}
#include <MC/SurvivalMode.hpp>
/////////////////// PlayerDestroy ///////////////////
// TInstanceHook(bool, "?destroyBlock@SurvivalMode@@UEAA_NAEBVBlockPos@@E@Z",
// SurvivalMode, BlockPos a3, unsigned __int8 a4)
//{
// IF_LISTENED(PlayerDestroyBlockEvent)
// {
// if (getPlayer()->isPlayer())
// {
// PlayerDestroyBlockEvent ev{};
// ev.mPlayer = getPlayer();
// auto bl = Level::getBlockInstance(a3, getPlayer()->getDimensionId());
// ev.mBlockInstance = bl;
// if (!ev.call())
// {
// return false;
// }
// }
// }
// IF_LISTENED_END(PlayerDestroyBlockEvent)
// return original(this, a3, a4);
// }
TInstanceHook(bool, "?destroyBlock@GameMode@@UEAA_NAEBVBlockPos@@E@Z",
GameMode, BlockPos a3, unsigned __int8 a4) {
IF_LISTENED(PlayerDestroyBlockEvent) {
if (getPlayer()->isPlayer()) {
PlayerDestroyBlockEvent ev{};
ev.mPlayer = getPlayer();
auto bl = Level::getBlockInstance(a3, getPlayer()->getDimensionId());
ev.mBlockInstance = bl;
if (!ev.call()) {
return false;
}
}
}
IF_LISTENED_END(PlayerDestroyBlockEvent)
return original(this, a3, a4);
}
/////////////////// PlayerUseItemOn ///////////////////
TInstanceHook(bool, "?useItemOn@GameMode@@UEAA_NAEAVItemStack@@AEBVBlockPos@@EAEBVVec3@@PEBVBlock@@@Z", GameMode,
ItemStack& it, BlockPos bp, unsigned char side, Vec3* clickPos, void* a6_block) {
IF_LISTENED(PlayerUseItemOnEvent) {
PlayerUseItemOnEvent ev{};
ev.mPlayer = this->getPlayer();
ev.mBlockInstance = Level::getBlockInstance(bp, ev.mPlayer->getDimensionId());
ev.mItemStack = &it;
ev.mFace = side;
ev.mClickPos = *clickPos;
if (!ev.call())
return false;
}
IF_LISTENED_END(PlayerUseItemOnEvent)
return original(this, it, bp, side, clickPos, a6_block);
}
/////////////////// MobHurt ///////////////////
TInstanceHook(bool, "?_hurt@Mob@@MEAA_NAEBVActorDamageSource@@H_N1@Z",
Mob, ActorDamageSource& src, int damage, bool unk1_1, bool unk2_0) {
IF_LISTENED(MobHurtEvent) {
if (this) {
MobHurtEvent ev{};
ev.mMob = this;
ev.mDamageSource = &src;
ev.mDamage = damage;
if (!ev.call())
return false;
damage = ev.mDamage;
}
}
IF_LISTENED_END(MobHurtEvent)
return original(this, src, damage, unk1_1, unk2_0);
}
// 没有这个符号
// TInstanceHook(float, "?getDamageAfterResistanceEffect@Mob@@UEBAMAEBVActorDamageSource@@M@Z", Mob, ActorDamageSource* src, float damage) {
// if (src->getCause() == ActorDamageCause::ActorDamageCause_Magic) {
// IF_LISTENED(MobHurtEvent) {
// if (this) {
// MobHurtEvent ev{};
// ev.mMob = this;
// ev.mDamageSource = src;
// ev.mDamage = damage;
// if (!ev.call())
// return 0;
// damage = ev.mDamage;
// }
// }
// IF_LISTENED_END(MobHurtEvent)
// }
// return original(this, src, damage);
// }
//////////////// PlayerUseItem & PlayerEat ////////////////
// #include <MC/ComponentItem.hpp>
TInstanceHook(bool, "?baseUseItem@GameMode@@QEAA_NAEAVItemStack@@@Z", GameMode, ItemStack& it) {
auto pl = this->getPlayer();
IF_LISTENED(PlayerUseItemEvent) {
PlayerUseItemEvent ev{};
ev.mPlayer = pl;
ev.mItemStack = &it;
if (!ev.call())
return false;
}
IF_LISTENED_END(PlayerUseItemEvent)
// IF_LISTENED(PlayerEatEvent) {
// if (it.getItem()->isFood() && (pl->isHungry() || pl->forceAllowEating())) {
// PlayerEatEvent ev{};
// ev.mPlayer = pl;
// ev.mFoodItem = &it;
// if (!ev.call()) {
// pl->refreshAttribute(Player::HUNGER);
// return false;
// }
// }
// }
// IF_LISTENED_END(PlayerEatEvent)
return original(this, it);
}
THook(ItemStack*, "?use@BucketItem@@UEBAAEAVItemStack@@AEAV2@AEAVPlayer@@@Z", Item* _this, ItemStack* a1, Player* a2) {
if (_this->getFullItemName() == "minecraft:milk_bucket") {
IF_LISTENED(PlayerEatEvent) {
PlayerEatEvent ev{};
ev.mPlayer = a2;
ev.mFoodItem = a1;
if (!ev.call()) {
return a1;
}
}
IF_LISTENED_END(PlayerEatEvent)
}
return original(_this, a1, a2);
}
THook(ItemStack*, "?use@PotionItem@@UEBAAEAVItemStack@@AEAV2@AEAVPlayer@@@Z", void* _this, ItemStack* a1, Player* a2) {
IF_LISTENED(PlayerEatEvent) {
PlayerEatEvent ev{};
ev.mPlayer = a2;
ev.mFoodItem = a1;
if (!ev.call()) {
return a1;
}
}
IF_LISTENED_END(PlayerEatEvent)
return original(_this, a1, a2);
}
/////////////////// MobDie ///////////////////
TInstanceHook(bool, "?die@Mob@@UEAAXAEBVActorDamageSource@@@Z", Mob, ActorDamageSource* ads) {
IF_LISTENED(MobDieEvent) {
if (this) {
MobDieEvent ev{};
ev.mMob = this;
ev.mDamageSource = ads;
if (!ev.call())
return false;
}
}
IF_LISTENED_END(MobDieEvent)
return original(this, ads);
}
/////////////////// Entity & Block Explosion ///////////////////
TClasslessInstanceHook(void, "?explode@Explosion@@QEAAXXZ") {
try {
auto acId = *(ActorUniqueID*)((QWORD*)this + 11);
auto actor = Global<Level>->getEntity(acId);
auto pos = *(Vec3*)(QWORD*)this;
auto radius = *((float*)this + 3);
auto bs = (BlockSource*)*((QWORD*)this + 12);
auto maxResistance = *((float*)this + 26);
auto genFire = (bool)*((BYTE*)this + 80);
auto canBreaking = (bool)*((BYTE*)this + 81);
IF_LISTENED(EntityExplodeEvent) {
if (actor) {
EntityExplodeEvent ev{};
ev.mActor = actor;
ev.mBreaking = canBreaking;
ev.mFire = genFire;
ev.mMaxResistance = maxResistance;
ev.mPos = pos;
ev.mRadius = radius;
ev.mDimension = bs;
if (!ev.call())
return;
*((float*)this + 3) = ev.mRadius;
*((float*)this + 26) = ev.mMaxResistance;
*((BYTE*)this + 80) = ev.mFire;
*((BYTE*)this + 81) = ev.mBreaking;
}
}
IF_LISTENED_END(EntityExplodeEvent)
IF_LISTENED(BlockExplodeEvent) {
if (!actor) {
BlockPos bp = pos.toBlockPos();
BlockExplodeEvent ev{};
ev.mBlockInstance = Level::getBlockInstance(bp, bs);
ev.mBreaking = canBreaking;
ev.mFire = genFire;
ev.mMaxResistance = maxResistance;
ev.mRadius = radius;
if (!ev.call())
return;
*((float*)this + 3) = ev.mRadius;
*((float*)this + 26) = ev.mMaxResistance;
*((BYTE*)this + 80) = ev.mFire;
*((BYTE*)this + 81) = ev.mBreaking;
}
}
IF_LISTENED_END(BlockExplodeEvent)
} catch (...) {
logger.error("Event Callback Failed!");
logger.error("Uncaught Exception Detected!");
logger.error("In Event: Entity or Block Explosion");
}
original(this);
}
////////////// ProjectileHitEntity //////////////
// TClasslessInstanceHook(void, "?onHit@ProjectileComponent@@QEAAXAEAVActor@@AEBVHitResult@@@Z",
// Actor* item, HitResult* res) {
// IF_LISTENED(ProjectileHitEntityEvent) {
// Actor* to = res->getEntity();
// if (to) {
// ProjectileHitEntityEvent ev{};
// ev.mTarget = to;
// ev.mSource = item;
// ev.call();
// }
// }
// IF_LISTENED_END(ProjectileHitEntityEvent)
// return original(this, item, res);
// }
////////////// WitherBossDestroy //////////////
// 没有这个符号
THook(void, "?destroyBlocks@@YAXAEAVLevel@@AEBVAABB@@AEAVBlockSource@@H@Z",
Level* level, AABB* aabb, BlockSource* bs, int range) {
IF_LISTENED(WitherBossDestroyEvent) {
WitherBossDestroyEvent ev{};
ev.mWitherBoss = dAccess<WitherBoss*>(level,-102); // WitherBoss::newServerAiStep Line515
ev.mDestroyRange = *aabb;
if (!ev.call())
return;
*aabb = ev.mDestroyRange;
}
IF_LISTENED_END(WitherBossDestroyEvent)
original(level, aabb, bs, range);
}
////////////// EntityRide //////////////
// 没有这个符号
TInstanceHook(bool, "?canAddRider@Actor@@UEBA_NAEAV1@@Z",
Actor, Actor* a2) {
auto rtn = original(this, a2);
if (!rtn)
return false;
IF_LISTENED(EntityRideEvent) {
EntityRideEvent ev{};
ev.mRider = a2;
ev.mVehicle = this;
if (!ev.call())
return false;
}
IF_LISTENED_END(EntityRideEvent)
return rtn;
}
////////////// EntityStepOnPressurePlate //////////////
// 没有这个符号
// TClasslessInstanceHook(bool, "?shouldTriggerEntityInside@BasePressurePlateBlock@@UEBA_NAEAVBlockSource@@AEBVBlockPos@@AEAVActor@@@Z",
// BlockSource* a2, BlockPos* a3, Actor* a4) {
// IF_LISTENED(EntityStepOnPressurePlateEvent) {
// EntityStepOnPressurePlateEvent ev{};
// ev.mActor = a4;
// ev.mBlockInstance = Level::getBlockInstance(a3, a4->getDimensionId());
// if (!ev.call())
// return false;
// }
// IF_LISTENED_END(EntityStepOnPressurePlateEvent)
// return original(this, a2, a3, a4);
// }
////////////// ProjectileSpawn //////////////
// TClasslessInstanceHook(Actor*,
// "?spawnProjectile@Spawner@@QEAAPEAVActor@@AEAVBlockSource@@AEBUActorDefinitionIdentifier@@PEAV2@AEBVVec3@@3@Z",
// BlockSource* a2, ActorDefinitionIdentifier* a3, Actor* a4, Vec3* a5, Vec3* a6) {
// string name = a3->getCanonicalName();
// if (name != "minecraft:thrown_trident") {
// IF_LISTENED(ProjectileSpawnEvent) {
// ProjectileSpawnEvent ev{};
// ev.mShooter = a4;
// ev.mIdentifier = a3;
// ev.mType = name;
// if (!ev.call())
// return nullptr;
// }
// IF_LISTENED_END(ProjectileSpawnEvent)
// }
// auto projectile = original(this, a2, a3, a4, a5, a6);
// IF_LISTENED(ProjectileCreatedEvent) {
// ProjectileCreatedEvent ev{};
// ev.mShooter = a4;
// ev.mProjectile = projectile;
// ev.call();
// }
// IF_LISTENED_END(ProjectileCreatedEvent)
// return projectile;
// }
// #include <MC/CrossbowItem.hpp>
#include <MC/ActorDefinitionIdentifier.hpp>
// static_assert(sizeof(ActorDefinitionIdentifier) == 176);
// TInstanceHook(void, "?_shootFirework@CrossbowItem@@AEBAXAEBVItemInstance@@AEAVPlayer@@@Z",
// CrossbowItem, void* a1, Player* a2) {
// IF_LISTENED(ProjectileSpawnEvent) {
// ActorDefinitionIdentifier identifier("minecraft:fireworks_rocket");
// ProjectileSpawnEvent ev{};
// ev.mShooter = a2;
// ev.mIdentifier = &identifier;
// ev.mType = this->getFullItemName();
// if (!ev.call())
// return;
// }
// IF_LISTENED_END(ProjectileSpawnEvent)
// original(this, a1, a2);
// }
// TClasslessInstanceHook(void, "?releaseUsing@TridentItem@@UEBAXAEAVItemStack@@PEAVPlayer@@H@Z",
// ItemStack* a2, Player* a3, int a4) {
// IF_LISTENED(ProjectileSpawnEvent) {
// ActorDefinitionIdentifier identifier("minecraft:thrown_trident");
// ProjectileSpawnEvent ev{};
// ev.mShooter = a3;
// ev.mIdentifier = &identifier;
// ev.mType = a2->getTypeName();
// if (!ev.call())
// return;
// }
// IF_LISTENED_END(ProjectileSpawnEvent)
// return original(this, a2, a3, a4);
// }
// #include <MC/WeakEntityRef.hpp>
// #include <mc/EntityContext.hpp>
////////////// NpcCmd //////////////
// TInstanceHook(void,
// "?executeCommandAction@NpcComponent@@QEAAXAEAVActor@@AEAVPlayer@@HAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z",
// NpcComponent, Actor* ac, Player* pl, int a4, string& a5) {
// IF_LISTENED(NpcCmdEvent) {
// // IDA NpcComponent::executeCommandAction
// // NpcSceneDialogueData data(*this, *ac, a5);
// auto ec = (EntityContext*)((char*)ac + 8);
// NpcSceneDialogueData data(WeakEntityRef(ec->getWeakRef()), a5);
// auto container = data.getActionsContainer();
// auto actionAt = container->getActionAt(a4);
// if (actionAt && dAccess<char>(actionAt, 8) == (char)1) {
// NpcCmdEvent ev{};
// ev.mPlayer = pl;
// ev.mNpc = ac;
// ev.mCommand = actionAt->getText();
// if (!ev.call())
// return;
// }
// }
// IF_LISTENED_END(NpcCmdEvent)
// return original(this, ac, pl, a4, a5);
// }
////////////// ArmorStandChange //////////////
TInstanceHook(bool, "?_trySwapItem@ArmorStand@@AEAA_NAEAVPlayer@@W4EquipmentSlot@@@Z",
ArmorStand, Player* a2, int a3) {
IF_LISTENED(ArmorStandChangeEvent) {
ArmorStandChangeEvent ev{};
ev.mArmorStand = this;
ev.mPlayer = a2;
ev.mSlot = a3;
if (!ev.call())
return false;
}
IF_LISTENED_END(ArmorStandChangeEvent)
return original(this, a2, a3);
}
////////////////// EntityTransform //////////////////
TClasslessInstanceHook(void, "?maintainOldData@TransformationComponent@@QEAAXAEAVActor@@0AEBUTransformationDescription@@AEBUActorUniqueID@@AEBVLevel@@@Z",
Actor* beforeEntity, Actor* afterEntity, void* a4, ActorUniqueID* aid, Level* level) {
IF_LISTENED(EntityTransformEvent) {
EntityTransformEvent ev{};
ActorUniqueID actorUniqueID = beforeEntity->getActorUniqueId();
ev.mBeforeEntityUniqueId = &actorUniqueID;
ev.mAfterEntity = afterEntity;
ev.call();
}
IF_LISTENED_END(EntityTransformEvent)
original(this, beforeEntity, afterEntity, a4, aid, level);
}
////////////// PlayerScoreChangedEvent //////////////
TClasslessInstanceHook(void, "?onScoreChanged@ServerScoreboard@@UEAAXAEBUScoreboardId@@AEBVObjective@@@Z",
ScoreboardId* a1, Objective* a2) {
IF_LISTENED(PlayerScoreChangedEvent) {
__int64 id = a1->id;
Player* player = nullptr;
auto pls = Level::getAllPlayers();
for (auto& pl : pls) {
if (Global<Scoreboard>->getScoreboardId(*pl).id == id) {
player = pl;
break;
}
}
if (player) {
PlayerScoreChangedEvent ev{};
ev.mPlayer = player;
ev.mScore = a2->getPlayerScore(*a1).getCount();
ev.mScoreboardId = a1;
ev.mObjective = a2;
ev.call();
}
}
IF_LISTENED_END(PlayerScoreChangedEvent)
return original(this, a1, a2);
}
#include <MC/Minecraft.hpp>
////////////// ServerStarted //////////////
// 没有这个符号
TClasslessInstanceHook(void, "?onServerThreadStarted@MinecraftServerScriptEngine@@UEAA?AW4EventResult@@AEAVServerInstance@@@Z",
class ServerInstance& ins) {
if(!LL::isDebugMode())
_set_se_translator(seh_exception::TranslateSEHtoCE);
LL::globalConfig.tickThreadId = std::this_thread::get_id();
Global<Level> = Global<Minecraft>->getLevel();
Global<ServerLevel> = (ServerLevel*)Global<Minecraft>->getLevel();
// Global<ServerNetworkHandler> = Global<Minecraft>->getServerNetworkHandler();
LL::globalConfig.serverStatus = LL::LLServerStatus::Running;
IF_LISTENED(ServerStartedEvent) {
ServerStartedEvent ev{};
ev.call();
}
IF_LISTENED_END(ServerStartedEvent)
original(this, ins);
}
////////////// ServerStopped //////////////
TClasslessInstanceHook(void, "??1DedicatedServer@@UEAA@XZ") {
LL::globalConfig.serverStatus = LL::LLServerStatus::Stopping;
IF_LISTENED(ServerStoppedEvent) {
ServerStoppedEvent ev{};
ev.call();
}
IF_LISTENED_END(ServerStoppedEvent)
original(this);
}
TClasslessInstanceHook(void, "?execute@StopCommand@@UEBAXAEBVCommandOrigin@@AEAVCommandOutput@@@Z",
class CommandOrigin const& origin, class CommandOutput& output) {
LL::globalConfig.serverStatus = LL::LLServerStatus::Stopping;
original(this, origin, output);
}
////////////// RegCmd //////////////
TInstanceHook(void, "?setup@ChangeSettingCommand@@SAXAEAVCommandRegistry@@@Z",
CommandRegistry, void* a1) {
Global<CommandRegistry> = this;
original(this, a1);
IF_LISTENED(RegCmdEvent) {
RegCmdEvent ev{};
ev.mCommandRegistry = this;
ev.call();
// setup dynamic command
DynamicCommand::onServerCommandsRegister(*this);
}
IF_LISTENED_END(RegCmdEvent)
}
////////////// ConsoleOutput //////////////
THook(std::ostream&,
"??$_Insert_string@DU?$char_traits@D@std@@_K@std@@YAAEAV?$basic_ostream@DU?$char_traits@D@std@@@0@AEAV10@QEBD_K@Z",
std::ostream& _this, const char* str, unsigned size) {
IF_LISTENED(ConsoleOutputEvent) {
if (&_this == &std::cout) {
ConsoleOutputEvent ev{};
ev.mOutput = string(str, size);
if (!ev.call())
return _this;
}
}
IF_LISTENED_END(ConsoleOutputEvent)
return original(_this, str, size);
}
////////////// PlayerDropItem //////////////
TInstanceHook(void*, "?handle@ComplexInventoryTransaction@@UEBA?AW4InventoryTransactionError@@AEAVPlayer@@_N@Z",
ComplexInventoryTransaction, Player* a2, int a3) {
if (this->type == ComplexInventoryTransaction::Type::NORMAL) {
IF_LISTENED(PlayerDropItemEvent) {
auto& InvTran = this->data;
auto& action = InvTran.getActions(InventorySource(InventorySourceType::Container, ContainerID::Inventory));
if (action.size() == 1) {
PlayerDropItemEvent ev{};
auto& item = a2->getInventory().getItem(action[0].slot);
ev.mItemStack = const_cast<ItemStack*>(&item);
ev.mPlayer = a2;
if (!ev.call()) {
a2->sendInventory(1);
return nullptr;
}
isQDrop = true;
auto out = original(this, a2, a3);
isQDrop = false;
return out;
}
}
IF_LISTENED_END(PlayerDropItemEvent)
}
return original(this, a2, a3);
}
// 没有这个符号
// TInstanceHook(void, "?dropSlot@Inventory@@QEAAXH_N00@Z",
// Container, int a2, char a3, char a4, bool a5) {
// auto pl = dAccess<Player*, 248>(this);
// if (pl->isPlayer()) {
// IF_LISTENED(PlayerDropItemEvent) {
// PlayerDropItemEvent ev{};
// if (a2 >= 0) {
// auto& item = this->getItem(a2);
// if (!item.isNull()) {
// ev.mItemStack = const_cast<ItemStack*>(&item);
// ev.mPlayer = pl;
// }
// if (!ev.call()) {
// return;
// }
// }
// }
// IF_LISTENED_END(PlayerDropItemEvent)
// }
// return original(this, a2, a3, a4, a5);
// }
////////////// PlayerBedEnter //////////////
TInstanceHook(int, "?startSleepInBed@Player@@UEAA?AW4BedSleepingResult@@AEBVBlockPos@@@Z",
Player, BlockPos const& blk) {
auto bl = Level::getBlockInstance(blk, getDimensionId());
IF_LISTENED(PlayerBedEnterEvent) {
PlayerBedEnterEvent ev{};
ev.mPlayer = this;
ev.mBlockInstance = &bl;
if (!ev.call())
return 0;
}
IF_LISTENED_END(PlayerBedEnterEvent)
return original(this, blk);
}
#include <MC/Spawner.hpp>
////////////// MobSpawn //////////////
TInstanceHook(Mob*, "?spawnMob@Spawner@@QEAAPEAVMob@@AEAVBlockSource@@AEBUActorDefinitionIdentifier@@PEAVActor@@AEBVVec3@@_N44@Z",
Spawner, BlockSource* a2, ActorDefinitionIdentifier* a3, Actor* a4, Vec3& a5, bool a6, bool a7, bool a8) {
IF_LISTENED(MobSpawnEvent) {
MobSpawnEvent ev{};
ev.mTypeName = a3->getCanonicalName();
ev.mPos = a5;
ev.mDimensionId = a2->getDimensionId();
if (!ev.call())
return nullptr;
}
IF_LISTENED_END(MobSpawnEvent)
return original(this, a2, a3, a4, a5, a6, a7, a8);
}
#include "Impl/FormPacketHelper.h"
#include <MC/Json.hpp>
#include <MC/ModalFormResponsePacket.hpp>
////////////// FormResponsePacket //////////////
TClasslessInstanceHook(void, "?handle@?$PacketHandlerDispatcherInstance@VModalFormResponsePacket@@$0A@@@UEBAXAEBVNetworkIdentifier@@AEAVNetEventCallback@@AEAV?$shared_ptr@VPacket@@@std@@@Z",
NetworkIdentifier* id, ServerNetworkHandler* handler, std::shared_ptr<Packet> pPacket) {
Packet* packet = pPacket.get();
ModalFormResponsePacket* mPacket = (ModalFormResponsePacket*)packet;
ServerPlayer* sp = handler->getServerPlayer(*id, 0);
if (sp) {
string data;
auto formId = mPacket->mFormId;
if(!mPacket->mJSONResponse.empty())
data = mPacket->mJSONResponse;
else
data = "null";
if (data.back() == '\n')
data.pop_back();
IF_LISTENED(FormResponsePacketEvent) {
FormResponsePacketEvent ev{};
ev.mServerPlayer = sp;
ev.mFormId = formId;
ev.mJsonData = data;
if (!ev.call())
return;
}
IF_LISTENED_END(FormResponsePacketEvent)
HandleFormPacket(sp, formId, data);
}
original(this, id, handler, pPacket);
}
THook(void, "?_initialize@ResourcePackRepository@@AEAAXXZ",
ResourcePackRepository* self) {
Global<ResourcePackRepository> = self;
IF_LISTENED(ResourcePackInitEvent) {
ResourcePackInitEvent ev{};
ev.mRepo = self;
ev.call();
}
IF_LISTENED_END(ResourcePackInitEvent)
original(self);
}