LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/AutomationPlayerCommandOrigin.hpp
2022-09-21 19:47:03 +08:00

39 lines
1.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Json.hpp"
#include "PlayerCommandOrigin.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class AutomationPlayerCommandOrigin : public PlayerCommandOrigin {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_AUTOMATIONPLAYERCOMMANDORIGIN
public:
class AutomationPlayerCommandOrigin& operator=(class AutomationPlayerCommandOrigin const &) = delete;
AutomationPlayerCommandOrigin(class AutomationPlayerCommandOrigin const &) = delete;
AutomationPlayerCommandOrigin() = delete;
#endif
public:
/*0*/ virtual ~AutomationPlayerCommandOrigin();
/*1*/ virtual std::string const & getRequestId() const;
/*2*/ virtual std::string getName() const;
/*8*/ virtual enum CommandPermissionLevel getPermissionsLevel() const;
/*9*/ virtual std::unique_ptr<class CommandOrigin> clone() const;
/*12*/ virtual bool hasChatPerms() const;
/*13*/ virtual bool hasTellPerms() const;
/*18*/ virtual class NetworkIdentifier const & getSourceId() const;
/*21*/ virtual enum CommandOriginType getOriginType() const;
/*22*/ virtual struct CommandOriginData toCommandOriginData() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_AUTOMATIONPLAYERCOMMANDORIGIN
#endif
MCAPI AutomationPlayerCommandOrigin(struct ActorUniqueID, class Level &, std::string const &, enum CommandPermissionLevel, class NetworkIdentifier const &);
};