LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/FullPlayerInventoryWrapper.hpp
2022-09-21 19:47:03 +08:00

38 lines
1.3 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class FullPlayerInventoryWrapper {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_FULLPLAYERINVENTORYWRAPPER
public:
class FullPlayerInventoryWrapper& operator=(class FullPlayerInventoryWrapper const &) = delete;
FullPlayerInventoryWrapper(class FullPlayerInventoryWrapper const &) = delete;
FullPlayerInventoryWrapper() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_FULLPLAYERINVENTORYWRAPPER
#endif
MCAPI int clearAllItems();
MCAPI int getItemCount(class std::function<bool (class ItemStack const &)>);
MCAPI int removeResource(class ItemStack const &, class std::function<bool (class ItemStack const &)>, bool, int);
//private:
MCAPI int _clearSimpleContainerItem(class SimpleContainer &, enum ContainerID, int);
MCAPI int _getSimpleContainerItemCount(class SimpleContainer &, int, class std::function<bool (class ItemStack const &)>);
MCAPI int _removeCursorItem(class ItemStack const &, bool, int);
MCAPI int _removeSimpleContainerItem(class SimpleContainer &, enum ContainerID, int, class ItemStack const &, bool, int);
MCAPI void _sendCursorSlotPacket() const;
private:
};