LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/PlayerInventory.hpp
2022-09-21 19:47:03 +08:00

36 lines
1.3 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class PlayerInventory {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PLAYERINVENTORY
public:
class PlayerInventory& operator=(class PlayerInventory const &) = delete;
PlayerInventory(class PlayerInventory const &) = delete;
PlayerInventory() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PLAYERINVENTORY
MCVAPI void containerContentChanged(int);
MCVAPI void containerSizeChanged(int);
MCVAPI void createTransactionContext(class std::function<void (class Container &, int, class ItemStack const &, class ItemStack const &)>, class std::function<void (void)>);
#endif
MCAPI int getContainerSize(enum ContainerID) const;
MCAPI int getHotbarSize() const;
MCAPI class ItemStack const & getItem(int, enum ContainerID) const;
MCAPI int getItemCount(class std::function<bool (class ItemStack const &)>);
MCAPI struct PlayerInventory::SlotData getSelectedSlot() const;
MCAPI void serverInitItemStackIds(int, int, class std::function<void (int, class ItemStack const &)>);
MCAPI void setItem(int, class ItemStack const &, enum ContainerID, bool);
};