mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
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92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
/*
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* Tencent is pleased to support the open source community by making ScriptX available.
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* Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <memory>
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#include <string_view>
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#include "foundation.h"
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#include SCRIPTX_BACKEND(Engine.h)
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namespace script {
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class InspectorAgent {
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public:
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InspectorAgent() : sendToEngine_() {}
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SCRIPTX_DISALLOW_COPY_AND_MOVE(InspectorAgent);
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virtual ~InspectorAgent() = default;
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/**
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* Engine call this method to send message to debugger.
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* override this method.
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* @param utf8
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*/
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virtual void sendMessageToDebugger(const std::string_view& utf8) = 0;
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/**
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* Call this method to dispatch debugger message to Engine.
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* This method can only be called after a ScriptInspector is created using this agent.
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* @param utf8
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*/
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void sendMessageToEngine(const std::string_view& utf8) { sendToEngine_(utf8); }
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private:
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/**
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* Engine install a listener, so that debugger can dispatch message to Engine.
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* @param listener
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*/
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void setOnDebuggerMessageListener(std::function<void(const std::string_view& utf8)>&& listener) {
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sendToEngine_ = std::move(listener);
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}
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std::function<void(const std::string_view& utf8)> sendToEngine_;
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friend class ScriptInspector;
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};
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class ScriptInspector {
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public:
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ScriptInspector() = default;
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SCRIPTX_DISALLOW_COPY_AND_MOVE(ScriptInspector);
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virtual ~ScriptInspector() = default;
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struct Options {
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std::string_view debugName;
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/**
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* pause engine and wait for debugger to connect.
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*/
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bool waitForDebugger;
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};
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static std::unique_ptr<ScriptInspector> create(script::ScriptEngine* engine,
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std::unique_ptr<InspectorAgent> agent,
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const Options& options = {});
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protected:
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// helper method
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static void setListenerToInspectorAgent(
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InspectorAgent* agent, std::function<void(const std::string_view& utf8)> listener) {
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agent->setOnDebuggerMessageListener(std::move(listener));
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}
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};
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} // namespace script
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