mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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// Add include headers & pre-declares
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#include "CompoundTag.hpp"
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#include "BlockLegacy.hpp"
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#undef BEFORE_EXTRA
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class Block {
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#define AFTER_EXTRA
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// Add new members to class
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public:
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LIAPI static Block* create(const string& str, unsigned short tileData);
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LIAPI static Block* create(CompoundTag* nbt);
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LIAPI string getTypeName() const;
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LIAPI int getId() const;
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LIAPI unsigned short getTileData();
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LIAPI std::unique_ptr<CompoundTag> getNbt();
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LIAPI bool setNbt(CompoundTag* nbt);
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LIAPI unsigned int const & getRuntimeId() const;
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inline bool hasBlockEntity(){
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return getLegacyBlock().hasBlockEntity();
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}
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inline enum BlockActorType getBlockEntityType() const{
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return getLegacyBlock().getBlockEntityType();
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};
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inline bool operator==(class Block const& a2) const {
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__int64 v2; // r8
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__int64 v3; // rax
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v2 = *(__int64*)(this + 16);
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if (!v2 || (v3 = *(__int64*)(&a2 + 16)) == 0)
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return false;
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return v2 == v3 && *(unsigned short*)(this + 8) == *(unsigned short*)(&a2 + 8);
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}
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inline bool operator!=(class Block const& a2) const {
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__int64 v2; // r8
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__int64 v3; // rax
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v2 = *(__int64*)(this + 16);
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if (!v2 || (v3 = *(__int64*)(&a2 + 16)) == 0)
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return false;
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return v2 != v3 || *(unsigned short*)(this + 8) != *(unsigned short*)(&a2 + 8);
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}
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_BLOCK
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public:
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class Block& operator=(class Block const &) = delete;
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Block(class Block const &) = delete;
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Block() = delete;
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#endif
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public:
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/*0*/ virtual ~Block();
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/*1*/ virtual enum BlockRenderLayer getRenderLayer() const;
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_BLOCK
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#endif
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MCAPI class Block const & copyState(class Block const &, class ItemState const &) const;
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MCAPI enum CreativeItemCategory getCreativeCategory() const;
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MCAPI class BlockLegacy const & getLegacyBlock() const;
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MCAPI bool hasState(class ItemState const &) const;
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MCAPI bool isSolidBlockingBlock() const;
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MCAPI bool isSolidBlockingBlockAndNotSignalSource() const;
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MCAPI class Block const & keepState(class ItemState const &) const;
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MCAPI void spawnResources(class BlockSource &, class BlockPos const &, std::vector<class Item const *> *, float, int, bool) const;
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MCAPI std::string toDebugString() const;
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MCAPI static std::string const BLOCK_DESCRIPTION_PREFIX;
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//protected:
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MCAPI void buildSerializationId(unsigned int);
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protected:
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}; |